https://bugs.winehq.org/show_bug.cgi?id=54994
Bug ID: 54994
Summary: Problem with Dolphin emulator "X Error of failed
request: GLXBadFBConfig" and OpenGL < 4.6
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
Here follows a new bug report regarding a "X Error of failed request:
GLXBadFBConfig" error in conjunction with the dolphin emulator. This problem is
present for me since Wine 8.6 and Mesa 23.2.0-devel (git-483639d 2023-04-24
jammy-oibaf-ppa).
It is unclear if this is a Mesa or a Wine bug. Originally this was reported at
the Mesa issue tracker here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8901
Maybe someone from the Wine project can bring more clarity where the problem is
coming from. ;-)
Note, this issue is similar to old bug 50859. But in contrast the underlying
problem does not affect all applications. I was only able to reproduce this
issue with the dolphin emulator.
A workaround is to add "MESA_GL_VERSION_OVERRIDE=4.6" and override the reported
OpenGL version to 4.6. Interestingly this even works with OpenGL 3.3 based
hardware like an Intel HD 2000 iGPU. And this is only valid for OGL 4.6. A
lower OGL override like "MESA_GL_VERSION_OVERRIDE=4.5" has no effect.
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https://bugs.winehq.org/show_bug.cgi?id=55260
Bug ID: 55260
Summary: wineserver and wine -k don't kill wine process
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
ubuntu 23.04 and wine-staging 8.12
Install the Bentley CONNECTION Client from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55248
After installing the program, the uninstaller finishes upon clicking on "Don't
show this again", however the Client launches as a separate process. Click on
system tray and Exit, however the terminal does not finish the wine process and
can't be killed.
The wine log is:
DFMT_B8G8R8X8_UNORM stub!
04c8:fixme:wininet:InternetSetOptionW Option
INTERNET_OPTION_END_BROWSER_SESSION: semi-stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00000000000200BE
04c8:fixme:uiautomation:UiaClientsAreListening ()
04c8:fixme:win:UnregisterPowerSettingNotification (00000000DEADBEEF): stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030066
04c8:fixme:dwmapi:DwmDetachMilContent (000000000002006E) stub
(waiting unless I Ctrl+C)
Can't be killed from another terminal:
wineserver -k has exit code 1
killall wineserver
wineserver: no process found
I'm not able to detect the process ID because bash doesn't have any child
process, yet the log is displayed in konsole.
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https://bugs.winehq.org/show_bug.cgi?id=55261
Bug ID: 55261
Summary: Installing wine-staging 8.12~lunar-1 didn't remove
8.0~repack-4
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Follow up from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55256
Ubuntu 23.04 had installed 8.0~repack-4 and upgraded repo for lunar, then apt
update and upgrade, but previous build was not uninstalled, so now I have:
$ apt list --installed | grep wine
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine-staging-amd64/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine-staging-i386/lunar,now 8.12~lunar-1 i386 [installed,automatic]
wine-staging/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
winehq-staging/lunar,now 8.12~lunar-1 amd64 [installed]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
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https://bugs.winehq.org/show_bug.cgi?id=55251
Bug ID: 55251
Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: quyenvanboqmak(a)gmail.com
Distribution: ---
Created attachment 74857
--> https://bugs.winehq.org/attachment.cgi?id=74857
Revelation mobile need ntdll.dll.RtlWalkFrameChain
Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled,
there is a fatal error like above!
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https://bugs.winehq.org/show_bug.cgi?id=55248
Bug ID: 55248
Summary: Bentley CONNECTION Client does not connect to internet
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download Bentley CONNECTION Client:
https://www.bentley.com/software/connection-client/
Direct link:
https://cs-download.limelight.com/bentley/ht/s/p/rl/dist2/intel/v2300/conne…
Is unable to connect to the internet after install is completed.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=52365
Bug ID: 52365
Summary: Amayakase (Adult Visual Novel) - Entering Fullscreen
Renders a Black Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71553
--> https://bugs.winehq.org/attachment.cgi?id=71553
Wine (non-Staging) 7.0-rc5 Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine (non-Staging) 7.0-rc5
------
Entering fullscreen through the in-application settings causes the fullscreen
window to render blank/black.
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https://bugs.winehq.org/show_bug.cgi?id=55250
Bug ID: 55250
Summary: Touhou gets massive graphical glitches after a while
of playing (GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 74855
--> https://bugs.winehq.org/attachment.cgi?id=74855
Log
Already happened a few time with different Touhou games for me, this time using
Touhou 15. After about an hour or so of playing, sometimes sprites are suddenly
not rendered anymore, making the game unplayable.
Attaching a log I had since I happens to start it via the terminal.
Anything I could do to help narrow this down? It is hard to reproduce, since it
happens only after prolonged playing.
Maybe more flags for debugging?
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