https://bugs.winehq.org/show_bug.cgi?id=56073
Bug ID: 56073
Summary: Some Unity games don't receive keyboard input when
using virtual desktop
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: random-nick(a)mail.com
Distribution: ---
The issue seems to be absent in 5.11 and present in 5.12. Git bisect resulted
in commit 57124b9905bbdedfdd0bca777481d570ffa1769a
Setting UseTakeFocus to N successfully works around the issue, which led me to
believe it might be https://bugs.winehq.org/show_bug.cgi?id=48121 but the PoC
attached there still works properly in the virtual desktop (and the behaviour
without the virtual desktop seems unchanged).
I couldn't find a free Unity game which replicates the issue.
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https://bugs.winehq.org/show_bug.cgi?id=48121
Bug ID: 48121
Summary: Unity games do not fire
OnApplicationFocus/OnApplicationPause events on focus
regain
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dt(a)zeroitlab.com
Distribution: ---
Created attachment 65713
--> https://bugs.winehq.org/attachment.cgi?id=65713
Proof of concept patch
I've tested with both stable and staging, neither gets unity to fire
OnApplicationFocus and OnApplicationPause events on focus regain. I've tracked
this down by reverse engineering the native unity binary.
There are 4 window messages to which the unity engine reacts by firing these
internal events. They are:
1. WM_SIZE (when wParam == 0 && unity's window is active)
2. WM_EXITSIZEMOVE
3. WM_NCPOINTERUP
4. WM_NCPOINTERDOWN (when DragDetect() says the pointer is in bounds for the
window; pointer coordinates are passed in lparam)
Of all these events, it seems to me, that the ones we should be firing and are
not currently, are WM_NCPOINTERUP and WM_NCPOINTERDOWN.
I was not sure how to get the pointer coordinates, but I was able to confirm
this finding, by firing WM_NCPOINTERUP with wparam=0, lparam=0 on focus regain
because that event had no such bounds check in the unity engine code. With this
change, my target application indeed unpauses.
Observing the issue is fairly easy,
https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationFocus.h…
adding this example behaviour to the camera and building the project for
windows then running it in wine reproduces.
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https://bugs.winehq.org/show_bug.cgi?id=55819
Bug ID: 55819
Summary: when alt+tab out and in again, the input no longer
working
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
In Parasocial game that made by chilla art, when alt+tab out and in again, the
mouse no longer working.
Even alt+Enter to make it windows mode and full screen mode again, only mouse
work, keyboard is not working and there are choose in game.
Game is on Steam
call Parasocal
you can reproduce by play it in full screen, and alt+tab out and in again.
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https://bugs.winehq.org/show_bug.cgi?id=51575
Bug ID: 51575
Summary: Texconv fails with mipmap error unless "-nowic" is
supplied to disable WIC use
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)63bit.net
Distribution: ---
Texconv.exe returns mysterious errors about mipmaps if "-nowic" is not passed.
This appears to be some problem in the interaction between windowscodecs.dll
and texconv mipmap level detection.
Example (probably any DDS will work to repro):
Texconv.exe -nologo -y -sepalpha -f BC7_UNORM -bc q -o "C:\blah\out"
"C:\blah\TamrielTreeLod.dds"
returns FAILED [mipmaps] (80070057: Invalid parameter.)
Source for texconv is here:
https://github.com/microsoft/DirectXTex/blob/54ce2c8da97c3508899c31f80bfb1e…
Binary is available here:
https://github.com/microsoft/DirectXTex/releases/tag/aug2021
Passing "-nowic" parameter succeeds, causing me to suspect windowscodecs.dll
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https://bugs.winehq.org/show_bug.cgi?id=57283
Bug ID: 57283
Summary: Queen of heart 99 SE : corrupted visual on KO
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 77223
--> https://bugs.winehq.org/attachment.cgi?id=77223
Log with ddraw and d3d trace
The game :
A Japanese fighting game.
