https://bugs.winehq.org/show_bug.cgi?id=45091
Bug ID: 45091
Summary: wineboot: first boot hangs forever
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: comeon(a)getbackinthe.kitchen
Distribution: ---
Created attachment 61260
--> https://bugs.winehq.org/attachment.cgi?id=61260
debug output
When I try to boot wine for the first time with no .wine folder, wine just
hangs forever. When doing `winecfg' without a .wine folder, it waits for about
5 minutes before saying:
0009:err:process:__wine_kernel_init boot event wait timed out
and then opening the winecfg menu. Can't see drives with this error:
0015:err:winecfg:open_mountmgr failed to open mount manager err 2
Attached the gzipped output of `WINEDEBUG=warn+all,err+all,fixme+all wineboot
-i', with no .wine folder.
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https://bugs.winehq.org/show_bug.cgi?id=44403
Bug ID: 44403
Summary: On macOS during first run, Wine configuration
population hangs
Product: Wine
Version: 3.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joe.abbey(a)docker.com
Wine 3.0 is installed using brew for a CI job using electron-loader to build an
installer.
The first time wine runs, it creates the ~/.wine directory and registries.
Wine never completes, and hangs. Force killing the wine dialog and wine64
process produces enough configuration for a second run to complete.
Force killing during CI seems like a bad way forward.
To reproduce
rm -rf ~/.wine
brew install wine
Run any wine application and it will hang on config generation.
This is currently breaking Kitematic builds.
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https://bugs.winehq.org/show_bug.cgi?id=56515
Bug ID: 56515
Summary: Calling "wine reg ..." from python's subprocess lead
UnicodeDecodeError if locale isn't us_EN.UTF-8.
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alandms123(a)gmail.com
Distribution: ---
Created attachment 76271
--> https://bugs.winehq.org/attachment.cgi?id=76271
Python script as an example.
Before concluding this I tested running other programs using Python's
subprocess tools, "rm --help", "ls --help", "man --help", etc. All of them have
it's output displayed normally in the language set by locale LANG environment
variable, every non-English character gets decoded in utf-8 normally.
But here it's what happens when trying run wine reg while scripting in python:
Traceback (most recent call last):
File "call_wine_reg_script.py", line 31, in <module>
out, err = res.communicate()
^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/subprocess.py", line 1196, in communicate
stdout = self.stdout.read()
^^^^^^^^^^^^^^^^^^
File "<frozen codecs>", line 322, in decode
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 6: invalid
continuation byte
This happens because my system locale is set to use "pt_BR.UTF-8" and Wine's
output is trying to output the word "Não" the "ã" gets interpreted as 0xc6 "Æ"
latin-1 as utf-8 which end up in a UnicodeDecodeError.
I attached the script (anyone testing will have to change the prefix path). I
tried setting locale on the script, tried passing the environment variables to
the Popen command, but the outcome is always the same.
In the example script I used ja_JP.UTF-8, but any language that has non-English
character will have the same problem.
I tested with other Wine's commands like wineboot, winecfg, etc, but all of
them displays English text so no problem there, if there's any other Wine's
command that change it's output language based on the LANG environment
variable, I think it will trigger it.
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https://bugs.winehq.org/show_bug.cgi?id=56537
Bug ID: 56537
Summary: Ableton Live 12 Suite Issues
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: numono(a)yahoo.com
Distribution: ---
The following issues are four separate bugs in one report.
Bug One- Max For Live instruments don't work in Live 12 since the program
freezes then fails to respond whenever max instruments boot up.
Bug Two - Projects saved in previous versions of Live don't open within Live 12
since the program freezes then hangs whenever I try to open any sets saved in
Live 11.
Bug Three - The program fails to load the demo set that usually loads after the
initial install.
