https://bugs.winehq.org/show_bug.cgi?id=54647
Bug ID: 54647
Summary: Call of Juarez needs "log2" handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0718:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0718:err:d3dcompiler:D3DCompile2 Shader log:
0718:err:d3dcompiler:D3DCompile2 <anonymous>:19:16: W5300: Implicit
truncation of vector type.
0718:err:d3dcompiler:D3DCompile2 <anonymous>:21:19: E5005: Function "log2"
is not defined.
1.6-195-g2880be64
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54680
Bug ID: 54680
Summary: NewoAsteroids played with Dolphin emulator needs SM1
'round' support
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://dl.dolphin-emu.org/releases/dolphin-3.0-x64.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34242
Distribution: ---
0110:err:d3dcompiler:D3DCompile2 <anonymous>:12:10: E5017: Aborting due to
not yet implemented feature: SM1 "round" expression.
NewoAsteroids: http://wiibrew.org/wiki/Newo_Asteroids
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54700
Bug ID: 54700
Summary: Conspiracy's Clean Slate 64K demo crashes due to
missing 'fmod' handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 54679
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:302: E5005: Function "fmod"
is not defined.
0024:err:d3dcompiler:D3DCompile2
wine: Unhandled page fault on read access to 00000000 at address 00607E90
(thread 0024), starting debugger...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54708
Bug ID: 54708
Summary: Renegade Ops needs Load() sampling index parameter
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0bb4:trace:d3dcompiler:D3DCompile data 0D67DEE0, data_size 370, filename
(null), defines 00000000, include 00000000, entrypoint "main", target "ps_4_0",
sflags 0, eflags 0, shader 0D67DEDC, error_messages 0D67DED8.
0bb4:trace:d3dcompiler:D3DCompile2 data 0D67DEE0, data_size 370, filename
(null), macros 00000000, include 00000000, entry_point "main", profile
"ps_4_0", flags 0, effect_flags 0, secondary_flags 0, secondary_data 00000000,
secondary_data_size 0, shader_blob 0D67DEDC, messages_blob 0D67DED8.
0bb4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0bb4:err:d3dcompiler:D3DCompile2 Shader log:
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:121: E5017: Aborting due to
not yet implemented feature: Load() sampling index parameter.
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:149: E5000: syntax error,
unexpected '['
1.6-207-g4110f1e5
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54736
Bug ID: 54736
Summary: MojoShader HLSL requires ternary operators
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
A quick note before the report: Many thanks to the vkd3d team for their work on
the HLSL compiler, we have been using it as our Linux-native HLSL compiler for
FNA and as of 1.7 we have commercial games running with it! The FNA community
is very grateful for this work.
In testing games against the latest compiler, we found that one notable
hlsl_fixme was ternary operators:
https://gitlab.winehq.org/wine/vkd3d/-/blob/57d92a15cf93d9448f2deb91a8614f9…
MojoShader, our method for converting D3D9-era DXBC to other shader formats,
uses ternaries in a number of ways:
- cnd/cmp operations
- rsq/rcp operations (have to handle the division-by-zero case)
- Translating SV_IsFrontFace to an equivalent VFACE value
This can be tested with the Linux-native version of Terraria on Steam, using
the following process:
1. Download Terraria from the Steam client
2. Download https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2, copy
lib64/libFNA3D.so.0 into Terraria's lib64 folder
3. Copy the following libraries into Terraria's lib64 folder:
- libdxvk_d3d11.so
- libdxvk_dxgi.so
- libvkd3d.so.1
- libvkd3d-shader.so.1
- libvkd3d-utils.so.1
As of writing, DXVK currently requires the latest development builds:
https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=bra…
3. Run Terraria with /gldevice:D3D11 as a launch argument
With the vanilla binaries, you should be able to see the title screen and main
menu! However, the in-game screen will be mostly black, since compiling the
shaders with ternaries will fail. (Setting a breakpoint on hlsl_fixme is the
easiest way to catch the issue.)
When we intentionally break MojoShader to avoid ternaries, the game appears to
be okay, ignoring the whole "shader output is obviously incorrect" part:
https://twitter.com/flibitijibibo/status/1640136828433883139
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: ---
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51081
Bug ID: 51081
Summary: wine fails to run any program with emulate a virtual
desktop is enabled, showing: "comctl32.dll" failed to
initialize, aborting
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dauerhaft(a)gustr.com
Distribution: ---
using winehq-devel 6.7 on Debian bullseye.
Enabling the emulate a virtual desktop checkbox with winecfg results in every
program executed after to fail to start with
"00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting". Wine is working just fine when the virtual desktop is not enabled (,
but some programs do not run without virtual desktop emulation.)
This happens with any "wine myprogram.exe", and with programs included in wine
such as "winecfg".
full log reproduced below:
~> winecfg
0060:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
00d0:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winecfg.exe" failed, status c0000005
I would gladly do more tests or provide more insightful logs if instructed to
do so. Thanks!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.