https://bugs.winehq.org/show_bug.cgi?id=55791
Bug ID: 55791
Summary: Unhandled Exception error when running Blitz.exe with
Windows 10 compatibility
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kubilay12344(a)hotmail.nl
Distribution: ---
Created attachment 75274
--> https://bugs.winehq.org/attachment.cgi?id=75274
Contains the debug information
I am encountering an "Unhandled exception" error when trying to run Blitz.exe
on Wine with Windows 10 compatibility. The error message is as follows:
wine: Unhandled exception 0x80000003 in thread 24 at address 01C03A35 (thread
0024),
starting debugger...
Steps to Reproduce: 1. Install Wine on Pop!_OS (version details below).
2. Set Wine to Windows 10 compatibility mode.
3. Run Blitz.exe.
Expected Results: The application should run without any errors. Actual
Results: The application fails to run and throws an "Unhandled exception"
error.
Additional Information:
- Wine version: wine-6.0.3 (Ubuntu 6.0.3~repack-1)
- Platform: i386 (WOW64)
- Version: Windows 10
- Host system: Linux
- Host version: 6.5.4-76060504-generic
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https://bugs.winehq.org/show_bug.cgi?id=55787
Bug ID: 55787
Summary: Use PipeWire/PulseAudio for synthing MIDI instead of
FluidSynth
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I feel like using software synth can be waste of RAM and CPU cycles when
hardware synth is available. PipeWire/PulseAudio have capabilities to pass MIDI
to either hardware devices or software synth daemons, such as TiMidity++ or
FluidSynth. There are 2 problems with it:
1. One cannot set a soundfont via it, usually a special binaries run as root
like asfxload are needed, and sound font affects all the apps using the device.
We need ways to do it via PipeWire for unprivileged processes. IMHO even
ignoring it is not a big problem: the fonts installed from packages are of
high-enough quality, and sound much better (as instruments, not as beeps) than
the software synth used by Windows OSes.
2. There is no autorouting for MIDI in PipeWire, one has to choose the sink
himself. It could be configurable in winecfg. Also it is highly desireable to
have a pretty standalone shared lib automatically selecting the needed sink.
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http://bugs.winehq.org/show_bug.cgi?id=25988
Summary: Mr. Smoozles Goes Nutso: problems playing sound
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.juniper-games.com/smoozles/Nutsosetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33126)
--> (http://bugs.winehq.org/attachment.cgi?id=33126)
terminal output (only built-in dlls)
The game is a nice, freeware adventure puzzle game.
Neither sound nor music is playing in the game with a clean Wine install.
After installing the directmusic components via winetricks and starting
Timidity as a separate process music is playing fine in the menu and in some of
the scenes.
However there are still problems playing sound effects during gameplay: it is
most noticeable in the first scene where a simple sound effect is intended to
play (sounds like a shooting sound).
The game becomes almost unplayable because of a strange lagging issue: the game
barely responds to keyboard events while the sound is playing.
Once you manage to make it past the first scene, gameplay seems to be back to
normal in the second scene. It seems that the lagging issue has something to do
with the looping sound effect during the first scene.
The first log is showing the output without native directmusic dlls.
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https://bugs.winehq.org/show_bug.cgi?id=55785
Bug ID: 55785
Summary: WineD3D PolygonOffset scale factor detection failed on
Intel HD grapgics
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Trying any D3D application on Intel HD graphics 3000
0764:fixme:d3d_shader:print_glsl_info_log No errors.
0764:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#1:
0764:fixme:d3d_shader:print_glsl_info_log No errors.
0764:fixme:d3d:wined3d_caps_gl_ctx_test_filling_convention Unexpected filling
co
nvention test result.
0764:fixme:d3d:wined3d_caps_gl_ctx_test_filling_convention Unexpected filling
co
nvention test result.
0764:fixme:d3d:wined3d_adapter_find_fill_offset Did not find a way to get the
fi
lling convention we want.
0764:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor
de
tection failed, using fallback value 2^23.
0764:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor
de
tection failed, using fallback value 2^23.
