https://bugs.winehq.org/show_bug.cgi?id=55718
Bug ID: 55718
Summary: Word 2007 is not able to print multiple copies of a
page
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr.caban(a)gmail.com
Distribution: ---
Steps to reproduce:
1. wine WINWORD.EXE
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", set "Number of copies" to 2, select "Current page"
for
clarity
4. Press OK, save "output.prn".
When the bug is not present output.prn should contain the comment
%cupsJobTicket: copies=2
According to my limited testing the problem is caused by EMRI_DEVMODE record
(which contains correct dmCopies) being written at the end of the spool file,
and as a result DEVMODE is processed too late.
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https://bugs.winehq.org/show_bug.cgi?id=55650
Bug ID: 55650
Summary: dbghelp:dbghelp fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp fails on macOS:
dbghelp.c:809: Test failed: EnumerateLoadedModulesW64 failed: 5
dbghelp.c:815: Test failed: Unknown process kind
dbghelp.c:836: Test failed: SymRefreshModuleList failed: 5
dbghelp.c:841: Test failed: Didn't find any native (ELF/Macho) modules
dbghelp.c:870: Test failed: EnumerateLoadedModulesW64 failed: 5
dbghelp.c:898: Test failed: SymRefreshModuleList failed: 5
dbghelp.c:903: Test failed: Didn't find any native (ELF/Macho) modules
dbghelp.c:1134: Test failed: [64/32 enum:+32bit wow64]: SymEnumerateModulesW64
failed: 5
dbghelp.c:1137: Test failed: [64/32 enum:+32bit wow64]: SymInitialize failed:
87
dbghelp.c:1151: Test failed: [64/32 enum:+32bit wow64]: SymEnumerateModulesW64
failed: 6
dbghelp.c:1213: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1215: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1218: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_64bit 0
dbghelp.c:1219: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_systemdir 0
dbghelp.c:1221: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1224: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_ntdll 0
dbghelp.c:1226: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1228: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1231: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_64bit 0
dbghelp.c:1232: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_systemdir 0
dbghelp.c:1234: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_wowdir 0
dbghelp.c:1237: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_ntdll 0
dbghelp.c:1337: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
count32_bit (0/0)
dbghelp.c:1343: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
wowdir (0/0)
dbghelp.c:1345: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum exe
(0/0)
dbghelp.c:1134: Test failed: [64/32 enum:default wow64]: SymEnumerateModulesW64
failed: 5
dbghelp.c:1137: Test failed: [64/32 enum:default wow64]: SymInitialize failed:
87
dbghelp.c:1151: Test failed: [64/32 enum:default wow64]: SymEnumerateModulesW64
failed: 6
dbghelp.c:1213: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1217: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1218: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_64bit 0
dbghelp.c:1219: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_systemdir 0
dbghelp.c:1223: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1224: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_ntdll 0
dbghelp.c:1226: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1230: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1231: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_64bit 0
dbghelp.c:1232: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_systemdir 0
dbghelp.c:1236: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_wowdir 0
dbghelp.c:1237: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_ntdll 0
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
This set of failures first showed up on 2023-09-18 but a timeout was preventing
them from being run from the 7th to the 17th (see Remi's rbernon-macos-* cloud
test machines). So the commit that introduced these failures could have been
added as early as 2023-09-07.
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https://bugs.winehq.org/show_bug.cgi?id=52396
Bug ID: 52396
Summary: Stack overflows when running 64-bit .net6 program
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matdug1(a)hotmail.com
Distribution: ---
Created attachment 71635
--> https://bugs.winehq.org/attachment.cgi?id=71635
Sample project and steps to reproduce video
I'm seeing multiple instances of stack overflow errors when running 64 bits
dotnet6 programs in Wine ( version 7.0 RC5 as well as in v6.0.2 Stable on
Fedora )
The rationale for running a .net6 program in Wine instead of the native Linux
implementation is that the Winform API is only supported in the Windows,
Android and IOS versions of .net6. The app is also 64 bits because the
debuggers for .net core (vsdbg, Samsung's netcoredbg) are apparently not
available for windows in 32-bits flavors.
Included is a small .net6 application where the issue is easily reproduced.
STEPS TO REPRODUCE :
-Install the .net6 SDK from
https://dotnet.microsoft.com/en-us/download/dotnet/6.0 on a Windows machine
-Download the sample application WineStackOverflowError.zip
-Build and publish the application :
dotnet publish WineStackOverflowError.csproj -r win7-x64
-Deploy the published app on Linux from
.\bin\Debug\net6.0-windows\win7-x64\publish
-Run the application in Wine
-In the property grid click in rapid succession on the Backcolor field within
the PropertyGrid.
-After a few clicks a stack overflow error is triggered.
019c:err:virtual:virtual_setup_exception stack overflow 2704 bytes in thread
019c addr 0x1700540d9 stack 0x20570 (0x20000-0x21000-0x1a0000)
A webm video showing how to reproduce this is also provided.
