https://bugs.winehq.org/show_bug.cgi?id=53806
Bug ID: 53806
Summary: Archicad 26: crash at launch
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doubleboogieblues(a)yahoo.it
Distribution: ---
Created attachment 73316
--> https://bugs.winehq.org/attachment.cgi?id=73316
terminal output
Wine crash when launched archicad.exe
installation ok, but the software does not start
installed: dotnet452, vcrun2019, vcrun2013
download DEMO Archicad 26:
https://graphisoft.com/dl/AC/26/INT/Archicad-26-INT-3001-1.1.exe
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https://bugs.winehq.org/show_bug.cgi?id=52844
Bug ID: 52844
Summary: Call of Duty: Black Ops II stucks with a black screen
after intro
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72240
--> https://bugs.winehq.org/attachment.cgi?id=72240
log
wine-7.6-211-ge254680ed15
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http://bugs.winehq.org/show_bug.cgi?id=21448
Summary: RollerCoaster Tycoon 3 does not accept the original
disc
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25828)
--> (http://bugs.winehq.org/attachment.cgi?id=25828)
Error log and content of message box when starting RollerCoaster Tycoon 3
When starting RollerCoaster Tycoon 3 it asks for the original disc although the
original disk is in. There are some errors logged (see attachment) and then a
message box appears:
Please insert the original disc instead of a backup. See
www.securom.com/copy for more details
Greetings Thomas
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https://bugs.winehq.org/show_bug.cgi?id=55364
Bug ID: 55364
Summary: Shadow Empire crashes on startup with an error related
to SharpDX and Direct2D.
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kindaro(a)gmail.com
Distribution: ---
_Shadow Empire_ is a computer game. It can be obtained, for example, from Steam
or Good Old Games. I installed what I believe to be version 1.21.00.
This is the gist of the error message that the game gives me:
```
SharpDX.SharpDXException: HRESULT: [0x88990028], Module: [SharpDX.Direct2D1],
ApiCode: [D2DERR_EFFECT_IS_NOT_REGISTERED/EffectIsNotRegistered], Message:
Unknown
```
When I run it as `WINEDEBUG=+d2d wine ShadowEmpire.exe`, I see the following
warning from Wine:
```
0114:warn:d2d:d2d_effect_create Effect id
{9daf9369-3846-4d0e-a44e-0c607934a5d7} not found.
```
I shall be attaching the full text of the error and Wine's output.
My operating system is Arch Linux, recently updated. The failure occurs both
with `wine` and `wine-staging`.
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https://bugs.winehq.org/show_bug.cgi?id=55232
Bug ID: 55232
Summary: Sierra Chart (All versions): Out of order overlapped
network I/O receive buffers
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: sc(a)sierrachart.com
Distribution: ---
Created attachment 74837
--> https://bugs.winehq.org/attachment.cgi?id=74837
Terminal output
We have a code which is working fine for years on Windows OS, but on Linux
using Wine it produces an IO error. Investigation shows that IO
Completion/Overlapped of Wine provides some buffers with received data out of
order. Our code relies on correct order of the received buffers.
Our code provides to OS some minimum number of buffers available to receive a
data. We expect the FIFO logic of the buffer processing: the first provided
available buffer will first receive the data.
Invoke `WSARecv` with a buffer to receive data. The operation is overlapped
using Completion Port.
In a worker thread the function `GetQueuedCompletionStatus` is used to get the
completion notification about received data in the buffer. At this point we
observe a buffer, received out of order. Usually it is happened at beginning of
handling buffers: we provide to OS some set of buffers (in common 16), handle
all of them with received data, reuse available buffers again to OS to support
the minimum set of buffers for OS and most probably the first (or close to
first) reused buffer will be received out of the order.
Also we observe the out-of-order buffer is returned in the same time slot as it
was issued to OS.
Relevant WindowsOS functions used:
CreateIoCompletionPort
WSARecv
GetQueuedCompletionStatus
Download link:
https://www.sierrachart.com/downloads/ZipFiles/SierraChart2522.zip
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https://bugs.winehq.org/show_bug.cgi?id=55365
Bug ID: 55365
Summary: ntdll:file - test_file_full_size_information()
sometimes gets a bad AvailableAllocationUnits value on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_full_size_information() sometimes gets a bad
AvailableAllocationUnits value on Windows and Wine:
file.c:1320: Test failed: [ffsi] CallerAvailableAllocationUnits error
fsi:0x12dbfb5, ffsi: 0x12dbfb6
See https://test.winehq.org/data/patterns.html#ntdll:file
This is very rare as there are only 3 known instances:
* 2023-03-27 linux_gitlab-debian-32
* 2023-06-23 linux_gitlab-debian-32
* 2023-07-27 win21H2_gitlab-win10-21h2-64
This looks very much like a race condition with some other process allocating
or freeing disk space in between the FileFsFullSizeInformation and
FileFsSizeInformation calls. So this is something that should be fixable with
the tryok() API.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3418
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https://bugs.winehq.org/show_bug.cgi?id=55363
Bug ID: 55363
Summary: Wine depends on a manual user intervention to increase
the soft limit of file descriptors.
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
I recently installed Debian 12 after using Debian 8 for years.
After I reproduced my building environment and successfully build the same Wine
version as the last built on Debian 8, a game that was working fine in Debian 8
did fail to run on Debian 12 with the error 'too many file descriptors open,
you should probably increase ulimit -n'.
The difference is that the default soft/hard limit in Debian 12 is
1024/1048576. In Debian 8 it was 65536/65536. I can increase the soft limit by
running 'ulimit -n 65536' before hand and then the game runs fine.
I could not set the soft limit increase to be permanent and I filed a bug at
Debian for that, but that's not what this bug is about. After reading a bit
about the reason why the soft limit was reduced to 1024 (for compatibility with
select()), my understanding is that a program that is more modern and doesn't
use select(), should be aware of its file descriptor needs and ask for a higher
soft limit. That's what Debian says about its choice to set the soft limit of
1024 and a hard limit of 1048576 by default.
Since the hard limit permits it, I wondered why Wine couldn't increase the soft
limit itself. We know that 1024 is not a reasonable amount of file descriptors
in this time and day and that a number of windows applications requires more
than that. Maybe Wine should set the soft limit to something reasonable itself,
rather than requiring the user to set it like explained in the FAQ? It would
even be better if it was configurable per-application.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55324
Bug ID: 55324
Summary: AllDup doesn't start in win10 mode: "OS not supported"
Product: Wine
Version: 8.13
Hardware: x86-64
URL: https://www.alldup.info/download/AllDupSetup.zip
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 74920
--> https://bugs.winehq.org/attachment.cgi?id=74920
patch for IsOS
This program was tried out by someone on the forum.
In default windows 10 mode it pops up a messagbox "OS not supported" and exits.
The attached patch is enough to fix this bug.
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https://bugs.winehq.org/show_bug.cgi?id=55352
Bug ID: 55352
Summary: NtTerminateThread should accept handle==0 as current
thread
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 74936
--> https://bugs.winehq.org/attachment.cgi?id=74936
Example using thread handle 0 to NtTerminateThread
Windows accepts thread handle 0 as current thread.
See attached example
Output from example:
c:\temp>test_ntterminatethread.exe
h=0000000000000020
call NtTerminateThread h=0
thread exitcode=1234
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