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https://bugs.winehq.org/show_bug.cgi?id=55632
Bug ID: 55632
Summary: ntdll:file - test_file_link_information() fails on
Windows 10 1709 and older
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_link_information() fails on Windows 10 1709 and older:
file.c:2249: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2251: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2256: Test failed: file should exist
file.c:2291: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2321: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2323: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2354: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2356: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2367: Test failed: Link did not change casing on existing target file:
got L"foo3368.tmp"
file.c:2399: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2434: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2472: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2522: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2559: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2599: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2637: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2676: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2716: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2756: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2798: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2833: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2867: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2901: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2903: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2908: Test failed: file should exist
file.c:2942: Test failed: got status c0000003
file.c:2948: Test failed: got io status 0xdeadbeef
file.c:2950: Test failed: got status c0000003
file.c:2976: Test failed: got status c0000003
file.c:2982: Test failed: got io status 0xdeadbeef
file.c:2984: Test failed: got status c0000003
file.c:2992: Test failed: Link did not change casing on same file: got
L"foo3396.tmp"
See https://test.winehq.org/data/patterns.html#ntdll:file
Where 0xc0000003 == STATUS_INVALID_INFO_CLASS
These failures are systematic and started happening on 2023-09-19. A bisect
shows that these started with the commit below:
commit 67479f8c2fc03c2043b8414bc063e671e36fdbda
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Fri Sep 15 17:49:52 2023 +0100
ntdll/tests: Test both FileRenameInformation and FileRenameInformationEx in
test_file_rename_information.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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https://bugs.winehq.org/show_bug.cgi?id=44276
Bug ID: 44276
Summary: Poor resolution change handling with Shadow of
Memories demo
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60099
--> https://bugs.winehq.org/attachment.cgi?id=60099
Log from successful demo gameplay start
When game starts (fresh boot) it shows only the upper-left quadrant of the logo
screens. It then changes resolution and shows the intro video the size of a
postage stamp (often loses focus and an alt-tab is needed to see it). It then
shows only the upper-left quadrant of the main menu. It's possible to pan
around and see all of it but the button graphics don't align with the buttons
so they're hard to target with the pointer.
At the main menu, if the game is started it often freezes at the "Prologue"
screen.
Alt-tabbing during these various stages can trigger some odd effects (at least
with the Nvidia proprietary driver). The game will crash, the screen gets left
at a low resolution, etc. Eventually the behavior changes - the game launches
the opening screens correctly sized but with the Xfce desktop panel still
visible. The game will then be startable (won't freeze at the "Prologue"
screen). It still seems to freeze further along, normally after the tea house
scene when control is returned to the player. The behavior is persistent until
the system is rebooted.
The CD version of the game acts the same except it never seems to get past
"Prologue".
Some of this may be related to bug #44275.
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
System tested:
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-staging 2.21.0~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=55708
Bug ID: 55708
Summary: cpython 3.12.0 fails to run on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: propsys
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)bochs.info
Distribution: ---
cpython 3.12.0 (released today) fails to run in wine on Linux, due to a new
module _wmi which depends on VariantToString. This is stubbed in wine's
propsys.dll:
"Unimplemented function propsys.dll.VariantToString called at address ..."
It's unclear if anything else is broken, because the process halts here.
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https://bugs.winehq.org/show_bug.cgi?id=55674
Bug ID: 55674
Summary: 64-bit wineserver/wine-preloader hangs on macOS 14.
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
This is a regression introduced by a81c53504ae32715e6e91bd020fdebd5bef20d48.
Before this commit, I can run Notepad++ with a WOW64 build on macOS 14. But
now, I can't even start `winecfg` and create a wineprefix.
I don't reproduce this issue with 64-bit Wine on Linux, so this is a
Mac-specific issue.
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https://bugs.winehq.org/show_bug.cgi?id=55670
Bug ID: 55670
Summary: Word 2007 and Wordpad are no longer able to print
multiple copies of a page
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr(a)codeweavers.com
Distribution: ---
This problem has been noticed with Word 2007 however it's also possible to
reproduce with wordpad ('wine write' is a nice wrapper to run wordpad).
Steps to reproduce:
1. wine write
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", set "Number of copies" to 2, select Pages 1 - 1 for
clarity
4. Press OK, save "output.prn".
When the bug is not present output.prn contains the comment
%%cupsJobTicket: copies=2
otherwise this comment is missing from the generated Postscript file.
According to my testing last version of Wine that was able to correctly print
multiple copies is wine-7.22, wine-8.0-rc1 is already broken.
It's not really possible to correctly find the offending commit because
breakage has side effects like a failure to create "output.prn". If a missing
output.prn could be considered as 'bad' during bisection then the regression is
caused by
$ git bisect bad
017e9557db73a4b51b5cb2eacbf638288b5e6719 is the first bad commit
commit 017e9557db73a4b51b5cb2eacbf638288b5e6719
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Dec 2 21:23:50 2022 +0100
localspl: Use print processor in ScheduleJob.
Wine with this commit reverted writes correct "output.prn" with
%%cupsJobTicket: copies=2, however using Wine with that commit leads to a
missing "output.prn".
P.S.
wine-8.0 is not able to print to a file (missing "output.prn")
wine-8.0.2 is able to create "output.prn" however %%cupsJobTicket: copies=2 is
missing
As a result with wine-stable it's impossible to print multiple copies of a
page.
I'd personally consider this bug as major, especially when stable Wine release
is affected, however I'll leave to Piotr to decide.
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