https://bugs.winehq.org/show_bug.cgi?id=45882
Bug ID: 45882
Summary: (Overwatch, several source games) Raw Mouse input not
working
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian98.rg(a)gmail.com
Distribution: ---
Playing Overwatch I've noticed that the game still uses mouse pointer speed
even though on Windows it uses Raw Mouse input exclusively.
I've tried this on any branch of Wine (staging, esync, whatsoever) and the
problem still persists. This also happens in Valve games where you can enable
Raw Mouse Input, e.g. Team Fortress 2 etc.
This does not happen with the native ports of said games that use SDL to get
mouse input.
I already disabled any mouse acceleration in GNOME whatsoever (using the "Flat"
Profile), however the problem persists.
Is it possible to rewrite Wine to get Mouse input via SDL2 instead? That would
help pave way for Wayland etc.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=51764
Bug ID: 51764
Summary: Can't enter non-US symbols in IrfanView's Image Editor
-> Add Text
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Run IrfanView
2) Open any picture or create it
3) Press F12
4) Click A (Text tool) on the panel
5) Click anywhere on your image
6) Try to enter any non-US text - it will not work
My locale is set to en_US.UTF-8.
My keyboard is:
localectl set-x11-keymap "us,ru" pc105 ""
grp:alt_shift_toggle,grp_led:scroll,terminate:ctrl_alt_bksp
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https://bugs.winehq.org/show_bug.cgi?id=54600
Bug ID: 54600
Summary: mfplay:mfplay - test_media_language() sometimes gets a
NULL value in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mfplay:mfplay - test_media_language() sometimes gets a NULL value in Wine:
mfplay.c:502: Test failed: Unexpected value (null).
See https://test.winehq.org/data/patterns.html#mfplay:mfplay
This would indicate an issue with Wine's GetStreamAttribute(MF_SD_LANGUAGE)
support.
The test was introduced on 2023-01-24 and the first failure happened on
2023-01-25 with a bit over one failure per week since.
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https://bugs.winehq.org/show_bug.cgi?id=54602
Bug ID: 54602
Summary: LDAPSoft programs don't get past the splash screen
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74134
--> https://bugs.winehq.org/attachment.cgi?id=74134
Console output of LDAP Admin Tool
The program displays a splash screen for a few seconds, then exits without
showing anything else. This happens with all of the programs available for
download at https://www.ldapsoft.com/download.html
As an example, the console output of LDAP Admin Tool (Standard Edition) is
attached. Nothing more is printed with WINEDEBUG=+wldap32.
$ sha256sum LdapAdminTool-7.6.x-win-x64-Setup.exe
863883fc72d9fc0884dcce28d296b4f7854744c3ebf71a56b2c702d4f140e11e
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https://bugs.winehq.org/show_bug.cgi?id=54597
Bug ID: 54597
Summary: Cannot enter a remote ID in AnyDesk after trying to
connect/connecting once
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1. Download AnyDesk
2. Connect to any host (no idea if it works)
3. Try to enter a remote system ID once again
You'll see a popup for a split second but entering more than a single digit is
impossible as whatever you type will result in flashing and disappearance of
newly entered digits.
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https://bugs.winehq.org/show_bug.cgi?id=54578
Bug ID: 54578
Summary: Kerbal Space Program 2 (KSP2 0.1.0.0.20892) has
missing textures with WINED3D
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74119
--> https://bugs.winehq.org/attachment.cgi?id=74119
wine-stating-8.2 console output running KSP2 0.1.0.0.20892
Kerbal Space Program 2 (KSP2) has missing textures with WINED3D.
(DirectX 11 game, AppDB entry for KSP2 waiting for approval)
Game version: 0.1.0.0.20892 (Steam BuildID 10624168)
(first early access / beta release, 2023-02-24)
Especially the planets land surface outside the rocket launch area (fields,
mountains, ...) seems to be transparent, showing outer space.
Screenshot:
https://user-images.githubusercontent.com/3355089/221281787-8e03c982-82fb-4…
OS: Debian-11
GPU: Radeon RX 590 8GB (amdgpu driver)
CPU: Ryzen 5800X (32 GB system memory)
Problem was reproduced with wine-staging-8.2, wine-7.0. Problem also exists
with Proton-Experimental (2023-02-24) using PROTON_USE_WINED3D=1.
