https://bugs.winehq.org/show_bug.cgi?id=38235
Bug ID: 38235
Summary: Blindwrite 7 does not detect any CD/DVD drive.
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://de.vso-software.fr/products/Blindwrite/blindwri
te.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 51041
--> https://bugs.winehq.org/attachment.cgi?id=51041
Save user mode accessible device in HKLM\SYSTEM\MountedDevices "\DosDevices\X:"
Having a CD in the drive and that one mounted it is accessible through e.g.
cmd.
But Blindwrite (7.0.0.0) does not show any drive in its user interface.
When looking into a "WINEDEBUG=+reg,+file,+debugstr" an access to
HKLM\SYSTEM\MountedDevices
appears.
There is for any device an entry e.g. "\DosDevices\E:".
This entry holds in my case the mount point of the CD as ASCII.
Blindwrite tries now to access the drive by opening this interpreted as
unicode string, which fails.
trace:file:CreateFileW
L"\6d2f\6465\6169\622f\7265\686e\7261\2f64\4642\3931\3234\325f1" GENERIC_READ
GENERIC_WRITE FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
...
trace:file:CreateFileW returning 0xffffffff
...
trace:file:DeviceIoControl
(0xffffffff,4d014,0x33f3a4,80,0x33f3a4,80,0x33f3f8,(nil))
...
warn:debugstr:OutputDebugStringA "IOCTL_CDROM_GET_INQUIRY_DATA - Ung\xfcltiges
Handle.\r\n Error 0x00000006 - Ung\xfcltiges Handle.\r\n"
Blindwrite even tries to access this invalid file handle and silently fails.
-----------------
Changing HKLM\SYSTEM\MountedDevices "\DosDevices\E:" to an unicode
representation of "\\.\E:" makes Blindwrite happy and the drive shows up,
and successfully create an image.
Attached is a patch that tries to do this automatically for "DosDevices"
with a drive letter.
(But I am not sure about any side effects or if it could already be
sent to wine-patches.)
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https://bugs.winehq.org/show_bug.cgi?id=52301
Bug ID: 52301
Summary: Firefox installer shows black rectangles
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 71455
--> https://bugs.winehq.org/attachment.cgi?id=71455
Black rectangle in Firefox installer
Firefox 91 ESR 64bit installer shows black rectangles. It is just a minor issue
not affecting functionality.
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https://bugs.winehq.org/show_bug.cgi?id=56240
Bug ID: 56240
Summary: A black bar is printed instead of a grey bar
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)abma.de
Distribution: ---
Created attachment 75946
--> https://bugs.winehq.org/attachment.cgi?id=75946
top: how it should look like; bottom: how it looks
When printing from a commercial application, a grey background becomes black.
When printing a table, the first header is printed correct on a page. In the
second and following headers the background is printed black (see screenshot).
From the console output, this lines look suspicious:
016c:fixme:psdrv:hmf_proc unhandled object type 0
(see also log.txt)
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https://bugs.winehq.org/show_bug.cgi?id=51642
Bug ID: 51642
Summary: Wine 6.15 blocks windows game login
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70502
--> https://bugs.winehq.org/attachment.cgi?id=70502
wine-output-upon-login-attempt
Wine 6.15 blocks login on to world server.
Game: EverQuest
Tested with 6.14 works fine.
Compiled 6.15 directly from source onto system loaded game and get login error.
Suspected cause anti-cheat or anti-vm software detection is triggered by wine
6.15
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https://bugs.winehq.org/show_bug.cgi?id=48078
Bug ID: 48078
Summary: Astro Avenger 2 fails to run with
seh:setup_exception_record stack overflow
Product: Wine
Version: 4.19
Hardware: x86-64
URL: https://astro-avenger.en.softonic.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: Ubuntu
Created attachment 65628
--> https://bugs.winehq.org/attachment.cgi?id=65628
winedebug warn+all log
Astro Avenger 2 manages to launch but clicking "Run" in the launcher makes the
game freeze forever with a
"002a:err:seh:setup_exception_record stack overflow 816 bytes in thread 002a
eip
00ac1926 esp 00231000 stack 0x230000-0x231000-0x330000" error.
Tried it both in 64bit and 32bit prefixes in windows 7, XP, 2000 and 98 modes
and also disabling csmt.I've added a winedebug=warn+all log below.
A demo 60 min trial can be found at the link above.
I've also done a +relay log but i'm not sure if it's relevant. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=52441
Bug ID: 52441
Summary: Soft-Denchi DRM fails to register UCX.ocx
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: felineswift+wine(a)gmail.com
Distribution: ---
This software is required by some games (e.g. Armored warrior iris).
