https://bugs.winehq.org/show_bug.cgi?id=44081
Bug ID: 44081
Summary: Office graphics suitable for HiDPI displays
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Visiting https://www.winehq.org/ with a HiDPI Dell UP3214Q monitor, the icons
and graphics look blurry. It’d be great, if the Web site could be improved to
also look good on HiDPI displays.
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https://bugs.winehq.org/show_bug.cgi?id=41751
Bug ID: 41751
Summary: Retire docs.git
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
The Developer's, Wine User's, and Winelib User's guides have all been moved to
the wiki, and the SGML files will not be updated.
Since the SGML files are still on the website, people who follow a direct link
to one of the pages still end up in the old document and sometimes file bugs
for outdated information that has already been fixed in the wiki version (e.g.,
bug 40491).
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https://bugs.winehq.org/show_bug.cgi?id=57700
Bug ID: 57700
Summary: NTDLL under-aligns implicit module TLS
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)purplesyringa.moe
Distribution: ---
Created attachment 77888
--> https://bugs.winehq.org/attachment.cgi?id=77888
Reproducer
alloc_tls_slot in dlls/ntdll/loader.c spells:
if (!(new_ptr = RtlAllocateHeap( GetProcessHeap(), 0, size +
dir->SizeOfZeroFill ))) return -1;
This allocates the thread-local storage without an alignment. MSDN says that
the correct alignment is specified in the Characteristics field of the TLS
directory, which Wine promptly ignores.
(https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#the-tls-dir…)
This leads to unsatisfied alignment requirements in programs that expect it,
often leading to crashes, as seen in
https://github.com/rust-lang/rust/issues/135719.
For testing, I have attached a small example built with MSVC that allocates a
page-aligned thread local and prints its address. The compiled executable is at
https://mega.nz/file/AJhyVAyA#3JDbONv0-TIQPqLKpUW7zg9DLRjP9IqHsdOIpxUHSUs. The
alignment specified in the TLS directory is 4096, matching the source code, as
verified by `dumpbin /tls`.
If you'd like me to attach the executable to the ticket directly or need more
information, please do tell.
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https://bugs.winehq.org/show_bug.cgi?id=53820
Bug ID: 53820
Summary: Trying to install WhatsApp for Windows 32 bits on
Manjaro Linux 22
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vinidias(a)protonmail.com
Distribution: ---
Created attachment 73347
--> https://bugs.winehq.org/attachment.cgi?id=73347
Backtrace output from Wine
Hello, folks
I tried to install WhatsApp for Windows 32 bits
(https://www.whatsapp.com/download) on Manjaro Linux 22 64 bits, Linux Kernel
6.0, Wine 7.19, and gave this on attachment
Please, help me to understand and fix this
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=50907
Bug ID: 50907
Summary: Civilization 4: No hammers displayed on resource tiles
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 69717
--> https://bugs.winehq.org/attachment.cgi?id=69717
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load the save from bug #26142
5) press ctrl+y to show resources
6) zoom onto a cow pasture
Behaviour:
No hammers displayed. Only bread slices are displayed but not as collated. See
attachment (left image)
Expected behaviour:
Three hammers and three bread slices displayed as collated. See attachment
(right image)
Workaround:
winetricks d3dx9_31 d3dx9_32
Additional comment:
NVIDIA 340.108
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https://bugs.winehq.org/show_bug.cgi?id=41236
Bug ID: 41236
Summary: Darksiders 2 graphical glitches
Product: Wine-staging
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55522
--> https://bugs.winehq.org/attachment.cgi?id=55522
Graphical glitch
I have successfully launched Darksiders 2 Steam version (But in AppDB this game
marked as 'garbage') on wine 1.9.17-staging on win32 prefix.
My library mapping:
d3dcompiler_43 native,builtin
winecfg->staging set flag 'enable CSMT for better grapfic perfomance'
But there are some problems with graphics (screenshots in attachement). What
other information should be provided?
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=57760
Bug ID: 57760
Summary: Project Reality Battlefield 2 1.8.0.0 Updater hangs in
win32 prefix (Mono)
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: tegarargo(a)gmail.com
Distribution: ---
Created attachment 77964
--> https://bugs.winehq.org/attachment.cgi?id=77964
Logs when running the launcher & updater
The updater for PRBF2 would keep allocating memory until it exhausted the
address space, even though it's only doing simple file downloads and patching.
This behavior is observed on both Wine 10.0 and Staging 10.0. The game and
launcher itself works as expected now in 10.0, people can go online and play,
it's just the updater that's quite problematic.
The game is 100% free to download here for testing:
https://www.realitymod.com/downloads
System specs:
CachyOS with kernel 6.13.0-2-cachyos
WINE 10.0 and Staging 10.0
Mono 9.4.0
Ryzen 5 5600G
32GB DDR4-3533
I'll be happy to provide more debug and general info since I'm with the PR-Team
technical support team.
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https://bugs.winehq.org/show_bug.cgi?id=57770
Bug ID: 57770
Summary: Hearts of Iron IV requires 'WorldMatrix' identifier
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using DX9 (legacy)
0384:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0384:err:d3dcompiler:D3DCompile2 Shader log:
0384:err:d3dcompiler:D3DCompile2 memory:433:47: E5005: Identifier
"WorldMatrix" is not declared.
1.14-345-gf1412e42
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