https://bugs.winehq.org/show_bug.cgi?id=56291
Bug ID: 56291
Summary: Kodu game lab crashes:Unhandled Exception:
System.NullReferenceException: Object reference not
set to an instance of an object.
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://kodugamelab.blob.core.windows.net/blob/Builds/
KoduSetup_1.6.18.0.exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 76010
--> https://bugs.winehq.org/attachment.cgi?id=76010
patch for 1st missing prop
A user reported crash on the forum:
https://forum.winehq.org/viewtopic.php?t=38495
Steps to reproduce: install dotnet48 with winetricks and install
https://kodugamelab.blob.core.windows.net/blob/Builds/KoduSetup_1.6.18.0.exe
and
https://kodugamelab.blob.core.windows.net/blob/xnafx40_redist.msi
It seemingly crashes besause of two missing properties in Win32_PnPEntity:
0024:trace:wbemprox:wbem_services_ExecQuery 0418C7C8, L"WQL", L"SELECT * FROM
Win32_PnPEntity", 0x10, 00000000, 0012F1D8
.
0024:trace:wbemprox:class_object_Get 0418D000, L"Caption", 0, 0012F224,
0255B7C4, 0255B7C8
.
0024:err:eventlog:ReportEventW L"Exception Info:
System.NullReferenceException\n"
.
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Boku.Program2.Main(String[] args)
After adding previous property there is:
0024:trace:wbemprox:wbem_services_ExecQuery 041923E0, L"WQL", L"Select * From
Win32_PnPEntity where ClassGuid = '{4d36e967-e325-11ce-bfc1-08002be10318}'",
0x10, 00000000, 0012F1D8
.
0024:err:eventlog:ReportEventW L"Description: The process was terminated due to
an unhandled exception.\n"
.
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Boku.Program2.Main(String[] args)
After adding something for that the program starts but crashes again, because
it cannot find XnaNative.dll.
That seems like another bug, don't know what goes wrong there. After putting
xnanative.dll from ./drive_c/Program Files (x86)/Common Files/Microsoft
Shared/XNA/Framework/v4.0/XnaNative.dll into a path (like in syswow64) the
program starts and seems to work fine.
Attached patch for the 1st missing prop
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https://bugs.winehq.org/show_bug.cgi?id=56681
Bug ID: 56681
Summary: 3d games continue receiving mouse input while not
focused
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Wine wayland windows seem to get the mouse input even if the application window
is not focused. 3D game world continues to respond to mouse input as if the
game still had focus.
To reproduce:
-launch a 3d game in wayland mode (warframe in my example)
-open another application and make sure it has focus
-observe that when the mouse cursor is over the game window, game still
receives input
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https://bugs.winehq.org/show_bug.cgi?id=52203
Bug ID: 52203
Summary: The plane effect demo (gog) has lighting issue in menu
with opengl renderer
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 71261
--> https://bugs.winehq.org/attachment.cgi?id=71261
Wrong rendering with gl renderer
The plane effect demo (gog) has lighting issue in menu with opengl renderer.
Rendering works fine with vulkan renderer.
Ubuntu 22.10
NVIDIA 470.86
wine-7.0-rc1
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https://bugs.winehq.org/show_bug.cgi?id=55568
Bug ID: 55568
Summary: kernel32:file - test_GetFileType() fails on 'nul'
device on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_GetFileType() fails on 'nul' device on macOS:
file.c:3160: Test failed: expected type char for nul got 1
This failure is systematic and only happens on macOS (see Remi's
rbernon-macos-* cloud test machines).
See https://test.winehq.org/data/patterns.html#kernel32:file
Where 1 == FILE_TYPE_DISK
2 == FILE_TYPE_CHAR
So GetFileType() fails to distinguish the nul device from a regular disk device
on macOS.
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https://bugs.winehq.org/show_bug.cgi?id=57386
Bug ID: 57386
Summary: Attempting to run The Sims 1 Complete Collection
results in a loop in dbghelp.