I attached the console output of WINE.
What else can I provide for debugging?
The fps are quite low with around 25 fps. But that seems to be a common issue.
https://www.reddit.com/r/KerbalSpaceProgram/comments/11a4619/ksp2_performan…
With DXVK the fps are even lower (extremely low at 8 fps).
https://github.com/doitsujin/dxvk/issues/3268
It should be mentioned, that this game has a high GPU VRAM usage.
It is using 70 % to 90 % of my 8 GB VRAM with WINED3D and 100 % VRAM with DXVK.
(hopefully something that can be fixed by the game developers during early
access)
Some people report slightly better performance when setting:
WINE_CPU_TOPOLOGY=4:0,1,2,3
https://github.com/ValveSoftware/Proton/issues/6565#issuecomment-1444621213
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https://bugs.winehq.org/show_bug.cgi?id=53549
Bug ID: 53549
Summary: MDBViewer hangs on exit
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
MDBviewer hangs on exit if there are no default printer. Workaround is to add
cups-pdf for example.
The error happens around:
wine: Unhandled page fault on read access to 00000008 at address 005E3511
(thread 0024), starting debugger...
Then one cpu-core is working 100% until aborted with ctrl-c.
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https://bugs.winehq.org/show_bug.cgi?id=54462
Bug ID: 54462
Summary: Mouse cursor invisible
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.john.magnus(a)gmail.com
Distribution: ---
Created attachment 74018
--> https://bugs.winehq.org/attachment.cgi?id=74018
c source code for the tiny program
Mouse cursor invisible while hoovering over window.
And it's visible in when tested on a real windows 8 machine.
I include the code for this simple program.
It's compiled on Linux with the following command...
i686-w64-mingw32-gcc event.c -o event.exe -lgdi32 -mwindows
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https://bugs.winehq.org/show_bug.cgi?id=53409
Bug ID: 53409
Summary: STL Amphub does not communicate with iLok after
initialization
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.avanzi(a)gmail.com
Distribution: ---
Created attachment 72801
--> https://bugs.winehq.org/attachment.cgi?id=72801
startup
STL Amphub uses two licenses in iLok License Manager.
* One license for the Player (this one works)
* One license for the Amp and other Gear
When the software starts, it looks for the first license (The player), find it
and starts correctly. I can use the Player and what comes with it.
The additional content, in this case the Solstice Solo Amp, uses the second
license and this doesn't get unlocked. I assume there's something blocking the
connection with the license server after the startup so it cannot access the
additional licenses.
other iLok software works ok but this is the only one I have that uses two
licenses so I think this is the problem. The program doesn't crash, it only
keeps thinks locked even with the license activated.
Attached is the log of the startup.
I'm trying to get more details but Amphub doesn't start with debugger enabled.
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https://bugs.winehq.org/show_bug.cgi?id=54592
Bug ID: 54592
Summary: Some binaries page-fault when run on "ihc" filesystem
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hasezoey(a)gmail.com
Distribution: ---
it seems like running some binaries from "ihc" results in page-fault, examples:
- ADE_2.0_Installer.exe runs just fine on "ihc"
- python-2.7.18.msi runs just fine on "ihc"
- python-3.9.0-amd64.exe page faults on "ihc"
- python-3.11.2-amd64.exe page faults on "ihc"
- VC_redist.x64.exe (14.34.31938) page faults on "ihc"
- customly compiled rust binary (msvc compiler) page faults on "ihc"
all the things listed above run just fine when run from "btrfs"
i have tried debugging my custom rust binary, and noticed that beyond some
point the data just seems to be repeating (see
https://forum.winehq.org/viewtopic.php?p=139841#p139841)
all tests were done with qemu, tested with Manjaro 22.0.3 and Linux Mint 21.1,
with wine 7.0.1, 8.0.0, 8.1.
ihc fstab entry: "ihc /run/media/shared trans=virtio,nobootwait,rw,_netdev 0 0"
qemu cmd line entry for virtfs: "-virtfs
local,path=./shared,mount_tag=ihc,security_model=mapped"
from:
https://forum.winehq.org/viewtopic.php?p=139841https://forum.winehq.org/viewtopic.php?p=139801
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