Bug Four - The new Same Search Analysis feature seems to crash without crashing
the whole program since a message that says, "A serious program error has
occurred. Live will shut down after this message box is closed. Please restart
Live & follow the instructions in the 'Report a Crash' lesson that will appear
in Live's Help View," pops up whenever that feature isn't disabled.
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https://bugs.winehq.org/show_bug.cgi?id=56251
Bug ID: 56251
Summary: Ableton Live 11 GUI not working as intended.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tenwise92(a)gmail.com
Distribution: ---
Hello,
This is my first time on these forums. I am currently trying to make Ableton
Live 11 Intro (version 11.3.2) work on a "Pop!_OS 22.04" version of Linux.
I've followed this tutorial (link: https://www.youtube.com/watch?v=ksdNordNK9s)
to make the program run, and it works as intended.
My main problem is that the GUI buttons that I commonly use don't work.
This is an unlisted video of the program officially running in my operating
system, but some of the menu controls aren't functioning when I click them.
(link: https://youtu.be/JEWOvYKeAvM)
Is there a way to fix this problem? I am using the "Windows 7" Windows Version
of Wine as intended in the video, and the current Wine version that I am using
is Wine 9.0 Stable.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=56621
Bug ID: 56621
Summary: Ableton Live 12 crashes immediately on launch
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zirsov(a)emailbox.click
Distribution: ---
Created attachment 76385
--> https://bugs.winehq.org/attachment.cgi?id=76385
Backtrace of crash.
As the title says.
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https://bugs.winehq.org/show_bug.cgi?id=37777
Bug ID: 37777
Summary: ReadCube can't install
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 50315
--> https://bugs.winehq.org/attachment.cgi?id=50315
screenshot.png
ReadCube is a software to read scientific papers (like Nature)
https://www.readcube.com/download
I downloaded http://download.readcube.com/desktop/2.0.12/ReadCube-Setup.exe
$ sha1sum ReadCube-Setup.exe
972a2893e0b8b65e3cfaec5198b8d36b688e585c ReadCube-Setup.exe
$ wine --version
wine-1.7.33-84-gfecbc88
The installer refused to continue, as there are other ReadCude applications.
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https://bugs.winehq.org/show_bug.cgi?id=43105
Bug ID: 43105
Summary: Fallout 3 crashes when the Steam overlay is opened
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Created attachment 58293
--> https://bugs.winehq.org/attachment.cgi?id=58293
Backtrace
The backtrace is attached.
The console is filled with the following lines, about a few per second:
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
The crash is right after entering in the key combination (shift+tab), the
overlay briefly is visible, then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43075
Bug ID: 43075
Summary: Fallout 3 crashes un Ultra settings at 1440p:
err:d3d:resource_init Failed to allocate system memory
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 58260
--> https://bugs.winehq.org/attachment.cgi?id=58260
console output
Fallout 3 crashes for me as soon as I try to leave Vault 101 ( intro level,
indoors ). I'll attach the terminal output and the backtrace. For the record,
I'm running this on a GTX 1070 which has 8GB of VRAM.
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https://bugs.winehq.org/show_bug.cgi?id=37508
Bug ID: 37508
Summary: Some Bethesda games sometimes freeze during gameplay
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
So far having this in both Skyrim and Fallout 3 Steam versions, could not test
in Oblivion and Borderlands 1 yet, as they don't work for me yet, and
Borderlands 2 seems to be free of it.
- During gameplay, sometimes the game simply freezes up completely, and the
process needs to be terminated manually.
- Happens roughly about 1-3 times per hour of playing.
- Most often happens when fast traveling or changing zone or from exterior to
interior. Rarely also happens randomly, with seemingly no event to connect it
to.
OS: Arch Linux 64 bit 3.16.3-1
Desktop: KDE 4.14.1
Hardvare:
- Intel Core i3 550 @ 3.20GHz SSE4 (2 cores + Hyper Threading)
- NVIDIA GeForce 9500 GT 1GB
Wine version: 1.7.29-2 multilib from official repositories
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