To test it install MFC42 and MSVC 2008 SP1 runtime to 32-bit prefix and install
Soft-denchi, then run "regsvr32 UCX.ocx" in C:/Program Files/Soft-Denchi.
I tried to understand why it fails. Maybe someone more knowledgeable can
find/understand the root cause:
>regsvr32 UCX.ocx
it starts loading UCOpgDlg.dll
... call some crypt functions ...
call crypt32.CryptBinaryToStringA with flag CRYPT_STRING_HEX
03e8:fixme:crypt:CryptBinaryToStringA Unimplemented type 4
call advapi32.CryptExportKey
... call some more crypt functions ...
call advapi32.CryptVerifySignatureA
-> returns NTE_BAD_SIGNATURE and EXCEPTION_WINE_CXX_EXCEPTION is thrown
...
03e8:warn:module:process_attach Initialization of L"UCOpgDlg.dll" failed
...
regsvr32: loading UCX.ocx failed (it was localized error message)
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https://bugs.winehq.org/show_bug.cgi?id=56227
Bug ID: 56227
Summary: Project CW: Unable to load engine.dll on Wine 9.0
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
A new game called Project CW by WarGaming has a game executable that loads an
"engine.dll".
The error messages:
0024:err:module:loader_init "engine.dll" failed to initialize, aborting
0024:err:module:loader_init Initializing dlls for
L"Z:\\home\\user\\CW\\bin\\engine_launcher.exe" failed, status c0000005
This does not occur in an older version of wine (tested with lutris-7.2.2 so
wine 7.2)
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https://bugs.winehq.org/show_bug.cgi?id=56218
Bug ID: 56218
Summary: [macOS] [10.14] Last release of wine-stable via
Homebrew doesn't work on macOS 10.14
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mestesso.me(a)virgilio.it
Updating wine-stable package via-Homebrew on macOS 10.14 makes Wine un-usable..
It says that macOS 10.15 is required!
Remember that 10.14 is both x86 and x64 system, and many of us can't upgrade to
10.15..
Please, keep (or revert) version for macOS 10.14 too
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https://bugs.winehq.org/show_bug.cgi?id=56207
Bug ID: 56207
Summary: Hardwar: strange, vivid colors when 32 bit textures
enabled
Product: Wine
Version: 9.0
Hardware: x86-64
URL: https://archive.org/download/HARDWAR/HARDWAR.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 75920
--> https://bugs.winehq.org/attachment.cgi?id=75920
screenshot - 16 bit vs. 32 bit textures
The game Hardwar (patched to the latest UIM.06 version) displays textures
incorrectly when '32 bit Textures' option is enabled in the launcher.
Reproduced with NVIDIA 535.43.22 and with nouveau/Mesa 23.3.3 as well.
Terminal output (it's the same as well when 32 bit textures are disabled):
0114:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x1.
0114:fixme:d3d:wined3d_device_apply_stateblock Antialias not supported yet.
0114:fixme:d3d:wined3d_device_apply_stateblock Render state WINED3D_RS_SUBPIXEL
not implemented yet.
012c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
(lots of)0114:fixme:d3d:wined3d_device_apply_stateblock Render state
WINED3D_RS_SUBPIXEL not implemented yet.
Not a regression, the problem is present with every Wine version I tried back
until 1.9.11.
To reproduce the problem with the early demo version + UIM.06 patch:
1. Install the demo version, link is in URL. Setting Win98 mode is advisable
because the installer is from that era. Don't start the demo yet.
2. Install the UIM.06 patch over the demo:
http://www.zedo.hardwar.info/HardwarUIM06.zip
3. Start Hardman.exe (launcher), select Display tab, enable '32 Bit Textures'
option in Image Quality. The rest of the options here have no effect on the
bug.
4. Go back to the 'Game' tab in the launcher, <Launch...>, <OK>, <Save>. The
game should enter the main menu.
5. Enter a pilot name then select a job and voilĂ ... you are in the cockpit
with psychedelic textures everywhere.
The Steam version can also be used to reproduce the problem:
https://store.steampowered.com/app/1500540/Hardwar/
Tested with wine-9.0-54-g1932c3a2516
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https://bugs.winehq.org/show_bug.cgi?id=56224
Bug ID: 56224
Summary: SpeedWave doesn't redraw window initially properly
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First, need to work around bug 55883 (oleaut32.OleLoadPictureFil2) and possibly
bug 56215 (Can't use -O2).
Initially parts of the window are white, which they should not be. After moving
the window off screen, it redraws them properly.
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