http://bugs.winehq.org/show_bug.cgi?id=34204
Bug #: 34204
Summary: BeamNG Techdemo crashes during loading
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.gamershell.com/download_102365.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45508
--> http://bugs.winehq.org/attachment.cgi?id=45508
log
Manually copied X3DAudio1_7.dll to system32 folder and launching. Then crashes
during loading.
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https://bugs.winehq.org/show_bug.cgi?id=54536
Bug ID: 54536
Summary: dbghelp:dbghelp - test_loaded_modules() gets
aggregation failures on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp - test_loaded_modules() fails on Windows 11 and the 32-bit
failures are a bit different from the 64-bit ones.
32-bit:
dbghelp.c:597: Test failed: Wrong bitness aggregation count 0 0
dbghelp.c:599: Test failed: Wrong kind aggregation count 0 0
dbghelp.c:602: Test failed: Wrong directory aggregation count 0 0
64-bit:
dbghelp.c:632: Test failed: Wrong bitness aggregation count 0 53
dbghelp.c:637: Test failed: Wrong directory aggregation count 48 0
dbghelp.c:669: Test failed: Wrong bitness aggregation count 0 53
dbghelp.c:672: Test failed: Wrong kind aggregation count 1 1
dbghelp.c:675: Test failed: Wrong directory aggregation count 48 0
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
A bisect shows that these failures started in the commit below:
commit db514b718aed3a1db0cde33841e56fd743974a52
Author: Eric Pouech <eric.pouech(a)gmail.com>
AuthorDate: Thu Feb 16 10:48:56 2023 +0100
dbghelp/tests: Add test for loaded modules enumeration.
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=54535
Bug ID: 54535
Summary: dbghelp:dbghelp - test_loaded_modules() gets
SymGetModuleInfo64 failures on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp - test_loaded_modules() gets SymGetModuleInfo64 failures on
Windows 11:
dbghelp.c:303: Test failed: SymGetModuleInfo64 should have failed
dbghelp.c:303: Test failed: SymGetModuleInfo64 should have failed
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
A bisect shows that these failures started with the commit below:
commit c823f9b1a81e755c9f7c4568703c585c685d923f
Author: Eric Pouech <eric.pouech(a)gmail.com>
AuthorDate: Thu Feb 16 10:48:58 2023 +0100
dbghelp/tests: Add some more tests about module handling.
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=42917
Bug ID: 42917
Summary: Codename Panzers Cold War - SP Demo: black screen
during gameplay (purist)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58061
--> https://bugs.winehq.org/attachment.cgi?id=58061
console log from wine-2.7
This used to be tracked in bug 25857, which is closed now. Game works fine,
when
d3dx9_34.dll is set to native.
Setting d3dx9_34.dll to builtin in wine-2.7 produces, after initial splash
screen, only black screen with correct mouse cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41675
Bug ID: 41675
Summary: Dungeon rats crashes with d3dcompiler errors
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56067
--> https://bugs.winehq.org/attachment.cgi?id=56067
complete log
Game crashes before create or load a new game with quite errors like:
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
workaround is d3dcompiler_43.dll override to native.
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https://bugs.winehq.org/show_bug.cgi?id=38872
Bug ID: 38872
Summary: 3DMark06 cannot be run without native d3d_* libraries:
proxycon_in.txt: D3DXCompileShader failed: Invalid
data (D3DXERR_INVALIDDATA)
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51801
--> https://bugs.winehq.org/attachment.cgi?id=51801
D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
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https://bugs.winehq.org/show_bug.cgi?id=54650
Bug ID: 54650
Summary: user32:input fails to find keyboard layouts in
non-English locales on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input fails to find keyboard layouts in non-English locales on Windows:
w7u_es:
input.c:3355: Test failed: 04090409: Could not find keyboard layout L"00000C0A"
in preload list
input.c:3374: Test failed: 04090409: GetKeyboardLayoutNameW returned
L"00000C0A", expected L"00000409"
w10pro64_fr:
input.c:3355: Test failed: f0291801: Could not find keyboard layout L"00020401"
in preload list
Etc.
See https://test.winehq.org/data/patterns.html#user32:input
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https://bugs.winehq.org/show_bug.cgi?id=54537
Bug ID: 54537
Summary: dbghelp:dbghelp - The 32-bit test_loaded_modules()
gets an EnumerateLoadedModulesW64() on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp - The 32-bit test_loaded_modules() gets an
EnumerateLoadedModulesW64() on Windows 11:
dbghelp.c:399: Test failed: EnumerateLoadedModulesW64 failed: 2147483661
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
A bisect shows that this failure started with the commit below:
commit 8be5c10ff893a22330ad94ae18dfb5fa497b09fd
Author: Eric Pouech <eric.pouech(a)gmail.com>
AuthorDate: Thu Feb 16 10:48:53 2023 +0100
dbghelp/tests: Add tests for 'module' name in EnumLoadedModules() callback.
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
See also bug 54534 for a Windows 10 1607 failure introduced by the same commit.
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https://bugs.winehq.org/show_bug.cgi?id=54461
Bug ID: 54461
Summary: MS Excel 2007 Printing Fails
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skycap1501(a)gmail.com
Distribution: ---
I am running Linux Mint 21.1 with WINE stable version 8.0 with MS Office 2007
installed.
The MS Excel software fails to queue a print job when attempting to print an
Excel spreadsheet.
However, if I roll back to WINE stable version 7.0.1, then printing works.
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https://bugs.winehq.org/show_bug.cgi?id=42912
Bug ID: 42912
Summary: Death to Spies: Moment of Truth demo needs
d3dx9_skin_info_ConvertToIndexedBlendedMesh
Product: Wine
Version: 2.7
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58057
--> https://bugs.winehq.org/attachment.cgi?id=58057
screenshot
Crashes on level loading.
fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x10cac280,
mesh_in 0x633564c0, options 0, palette_size 69, adjacency_in 0x6c9cd58,
adjacency_out 0x6cb00e8, face_remap (nil), vertex_remap (nil), max_face_infl
0x32f88c, num_bone_combinations 0x32f860, bone_combination_table 0x32f86c,
mesh_out 0x32f830 stub!
fixme:d3dx:d3dx9_mesh_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not implemented.
Native d3dx9_32 fixes the issue.
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