The bug :
When a player or bot is KO'd, the camera zoom on the loser's body. The zoom in
itself is maybe okay, but the camera moving to follow the player ends up
corrupted a part of the screen.
How to launch the game :
The game needs "regsvr32 C:\windows\syswow64\ir50_32original.dll" but on
Linux/Wine this dll is not present in the prefix so deleting/moving
System/opening.avi from the game directory is easier.
Windows 10 needs a compatibility mode to force ddraw, but on Linux/Wine it just
works.
Launch qoh99.exe, LANG=ja_JP.UTF-8 is recommended.
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http://bugs.winehq.org/show_bug.cgi?id=31701
Bug #: 31701
Summary: Alan Wake crashes on start without native vcrun2008
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Classification: Unclassified
Created attachment 41667
--> http://bugs.winehq.org/attachment.cgi?id=41667
Console output
The steam version will automatically install vcrun2008, but the GoG version
will not.
Installing native vcrun2008 will work around the problem (and encounter other
problems)
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https://bugs.winehq.org/show_bug.cgi?id=51584
Bug ID: 51584
Summary: Zafehouse: Diaries demo needs support for pixel format
DXT5 in D3DXSaveSurfaceToFileInMemory
Product: Wine
Version: 6.14
Hardware: x86-64
URL: https://web.archive.org/web/20160606064900if_/https://www.zafehouse.com/files/getdemo.php?demo=1
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 70435
--> https://bugs.winehq.org/attachment.cgi?id=70435
output
Needs 'winetricks -q d3dcompiler_47' to work around bug 37676.
This happens with both native dotnet and wine-mono.
I'm running Manjaro with a GTX750Ti with driver 470.57.02.
$ sha1sum ZafehouseDiariesDemoSetup.exe
0c15d5024c9a1e327ac7383fee48ad55a6fec35a ZafehouseDiariesDemoSetup.exe
$ du -sh ZafehouseDiariesDemoSetup.exe
31M ZafehouseDiariesDemoSetup.exe
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http://bugs.winehq.org/show_bug.cgi?id=35652
Bug ID: 35652
Summary: Aura Kingdom Will Not Start
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iyeru42(a)gmail.com
Created attachment 47610
--> http://bugs.winehq.org/attachment.cgi?id=47610
Windows Process backtrace
Aura Kingdom will crash before the launcher even starts.
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https://bugs.winehq.org/show_bug.cgi?id=52553
Bug ID: 52553
Summary: Resource Hacker 5.1.8 fails to render tree view on
left, shows white screen
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Created attachment 71866
--> https://bugs.winehq.org/attachment.cgi?id=71866
Screenshot of the white tree view
- Download and run http://www.angusj.com/resourcehacker/reshacker_setup.exe.
- Run Resource Hacker.
- Click the Open toolbar icon, then double-click ResourceHacker.exe (or any
other Windows file for that matter).
There should be a tree view on the left of the window. Instead all you get is a
white screen, but the tree view is still present but invisible. With the tree
view focused, pressing arrow-right expands an item, causing a scrollbar to
appear. Clicking around or using up/down keyboard arrows causes items to show
in the right panel, but the tree view still fails to draw.
Looking at
https://appdb.winehq.org/objectManager.php?sClass=application&iId=2777, I think
this worked on 5.19. I first encountered rendering errors on 7.0, and they
continue to occur on 7.2.
The missing tree view occurs both with visual styles on and off. Tested on
system Wine with a dirty wine prefix, and Bottles with a cleaner one.
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https://bugs.winehq.org/show_bug.cgi?id=45460
Bug ID: 45460
Summary: Running EVE Online keeps locking up after a few hours
Product: Wine
Version: 2.22
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dtpbdrums(a)hotmail.com
Created attachment 61799
--> https://bugs.winehq.org/attachment.cgi?id=61799
Error Report when EVE Online freezes and quits.
Running EVE Online causes the game to freeze and generate an error report
attached below. This happens ever since the lasses release in May from CCP.
Before that, the game ran flawlessly.
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