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
I'm assuming the game crashed for some reason, but attempting to run The Sims 1
Complete Collection results in no game window being made, and the following
message echoed to the console indefinitely until the game process is killed:
fixme:dbghelp:elf_search_auxv can't find symbol in module
Running with WINEDEBUG=+dbghelp shows that it's trying to load debugging
symbols but fails when it tries to load the symbol for ntdll.so!main_envp:
0120:trace:dbghelp:SymFromName (FFFFFFFF, "ntdll.so!main_envp", 0080E378)
0120:trace:dbghelp:image_locate_build_id_target checking
L"/usr/lib/debug/.build-id/90/0892727821433d4332b9bd84b5d49ad3e0735b.debug"
0120:trace:dbghelp:image_locate_build_id_target checking
\??\Z:\home\ADS.CODENET\codebase\.cache\debuginfod_client\900892727821433d4332b9bd84b5d49ad3e0735b\debuginfo
0120:trace:dbghelp:image_locate_build_id_target not found
0120:trace:dbghelp:image_load_debugaltlink No .gnu_debugaltlink section found
for L"ntdll.so"
0120:fixme:dbghelp:elf_search_auxv can't find symbol in module
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https://bugs.winehq.org/show_bug.cgi?id=40495
Bug ID: 40495
Summary: Impossible to function at 64 bit on FreeBSD
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandrosperdikomatis(a)gmail.com
Created attachment 54269
--> https://bugs.winehq.org/attachment.cgi?id=54269
the regular backtrace report
I've compiled wine64 several times in many ways at FreeBSD.
32 bit version always works fine.
This is the port emulators/wine-devel from RELEASE ports collection at FreeBSD
10.2
Application tried was Wow-64.exe
I am really disappointed with wine64 at FreeBSD. On Linux it flies.
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https://bugs.winehq.org/show_bug.cgi?id=42308
Bug ID: 42308
Summary: LTspice XVII: some checkboxes not shown or being
overlapped by labels
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rakusan2(a)gmail.com
Distribution: ---
Created attachment 57042
--> https://bugs.winehq.org/attachment.cgi?id=57042
Missing checkboxes and their labels bellow the textboxes
In LTspice XVII when opening "Edit Simulation cmd" the checkboxes and their
labels are not shown. After switching tabs the labels appear but some slightly
overlap their checkbox
This problem does not occur in native windows
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https://bugs.winehq.org/show_bug.cgi?id=55257
Bug ID: 55257
Summary: Excel Viewer 2007 title bar is not rendered correctly
Product: Wine
Version: 8.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74869
--> https://bugs.winehq.org/attachment.cgi?id=74869
With Wine native decoration
Files to download and install (md5sum):
ExcelViewer2007.exe (cb4f2202fc368af9476effed5cc7b8a4)
ExcelViewer2007sp3-kb2526302-fullfile-en-us.exe
(df16f0c83d87465e5f7ee332c64f7861)
Check the attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=57246
Bug ID: 57246
Summary: TeraTerm 5.3 / Serial communication not functional
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
When data is sent to serial port that is opened with TeraTerm, GUI becomes very
sluggish and data received is not shown on the terminal.
When sending data is stopped. Received data is shown and GUI responsiveness
becomes normal.
This behavior seems very similar that is described in bug 50591.
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https://bugs.winehq.org/show_bug.cgi?id=57450
Bug ID: 57450
Summary: The cursor position does not match the position in
application’s . Invisible borders of the wine wayland
full screen
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicoloverwhelming(a)rustyload.com
Distribution: ---
Created attachment 77447
--> https://bugs.winehq.org/attachment.cgi?id=77447
log
Hello. when the game is started in fullscreen mode via wine wayland, the cursor
position on the screen does not match where the game thinks it is.For example,
to select a menu item you need to place the cursor in a different place than
above it.The cursor cannot be moved to the bottom or right of the screen.
This problem only occurs in a full screen game, if you start the game in window
mode, everything works well. Enabling desktop emulation does not solve the
problem.
Unfortunately I can not add a screenshot (when creating the application goes
into window mode and position of the cursor changes).
I didn’t find a suitable topic and created a new one, sorry if this is a
duplicate.
info:
game: bg3_dx11.exe
run command: DISPLAY= wine bg3_dx11.exe
wine: 9.22 wow64
NVIDIA GeForce RTX 3060
Driver : NVIDIA 565.57.1
DE: KDE Plasma 6.2.3 wayland
vulkan: Vulkan Instance Version: 1.3.295
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