https://bugs.winehq.org/show_bug.cgi?id=57251
Bug ID: 57251
Summary: Keepass 2: program crashes when clicking on the User
name field to add or change an entry
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bouwe(a)westerdijk.info
Distribution: ---
Created attachment 77169
--> https://bugs.winehq.org/attachment.cgi?id=77169
Saved crash report
As described in the Summary.
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http://bugs.winehq.org/show_bug.cgi?id=58764
Bug ID: 58764
Summary: Missing pages tree in .chm HTML help viewer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 79405
--> http://bugs.winehq.org/attachment.cgi?id=79405
screenshot of .chm helper
Missing pages tree in .chm HTML help viewer i ReactOS.
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https://bugs.winehq.org/show_bug.cgi?id=57202
Bug ID: 57202
Summary: steam client stops working on wine 8.19+ on Slackware
15.0 due to mono 8.10 update
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steampunque8(a)gmail.com
Distribution: ---
Created attachment 77100
--> https://bugs.winehq.org/attachment.cgi?id=77100
last step of bisect for steam client launch failure
I recently tried to run steam client on upstream wines and found that the
client will not start on any wine version 8.19 or above. I bisected the
problem to the update to mono 8.1.0. The last stage of bisect is attached.
When starting the client a ton of processes get created and then "Maximum
number of clients reached" messages get spammed infinitely on the console.
OS: Linux 5.15.140 Dist: Slackware 15.0 64 CPU: 9900k GPU: RTX 4070
I found a workaround to the problem to shut off mono as follows:
export WINEDLLOVERRIDES="mscoree="
This workaround seems OK since I don't think steam client itself relies on mono
but I am not sure some of the apps it launches wont.
Any tips or ideas what might be happening here would be appreciated. No issues
with the older wine versions up to 8.18 ran steam with mono enabled fine so I
am pretty sure some update in mono 8.10 is triggering the problem. There is a
good chance this is related to Slackware 15.0 distribution and has nothing to
do with wine or mono issue but I don't know where to start looking for the
breakage.export WINEDLLOVERRIDES="mscoree="
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https://bugs.winehq.org/show_bug.cgi?id=47154
Bug ID: 47154
Summary: Rise of the Tomb Raider crashes after 1st bink video
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64383
--> https://bugs.winehq.org/attachment.cgi?id=64383
Rise of the Tomb Raider d3d12 log
Hello,
I'm on Gentoo + AMD Rx580 + Mesa Git + LLVM git (9.0.0) + Vkd3d Git and i
decided to try the only d3d12 game i have : Rise of the Tomb Raider.
The game runs but crash after the 1st bink video when the main menu must be
appear. The game runs on wined3d/d3d11 but it's unplayable, works (of course
with DXVK) and with the Native version.
I attach the +d3d12 log. Josef, i you need something else to help you, don't
hesitate.
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http://bugs.winehq.org/show_bug.cgi?id=58314
Bug ID: 58314
Summary: GetGlyphOutlineW returns a negative number sometimes
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: skyfloogle(a)protonmail.com
Distribution: ---
Created attachment 78672
--> http://bugs.winehq.org/attachment.cgi?id=78672
Source code for a repro, an exe build, Windows and Wine sample logs, and the
necessary font.
In an application I'm developing, I've found that GetGlyphOutlineW returns a
negative number under specific circumstances in Wine. According to the
documentation, it should return a positive number, with the exception of
GDI_ERROR (-1). My program therefore treats the return value as unsigned (as
specified in the documentation) and checks against -1, which doesn't work when
it returns -32 instead. It's not clear to me why this value is being returned,
but I've only seen it reproduce with a specific character (¯) in a specific
font.
I've put together a minimal reproducing sample. The issue reproduces on both 32
and 64 bit, and does not reproduce on Windows. Source code and a copy of the
necessary font (https://ggbot.itch.io/raster-forge-font) are attached, as are
expected and actual logs. In this sample, -8 is returned instead of -32, but I
suspect the root cause is similar - it shouldn't be returning anything lower
than -1 in either case.
For what it's worth, I'm running on EndeavourOS, which hasn't received 10.9 yet
at the time of writing, but I've checked the commit logs for gdi32 and haven't
seen anything that looks relevant.
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https://bugs.winehq.org/show_bug.cgi?id=53542
Bug ID: 53542
Summary: Hog4PC 3.17 installer VBScript custom action needs
IWshShell::Run to return signed type.
Product: Wine
Version: 7.11
Hardware: x86-64
URL: https://web.archive.org/web/20211128125004/https://cdn
.etcconnect.com/Hog_4_PC_3.17.0.3327.msi.zip
OS: Linux
Status: NEW
Keywords: download, Installer, patch
Severity: normal
Priority: P2
Component: wshom.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: sloper42(a)yahoo.com
CC: focht(a)gmx.net, sloper42(a)yahoo.com, temp82(a)luukku.com
Depends on: 52128
Distribution: ---
+++ This is successor to Bug #52128 +++
After applying scrrun::Movefolder patch, we get script error in msi custom
action
$WINEDEBUG=+vbscript ./wine msiexec -i C:\Hog_4_PC_3.17.0.3327.msi
...
01c4:trace:vbscript:do_icall L"unpack1" 0
01c4:trace:vbscript:interp_int 0
01c4:trace:vbscript:interp_equal
01c4:trace:vbscript:var_cmp 0017A75C {VT_UI4: 0} 00176FB8 {VT_I2: 0}
01c4:trace:vbscript:VBScriptError_GetExceptionInfo (0017AE58)->(03D0FB10)
01c4:err:msi:MsiActiveScriptSite_OnScriptError script error: L"Type mismatch"
Excerpt from script file:
...
