https://bugs.winehq.org/show_bug.cgi?id=55349
Bug ID: 55349
Summary: ddraw:ddraw7 - test_window_position() sometimes fails
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ddraw:ddraw7 - test_window_position() sometimes fails in Wine:
ddraw7.c:18843: Test failed: Expect window rect (0,0)-(800,600), got
(0,0)-(1024,768).
ddraw7.c:18899: Test failed: Expect window rect (0,0)-(800,600), got
(0,0)-(1023,767).
ddraw7.c:18906: Test failed: Expect window rect (0,0)-(800,600), got
(0,0)-(1023,767).
See https://test.winehq.org/data/patterns.html#ddraw:ddraw7
This is was pretty common until 2023-01-10 but then it stopped and only
happened a couple of times recently on the GitLab CI:
* 2023-07-26 MR!3413
* 2023-07-20 gitlab-debian-32
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https://bugs.winehq.org/show_bug.cgi?id=52065
Bug ID: 52065
Summary: Rockstar Games Launcher Installer is leaking memory
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
When installing Rockstar Games Launcher via its installer, the installer never
quits and is shown to be stuck on the loading bar. During that, the app is
leaking memory really fast, filling up my 32GBs of ram in approximately 1
minute.
I can only track the issue down to 6.20 since that's the version the installer
started working at, but it's present in 6.22 too.
Strangely enough, after you kill its process, the installer actually succeeds
at its jos and successfully installs the launcher.
I don't know what I can provide to help with this, apart from the link to the
installer, so let me know.
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https://bugs.winehq.org/show_bug.cgi?id=54885
Bug ID: 54885
Summary: The child window flickers after using SetParent API to
set parent-child window between windows from different
processes.
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bcjon07(a)gmail.com
Distribution: ---
After using the SetParent API to set parent-child window relationship between
windows from different processes, the child window flickers heavily. This issue
seriously affects the user experience of applications that has any different
processes parent-child window. For convenience, I have created a simple demo
program that can reproduce this issue and attached the download link.
Steps to Reproduce:
1.Download the demo program that can reproduce this issue and open it
(SetParentDemo.exe inside) with Wine tool.
2.Click the first button in the program window (the program may crash
occasionally, but it is not the focus of this bug report, just retry the
operation).
3.Drag child window or switch to activate parent child windows, or move mouse
to hover buttons, observe the display of the child window.
Download link of the demo program:
https://drive.google.com/file/d/1MCrnb1N6cLUzVoX_vO4tFO4qlS_qhAwi/view?usp=…
Other clues: After testing, this issue will occur in WPF form programs packaged
using. NET 6 standalone mode, but it does not occur in programs packaged under
the .NET Framework project (will run on wine mono). Unfortunately, many
applications released using Dotnet standalone mode will only run on their
built-in NET runtime and not on Wine Mono.
System architecture:
x86_64
Ubuntu 20.04
wine 8.6
I appreciate your attention to this matter. If you need further cooperation or
assistance, please feel free to contact me.
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https://bugs.winehq.org/show_bug.cgi?id=55320
Bug ID: 55320
Summary: Multiple games require vertex buffer output not lower
than 32.
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74914
--> https://bugs.winehq.org/attachment.cgi?id=74914
patch
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
16.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
17.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
18.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
19.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
20.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
21.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
22.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
23.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
24.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
25.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
26.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
27.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
28.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
29.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
30.
fixme:d3d11:d3d11_device_context_IAGetVertexBuffers Failed to get vertex buffer
31.
The following games are affected:
ACE COMBAT 7: SKIES UNKNOWN
Fallout 4
Grand Theft Auto V
Halo: The Master Chief Collection
Hellblade: Senua’s Sacrifice
State of Decay 2: Juggernaut Edition
Stray
The Dark Pictures Anthology: House of Ashes
The Dark Pictures Anthology: Little Hope
The Dark Pictures Anthology: Man of Medan
The Quarry
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https://bugs.winehq.org/show_bug.cgi?id=54189
Bug ID: 54189
Summary: Fail in SetupDiEnumDeviceInfo: err=259: No more data
available.
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 73724
--> https://bugs.winehq.org/attachment.cgi?id=73724
winedebug logfile trying to install winsupp.exe/ced1401 drivers under
wine/8.0rc1
Trying to install ced1401 drivers [1,2] fails with the attached debug log.
The attached log was generated with WINEARCH=win32, when using WINEARCH=win64
the same error is shown, only the 64bit driver is mentioned in the log file.
[1] https://ced.co.uk/files/winsupp.exe
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=41230
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https://bugs.winehq.org/show_bug.cgi?id=38101
Bug ID: 38101
Summary: Devil May Cry 4 flickering/texture tearing to eventual
white screen
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
on starting the game (Directx 9c version) there is lots of flicker present.
Upon turning "ON" the VSYNC option in the game the flicker is reduced. The
title screen will display until it eventually turns to a black and white
alternating flickering.
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https://bugs.winehq.org/show_bug.cgi?id=39806
Bug ID: 39806
Summary: Devil May Cry 4 Frozen Screen Glitch
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: dijscales(a)gmail.com
Created attachment 53141
--> https://bugs.winehq.org/attachment.cgi?id=53141
Details of the Problem
The screen will randomly freeze while I am playing the game. I can't even play
for very long before it freezes. I tried to fix it by changing the config.ini,
but that did nothing.
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https://bugs.winehq.org/show_bug.cgi?id=45711
Bug ID: 45711
Summary: Devil May Cry 4 DX10: Transparent sections of textures
rendered as solid black or grey
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: nenxvrr4.tgj(a)20mail.it
Distribution: ---
Created attachment 62142
--> https://bugs.winehq.org/attachment.cgi?id=62142
Forest level in Devil May Cry 4 illustrating problem.
Transparent sections of textures are rendered as solid black or grey e.g a leaf
appears as a leaf on a black rectangle. This also affects other assets such as
paintings.
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https://bugs.winehq.org/show_bug.cgi?id=45712
Bug ID: 45712
Summary: Devil May Cry 4 DX10: Shadows are rendered as
"lights", vice versa
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: nenxvrr4.tgj(a)20mail.it
Distribution: ---
Created attachment 62143
--> https://bugs.winehq.org/attachment.cgi?id=62143
Game screenshot showing light and shadow being reversed.
Shadows appear as "light" while light appears as shadows. This also causes
levels to be unusually dark.
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https://bugs.winehq.org/show_bug.cgi?id=50631
Bug ID: 50631
Summary: Old programs on https://www.winehq.org/irc
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
On https://www.winehq.org/irc the following programs are mentioned.
X-Chat last update 2010
Sidenet last update 2006
WineDoors last update 2013
Cedega
IEs4Linux
Do people really still use these programs?
Perhaps the last four programs can be replaced by PlayOnLinux and PlayOnMac
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