Thank You
M. Dugal
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https://bugs.winehq.org/show_bug.cgi?id=49804
Bug ID: 49804
Summary: OpenGL Extensions Viewer 6.1.2
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68126
--> https://bugs.winehq.org/attachment.cgi?id=68126
output in console
Able to install.
Unable to run and use.
Program: OpenGL Extensions Viewer 6
Version: 6.1.2
Developer: realtech VR (https://realtech-vr.com)
SHA-256: 10fe58de8c6ed09ae471bd21cf5ff376f280ccdfb1a23d9b9444c18f0cd504ca
File name: glview612-setup.exe
Download link "Download For Windows"
(http://www.realtech-vr.com/support/deeplink.php?SKU=15&target=UrlWin32) at
page https://www.realtech-vr.com/home/glview
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https://bugs.winehq.org/show_bug.cgi?id=55817
Bug ID: 55817
Summary: Myst V (GOG.com, demo): access violation when NPC
begins to talk
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://archive.org/download/MystVEndOfAgesDemo/Myst_V
_Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 80e6310a884f59c1faeccc441aa808888ab0898b
Distribution: ---
Created attachment 75309
--> https://bugs.winehq.org/attachment.cgi?id=75309
plain terminal output
I came across this bug while revisiting bug #31586 (apparently, still exists).
At the exact same point where bug #31586 occurs (NPC is about to begin his
speech) the game throws an exception and quits (winedbg doesn't kick in).
The crash occurs since
commit 80e6310a884f59c1faeccc441aa808888ab0898b
dmusic: Use the IDirectMusicObject interface for waves.
Can be reproduced in the demo version. It is just the demo is difficult to
install because of bug #25786.
Once you manage to install the demo despite of bug #25786, launch the game with
eoa.exe, click away the intro videos and click on the colored sphere that
appears in front of you. An exception is thrown at this point.
Tested with wine-8.18-155-g9afcf7c8e0c
Myst_V_Demo.exe
md5: 3c91fff4a3f8b8fa7d4a2ca0c15cf16a
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https://bugs.winehq.org/show_bug.cgi?id=55269
Bug ID: 55269
Summary: ntdll:info - The 32-bit
test_query_process_debug_port() gets a bad len on
Windows 8 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - The 32-bit test_query_process_debug_port() gets a bad len on
Windows 8 64-bit :
info.c:2082: Test failed: len set to 32ed70
info.c:2089: Test failed: len set to 32ed70
info.c:2096: Test failed: len set to 32ed70
See https://test.winehq.org/data/patterns.html#ntdll:info
A bisect shows that the failures started with the commit below:
commit 7e521b4db353bcfb60976d89009636bec8e16a8d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 11 13:41:13 2023 +0200
ntdll: Fix returned length for some info classes in
NtQueryInformationProcess().
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https://bugs.winehq.org/show_bug.cgi?id=47767
Bug ID: 47767
Summary: Airport Mania First Flight - Very slow loading times
and awful performance
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 65248
--> https://bugs.winehq.org/attachment.cgi?id=65248
winedebug log
The game starts and shows an intro screen but then only gets 3-4 fps both when
the loading screen starts and after the loading is done the performance is just
as bad.
I seem to remember trying it with an older version of Wine about 3 years ago
and it worked much better but unfortunately i don't remember which version or
what commit may have broken it.
Tried compiling wine for a regression test but the application won't start with
the compiled version.
I've attached the output of a WINEDEBUG=warn+all log below.
Thanks for the help.
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https://bugs.winehq.org/show_bug.cgi?id=45072
Bug ID: 45072
Summary: Wine 3.6 causes 100% CPU use in MikuMikuDance
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
In wine-3.6 (Ubuntu 3.6-1), running MikuMikuDance, an animation program, causes
MikuMikuDance to stay at 100% CPU use (one CPU core).
In wine-3.0 (Ubuntu 3.0-1ubuntu1), it's at 21% CPU use under the same
conditions, which is with nothing loaded and not rendering any frames using the
'save power' mode under View menu. with 'save power' mode turned off, it's at
31% CPU while rendering the coordinate axes at 58 fps.
In Wine 2.18, it used the same or less CPU as in 3.0.
I know the guidelines say to run a regression test but I don't think I could
compile wine successfully; I'm using the Ubuntu 18.04 stable and development
packages.
This happens with a default Wine install, which is enough to run 32-bit MMD
without the addon MikuMikuEffect. (Installing a specific version of Visual C++
2008 may be necessary to get 64-bit MMD to run at all.)
(With my CPUs set to lowest frequency, MMD goes to 50% CPU in 'top' with Wine
3.0. With Wine 3.6, MMD goes from 60~100% CPU at maximum frequency to 100~115%
CPU at 1/3 frequency.)
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http://bugs.winehq.org/show_bug.cgi?id=34751
Bug #: 34751
Summary: Aura: Fate of the Ages: sounds aren't played, but
music works fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46334
--> http://bugs.winehq.org/attachment.cgi?id=46334
Aura Sound Log
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
For example there's no sound of this moving thing in the center of the menu, or
you can't here fire in the fireplace if you enter the room through the first
door you see when the game begins.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=9027
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #72 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.19.
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