Set objShell = CreateObject("Shell.Application")
...
firstCmd = """" & TargetDir & "\7za.exe"" x -y " & """" & FixtureLib &
"""" & " -o""" & FixtureLibDir & """"
unpack1 = shell.Run(firstCmd, 0, True)
If ( unpack1 = 0 ) Then
...
Return value of shell.Run is of type VT_UI4 which is no integrated type of
vbscript.
Output value of IWshShell::Run [out, retval] DWORD* out_ExitCode)
seems to be int* in native and not DWORD* as in wine.
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https://bugs.winehq.org/show_bug.cgi?id=54670
Bug ID: 54670
Summary: 16-bit applications fail in wow64 mode
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
$ wineserver -k ; rm -rf ~/.wine ; WINE=/opt/oldwownew/wine-8.0/bin/wine
winetricks -q icodecs
------------------------------------------------------
Executing load_icodecs
Executing cabextract -q -d
/home/austin/.wine/dosdevices/c:/windows/temp/codinstl/
/home/austin/.cache/winetricks/icodecs/codinstl.exe
Executing cd /home/austin/.wine/dosdevices/c:/windows/temp/codinstl/
Executing /opt/oldwownew/wine-8.0/bin/wine setup.exe /s
0284:err:environ:init_peb starting L"C:\\windows\\syswow64\\winevdm.exe" in
experimental wow64 mode
0284:fixme:wow:wow64_NtSetLdtEntries 0107 02d0323f 0100f338 0000 00000000
00000000: stub
0284:err:module:LdrInitializeThunk "krnl386.exe16" failed to initialize,
aborting
0284:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winevdm.exe" failed, status c0000005
------------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=58698
Bug ID: 58698
Summary: Application goes into an infinite loop under new wow64
but works okay under old wow64
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dkk089(a)gmail.com
Distribution: ---
Created attachment 79297
--> http://bugs.winehq.org/attachment.cgi?id=79297
WINEDEBUG=+virtual under "new wow64"
Application goes into an infinite loop under new wow64 but works okay under old
wow64
I have an application that enters an infinite loop under "new wow64" but works
okay with "old wow64". Running under actual 64-bit Windows is okay too. The
problem seems to be caused by application logic which calls VirtualAlloc()
repeatedly in order to (presumably) find out the maximum available amount of
memory that the application is able to allocate.
The first hint that this might be somehow related to memory were the error
messages reported when running under "old wow64" :
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x80010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 80000000
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x78010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 78000000
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x74010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 74000000
Running the application with WINEDEBUG=+virtual showed the
NtAllocateVirtualMemory calls that are made by the application, starting with a
size of 0x7fffffff, exploring a number of different sizes, and then eventually
settling on 0x701f0000 :
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 7fffffff 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x80010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 80000000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 3fffffff 2000
00000004
01a0:trace:virtual:map_view got mem in reserved area 0x11050000-0x51050000
01a0:trace:virtual:dump_view View: 0x11050000 - 0x5104ffff (valloc)
01a0:trace:virtual:dump_view 0x11050000 - 0x5104ffff --rw-
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff 0x11050000 00000000 8000
-- snip : successful calls after that with sizes 0x5fffffff , 0x6fffffff --
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 77ffffff 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x78010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 78000000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
-- snip : goes on to try sizes starting with 0x70 ... --
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 701f0001 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x70201000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 701f1000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 701f0000 2000
00000004
01a0:trace:virtual:map_view got mem with anon mmap 0x80000000-0xf01f0000
01a0:trace:virtual:dump_view View: 0x80000000 - 0xf01effff (valloc)
01a0:trace:virtual:dump_view 0x80000000 - 0xf01effff --rw-
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
The application makes the same calls under "new wow64", but since none of those
calls ever fail, it seems to get confused, reaches size=0, and then gets stuck
on that size :
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 7fffffff
2000 00000004
016c:trace:virtual:map_view got mem with map_free_area 0x7fff0000-0xffff0000
016c:trace:virtual:dump_view View: 0x7fff0000 - 0xfffeffff (valloc)
016c:trace:virtual:dump_view 0x7fff0000 - 0xfffeffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x7fff0000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 3fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x51050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x5104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x5104ffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x11050000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 1fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x31050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x3104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x3104ffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x11050000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 0fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x21050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x2104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x2104ffff --rw-
-- snip : repeated calls with size right-shifted by 1 --
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 0000000f
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000007
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000003
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000001
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
It then loops on the call with size=0 indefinitely and keeps running until I
kill the wineserver.
Unfortunately, this is a proprietary legacy application so I can't share it,
however I'll be more than glad to accept pointers on which debug channels to
activate, any other further debugging steps, or changes to the code that might
fix this.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=54925
Bug ID: 54925
Summary: World of Warcraft WotLK Classic crashes on receiving
inputs very frequently
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chagatai(a)bitigchi.xyz
Distribution: ---
Created attachment 74446
--> https://bugs.winehq.org/attachment.cgi?id=74446
wine debug log
After logging in and selecting a character the game seems to run as normal
without issues. If I don't do anything and just leave the game as is without
inputs it runs for quite a while without issue. But without fail, if I start
making inputs the game crashes within a minute or two.
Most of the debug log is just this one line:
010c:err:sync:RtlLeaveCriticalSection section 0000000000FD26C0 (null) is not
acquired
And when the application stops responding it's:
01d4:err:sync:RtlpWaitForCriticalSection section 0000000000FD26F0 (null) wait
timed out in thread 01d4, blocked by 0000, retrying (60 sec)
At which point the application stops responding and I'm forced to terminate it.
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