https://bugs.winehq.org/show_bug.cgi?id=44978
Bug ID: 44978
Summary: Text in WC3 World Editor isn't colored properly
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hededrk(a)gmail.com
Distribution: ---
Created attachment 61100
--> https://bugs.winehq.org/attachment.cgi?id=61100
How it is supposed to look
Modified data entries in the object editor are supposed to be highlighted with
a different with a purple color (or blue in campaign editor). However, they are
not.
Might be related to #11718.
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https://bugs.winehq.org/show_bug.cgi?id=51053
Bug ID: 51053
Summary: Alan Wake Crashes After Intro Cut Scene
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 69915
--> https://bugs.winehq.org/attachment.cgi?id=69915
Log File
Seconds after the intro cut scene of Alan Wake the game crashes.I have attached
the log file. There is no visible error message on the crash. I am using the
GOG version 1.06.17.0155 of the game.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.0.2
| Manjaro 21.0.2 | Mate 1.24.1 | Kernel 5.11.14-1-MANJARO
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https://bugs.winehq.org/show_bug.cgi?id=39453
Bug ID: 39453
Summary: Graphs not rendering using gdiplus
Product: Wine
Version: 1.7.52
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: ldv1452(a)gmail.com
Created attachment 52566
--> https://bugs.winehq.org/attachment.cgi?id=52566
Comparison builtin gdiplus vs native gdiplus
Certain graphs (e.g. box plots) and graph components (e.g. axes) are not
rendered while using builtin gdiplus. This happens irrespective of the OS and
is solved when using native gdiplus (see attached examples).
The problem can be observed using this software:
https://sourceforge.net/projects/fruits/files/FRUITS2_installer.msi/download
a file needs to be loaded and run (by pressing Estimate in the software) to
generate the graphs:
https://sourceforge.net/projects/fruits/files/simple_CN_model.frt/download
I created the software (using Visual Studio). If requested I can provide the
source code.
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http://bugs.winehq.org/show_bug.cgi?id=29912
Bug #: 29912
Summary: No parent button in file selection dialog
Product: Wine
Version: 1.4-rc1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2330.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
In some types of file selection dialog, there is no parent button. The
equivalent dialog in Windows XP does have a parent button, which makes
navigating the directory tree much easier.
If the program opens a selection dialog positioned in a subdirectory, to
navigate to the parent you need to use the treeview on the left side to
navigate down the directory hierarchy instead.
I noticed this while testing WinUAE, but presumably any program which uses the
same type of dialog will be similar.
- Download and run the WinUAE installer. Check the box to run the program at
the end.
- When the WinUAE Properties window appears, click ROM in the treeview then
click one of the "..." buttons to show a file selection dialog. There is no
parent button in the dialog. (There is also no indication of where in the
directory tree the current view is.)
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https://bugs.winehq.org/show_bug.cgi?id=41729
Bug ID: 41729
Summary: 2GIS 3.0 application crashes on exit.
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.rahmanov(a)gmail.com
Distribution: ---
Created attachment 56166
--> https://bugs.winehq.org/attachment.cgi?id=56166
Crash report.
2GIS crashes on every exit.
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https://bugs.winehq.org/show_bug.cgi?id=48121
Bug ID: 48121
Summary: Unity games do not fire
OnApplicationFocus/OnApplicationPause events on focus
regain
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dt(a)zeroitlab.com
Distribution: ---
Created attachment 65713
--> https://bugs.winehq.org/attachment.cgi?id=65713
Proof of concept patch
I've tested with both stable and staging, neither gets unity to fire
OnApplicationFocus and OnApplicationPause events on focus regain. I've tracked
this down by reverse engineering the native unity binary.
There are 4 window messages to which the unity engine reacts by firing these
internal events. They are:
1. WM_SIZE (when wParam == 0 && unity's window is active)
2. WM_EXITSIZEMOVE
3. WM_NCPOINTERUP
4. WM_NCPOINTERDOWN (when DragDetect() says the pointer is in bounds for the
window; pointer coordinates are passed in lparam)
Of all these events, it seems to me, that the ones we should be firing and are
not currently, are WM_NCPOINTERUP and WM_NCPOINTERDOWN.
I was not sure how to get the pointer coordinates, but I was able to confirm
this finding, by firing WM_NCPOINTERUP with wparam=0, lparam=0 on focus regain
because that event had no such bounds check in the unity engine code. With this
change, my target application indeed unpauses.
Observing the issue is fairly easy,
https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationFocus.h…
adding this example behaviour to the camera and building the project for
windows then running it in wine reproduces.
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https://bugs.winehq.org/show_bug.cgi?id=55819
Bug ID: 55819
Summary: when alt+tab out and in again, the input no longer
working
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
In Parasocial game that made by chilla art, when alt+tab out and in again, the
mouse no longer working.
Even alt+Enter to make it windows mode and full screen mode again, only mouse
work, keyboard is not working and there are choose in game.
Game is on Steam
call Parasocal
you can reproduce by play it in full screen, and alt+tab out and in again.
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https://bugs.winehq.org/show_bug.cgi?id=51575
Bug ID: 51575
Summary: Texconv fails with mipmap error unless "-nowic" is
supplied to disable WIC use
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)63bit.net
Distribution: ---
Texconv.exe returns mysterious errors about mipmaps if "-nowic" is not passed.
This appears to be some problem in the interaction between windowscodecs.dll
and texconv mipmap level detection.
Example (probably any DDS will work to repro):
Texconv.exe -nologo -y -sepalpha -f BC7_UNORM -bc q -o "C:\blah\out"
"C:\blah\TamrielTreeLod.dds"
returns FAILED [mipmaps] (80070057: Invalid parameter.)
Source for texconv is here:
https://github.com/microsoft/DirectXTex/blob/54ce2c8da97c3508899c31f80bfb1e…
Binary is available here:
https://github.com/microsoft/DirectXTex/releases/tag/aug2021
Passing "-nowic" parameter succeeds, causing me to suspect windowscodecs.dll
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http://bugs.winehq.org/show_bug.cgi?id=31701
Bug #: 31701
Summary: Alan Wake crashes on start without native vcrun2008
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Classification: Unclassified
Created attachment 41667
--> http://bugs.winehq.org/attachment.cgi?id=41667
Console output
The steam version will automatically install vcrun2008, but the GoG version
will not.
Installing native vcrun2008 will work around the problem (and encounter other
problems)
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https://bugs.winehq.org/show_bug.cgi?id=51584
Bug ID: 51584
Summary: Zafehouse: Diaries demo needs support for pixel format
DXT5 in D3DXSaveSurfaceToFileInMemory
Product: Wine
Version: 6.14
Hardware: x86-64
URL: https://web.archive.org/web/20160606064900if_/https://www.zafehouse.com/files/getdemo.php?demo=1
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 70435
--> https://bugs.winehq.org/attachment.cgi?id=70435
output
Needs 'winetricks -q d3dcompiler_47' to work around bug 37676.
This happens with both native dotnet and wine-mono.
I'm running Manjaro with a GTX750Ti with driver 470.57.02.
$ sha1sum ZafehouseDiariesDemoSetup.exe
0c15d5024c9a1e327ac7383fee48ad55a6fec35a ZafehouseDiariesDemoSetup.exe
$ du -sh ZafehouseDiariesDemoSetup.exe
31M ZafehouseDiariesDemoSetup.exe
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