https://bugs.winehq.org/show_bug.cgi?id=54112
Bug ID: 54112
Summary: rouvy : fails to update with server
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: victormbar(a)gmail.com
Distribution: ---
Created attachment 73647
--> https://bugs.winehq.org/attachment.cgi?id=73647
rouvy bug report
the application is installed in zorin os, but when launching the rouvy app, at
login, it connects to the rouvy server giving errors
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http://bugs.winehq.org/show_bug.cgi?id=34011
Bug #: 34011
Summary: Path of Exile stutters constantly
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.blumenkrantz(a)gmail.com
Classification: Unclassified
When playing the game, any time a new resource is loaded from disk, the game
freezes completely for some time while it waits for the load. Given that the
game is constantly loading things from disk, it makes the game nearly
unplayable in many cases.
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https://bugs.winehq.org/show_bug.cgi?id=47398
Bug ID: 47398
Summary: Company of Heroes 2 crashes at launch
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64744
--> https://bugs.winehq.org/attachment.cgi?id=64744
log
Graphics Setup: "Failed to set a working mode for the rendering device. This
could be due to having an old version of DirectX installed."
wine-4.10-279-g48f93bc329
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https://bugs.winehq.org/show_bug.cgi?id=54392
Bug ID: 54392
Summary: Cyberpunk 2077: Wayland: Only primary keyboard layout
passed through to the game.
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uselessthings(a)protonmail.com
Distribution: ---
In CP2077 running under Wine's Wayland implementation, only the primary
keyboard layout is passed along. The compositor Hyprland uses the XKB spec to
set keyboard layouts, and setting XKBLAYOUT=us, de
XKBOPTIONS=grp:ctrl_shift_toggle only passes the us layout to the game.
Switching the configuration around to XKBLAYOUT=de, us, only the German layout
is passed along to the game and hitting the toggle keybind does nothing to
change it.
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https://bugs.winehq.org/show_bug.cgi?id=45882
Bug ID: 45882
Summary: (Overwatch, several source games) Raw Mouse input not
working
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian98.rg(a)gmail.com
Distribution: ---
Playing Overwatch I've noticed that the game still uses mouse pointer speed
even though on Windows it uses Raw Mouse input exclusively.
I've tried this on any branch of Wine (staging, esync, whatsoever) and the
problem still persists. This also happens in Valve games where you can enable
Raw Mouse Input, e.g. Team Fortress 2 etc.
This does not happen with the native ports of said games that use SDL to get
mouse input.
I already disabled any mouse acceleration in GNOME whatsoever (using the "Flat"
Profile), however the problem persists.
Is it possible to rewrite Wine to get Mouse input via SDL2 instead? That would
help pave way for Wayland etc.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=51764
Bug ID: 51764
Summary: Can't enter non-US symbols in IrfanView's Image Editor
-> Add Text
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Run IrfanView
2) Open any picture or create it
3) Press F12
4) Click A (Text tool) on the panel
5) Click anywhere on your image
6) Try to enter any non-US text - it will not work
My locale is set to en_US.UTF-8.
My keyboard is:
localectl set-x11-keymap "us,ru" pc105 ""
grp:alt_shift_toggle,grp_led:scroll,terminate:ctrl_alt_bksp
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https://bugs.winehq.org/show_bug.cgi?id=54600
Bug ID: 54600
Summary: mfplay:mfplay - test_media_language() sometimes gets a
NULL value in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mfplay:mfplay - test_media_language() sometimes gets a NULL value in Wine:
mfplay.c:502: Test failed: Unexpected value (null).
See https://test.winehq.org/data/patterns.html#mfplay:mfplay
This would indicate an issue with Wine's GetStreamAttribute(MF_SD_LANGUAGE)
support.
The test was introduced on 2023-01-24 and the first failure happened on
2023-01-25 with a bit over one failure per week since.
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https://bugs.winehq.org/show_bug.cgi?id=54602
Bug ID: 54602
Summary: LDAPSoft programs don't get past the splash screen
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74134
--> https://bugs.winehq.org/attachment.cgi?id=74134
Console output of LDAP Admin Tool
The program displays a splash screen for a few seconds, then exits without
showing anything else. This happens with all of the programs available for
download at https://www.ldapsoft.com/download.html
As an example, the console output of LDAP Admin Tool (Standard Edition) is
attached. Nothing more is printed with WINEDEBUG=+wldap32.
$ sha256sum LdapAdminTool-7.6.x-win-x64-Setup.exe
863883fc72d9fc0884dcce28d296b4f7854744c3ebf71a56b2c702d4f140e11e
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https://bugs.winehq.org/show_bug.cgi?id=54597
Bug ID: 54597
Summary: Cannot enter a remote ID in AnyDesk after trying to
connect/connecting once
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1. Download AnyDesk
2. Connect to any host (no idea if it works)
3. Try to enter a remote system ID once again
You'll see a popup for a split second but entering more than a single digit is
impossible as whatever you type will result in flashing and disappearance of
newly entered digits.
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https://bugs.winehq.org/show_bug.cgi?id=54578
Bug ID: 54578
Summary: Kerbal Space Program 2 (KSP2 0.1.0.0.20892) has
missing textures with WINED3D
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74119
--> https://bugs.winehq.org/attachment.cgi?id=74119
wine-stating-8.2 console output running KSP2 0.1.0.0.20892
Kerbal Space Program 2 (KSP2) has missing textures with WINED3D.
(DirectX 11 game, AppDB entry for KSP2 waiting for approval)
Game version: 0.1.0.0.20892 (Steam BuildID 10624168)
(first early access / beta release, 2023-02-24)
Especially the planets land surface outside the rocket launch area (fields,
mountains, ...) seems to be transparent, showing outer space.
Screenshot:
https://user-images.githubusercontent.com/3355089/221281787-8e03c982-82fb-4…
OS: Debian-11
GPU: Radeon RX 590 8GB (amdgpu driver)
CPU: Ryzen 5800X (32 GB system memory)
Problem was reproduced with wine-staging-8.2, wine-7.0. Problem also exists
with Proton-Experimental (2023-02-24) using PROTON_USE_WINED3D=1.
I attached the console output of WINE.
What else can I provide for debugging?
The fps are quite low with around 25 fps. But that seems to be a common issue.
https://www.reddit.com/r/KerbalSpaceProgram/comments/11a4619/ksp2_performan…
With DXVK the fps are even lower (extremely low at 8 fps).
https://github.com/doitsujin/dxvk/issues/3268
It should be mentioned, that this game has a high GPU VRAM usage.
It is using 70 % to 90 % of my 8 GB VRAM with WINED3D and 100 % VRAM with DXVK.
(hopefully something that can be fixed by the game developers during early
access)
Some people report slightly better performance when setting:
WINE_CPU_TOPOLOGY=4:0,1,2,3
https://github.com/ValveSoftware/Proton/issues/6565#issuecomment-1444621213
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