https://bugs.winehq.org/show_bug.cgi?id=50484
Bug ID: 50484
Summary: Far Manager 3 crashes when Shift+Enter Execute in
separate window pressed
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: lanthruster(a)gmail.com
Distribution: ---
Far Manager 3 crashes when executing a file association.
1. Download and extract farmanager3
https://www.farmanager.com/download.php?l=en (zip archive)
2. Create a text file with no or arbitrary content test.txt
3. Select test.txt and press Shift + Enter
Wine will crash. That bug was there for years, including Wine 2.3 and earlier
releases.
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https://bugs.winehq.org/show_bug.cgi?id=39688
Bug ID: 39688
Summary: Crash in file browser dialog (probably because of >
MAX_PATH)
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Wine's GetOpenFileNameW/GetSaveFileNameW seems to crash when encountering a
very long path name (i.e. longer than MAX_PATH characters).
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https://bugs.winehq.org/show_bug.cgi?id=53008
Bug ID: 53008
Summary: When playing civilizatin2, winevdm crash
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clabbe.montjoie(a)gmail.com
Distribution: ---
Created attachment 72378
--> https://bugs.winehq.org/attachment.cgi?id=72378
backtrace of winevdm
When playing civilization 2, game menu start, but after some time, game crash.
I am sure that it worked before, but i need some time digging backup to find
which version of wine I used.
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https://bugs.winehq.org/show_bug.cgi?id=52999
Bug ID: 52999
Summary: Redout fails to detect visual c++ runtimes
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 72366
--> https://bugs.winehq.org/attachment.cgi?id=72366
Logfile
When i try to run Redout, it says you need to install the c++ runtime.
The log does not indicate anything going wrong:
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.8 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0118:fixme:imm:ImeSetActiveContext (0000000000CDB7F0, 1): stub
0118:fixme:imm:ImmReleaseContext (000000000001006C, 0000000000CDB7F0): stub
007c:fixme:imm:ImeSetActiveContext (0000000000356C10, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000356C10): stub
0118:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
0000000000B9FD70
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https://bugs.winehq.org/show_bug.cgi?id=48746
Bug ID: 48746
Summary: Null_DC stops with error on Emulator Startup (not
opening the application)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: starfirehyper(a)gmail.com
Distribution: ---
Hello,
I am having issues with Wine and Null DC
I do have Crossover on a Chromebook, but whatever I start the emulator (not
opening the application) I get a error that tells me " The program (the full
name of the exe) has encountered a serious problem and needs to close." The
link on the error wasn't very helpful. (I am running nullDC 1.0.4 and I don't
know what is causing it)
Thank you and good bye.
Have a nice day! :)
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https://bugs.winehq.org/show_bug.cgi?id=48771
Bug ID: 48771
Summary: SoulWorker from Official Launcher
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: full01(a)linuxmail.org
Distribution: ---
I can't start the game from the Official Launcher. The launcher starts with
Wine-staging but I get the error (The Directory is Invalid) when I try to start
the game client.
The game worked flawlessly before they changed the launcher.
I think the problem is the second launcher called "Soulworkerlauncher.exe".
The game is free to play: https://en.soulworker.gameforge.com/landingpage/
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https://bugs.winehq.org/show_bug.cgi?id=53407
Bug ID: 53407
Summary: Hogia Hemekonomi Missing date picker widget
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Created attachment 72799
--> https://bugs.winehq.org/attachment.cgi?id=72799
How the calendar widget looks when run on Windows XP.
When showing transactions there is a date entry field where the user can enter
a date. Or press "enter" to get a date picker widget. The widget seems to be
missing in Wine.
To reproduce:
- Run the software like "wine Hemeko.exe"
- There will be dialogue asking about number format, click Yes.
- On first run you get an intro (or error see Bug 53384). If error, just
dismiss. If intro, press "Återgå till Hemekonomi" to dismiss.
- Click "Arkiv" and "Ny" to create a new database to work with. When asked
"Ange namnet på den nya databasen" enter something like "foo.mdb" and click OK.
- Click "Fortsätt med Hemekonomi" to dismiss setup wizard.
- Press CTRL-K or click on icon Kontoutdrag.
- Click OK.
- Use mouse to set focus on entry field in lower right corner called "Fr o m"
- Press enter.
- See Program Error.
On subsequent runs click Arkiv/Öppna instead to use the existing foo.mdb
database.
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https://bugs.winehq.org/show_bug.cgi?id=55138
Bug ID: 55138
Summary: msys2: bash.exe is not able to fork/start another
process.
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 74697
--> https://bugs.winehq.org/attachment.cgi?id=74697
allocation stacks in parent and child bash.exe
This is a followup to bug 47808.
If I understand it right, bug 47808 was primarily about native libraries
getting called at a win32 stack which was not yet committed.
Those native libraries then jumped over the guard page, therefore the stack
got not grown, instead a crash reported.
This aspect was fixed by using the syscall interface and
therefore bug 47808 was closed.
But there is another issue that causes a msys2-forked process crashing,
because after the stack was grown it still misses the PAGE_READWRITE flags.
For this Zeb Figura included in the first attachement to bug 47808
"always expand the stack if within the stack reserve"
a line adding the flags "VPROT_COMMITTED | VPROT_READ | VPROT_WRITE"
to the page that gets the VPROT_GUARD removed in grow_thread_stack.
This modification still enables a forked process to run.
The issue can be reproduced with an unmodified wine by just
- running msys2 bash.exe interactively
- then trying to start e.g. notepad from it.
Attached file shows the stack when the stack gets allocated
- in a working msys2-parent process and
- in a failing msys2-forked child process.
Therefore it looks like the forked stack get really setup differently,
but it is still not clear if or when this memory gets the READ/WRITE
added in native windows.
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https://bugs.winehq.org/show_bug.cgi?id=37131
Bug ID: 37131
Summary: Clang Static Analyzer: Division by zero
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Division by zero
File: dlls/winex11.drv/palette.c
Location: line 601, column 43
Description: Division by zero
#define NB_RESERVED_COLORS 20
...
static void X11DRV_PALETTE_FillDefaultColors(....)
{
...
int i = 0, idx = 0;
int red, no_r, inc_r;
...
if (palette_size <= NB_RESERVED_COLORS)
return;
while (i*i*i < (palette_size - NB_RESERVED_COLORS)) i++;
no_r = no_g = no_b = --i;
...
inc_r = (255 - NB_COLORCUBE_START_INDEX)/no_r;
//Clang: Division by zero
...
}
The code will continue executing if the palette_size variable is larger than or
equal to 21. With the value 21, the 'i' variable will be first incremented by
one and then decremented by one. As a result, the 'i' variable will remain
equal to zero, which will cause the division-by-zero error.
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