https://bugs.winehq.org/show_bug.cgi?id=53819
Bug ID: 53819
Summary: some versions of Unity engine need GetWindowTheme
implemented to properly display crash dialog
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
So, I've stumbled upon a Unity engine game that crashes every now and then due
to what seems to be virtual mapping space exhaustion. Not sure about the crash
itself - it's more likely to be graphics related that winegstreamer, but that's
just a guess.
Anyway, once the crash happens, console is flooded by:
03b0:err:module:DelayLoadFailureHook failed to delay load
uxtheme.dll.GetWindowTheme
wine: Call from 7B0123C6 to unimplemented function uxtheme.dll.GetWindowTheme,
aborting
03b0:err:seh:KiUserCallbackDispatcher ignoring exception
and the Unity crash dialog doesn't display properly.
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https://bugs.winehq.org/show_bug.cgi?id=55915
Bug ID: 55915
Summary: Shader Compiler Issues
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Created attachment 75465
--> https://bugs.winehq.org/attachment.cgi?id=75465
Shader Compiler Errors Found
When attempting to play StarCraft II using a custom map (StarCraft Mass Recall
latest version to be precise), I noticed the attached in the log when starting.
Nothing on either side of this trace seemed out of the ordinary.
As a side note (don't know if it's related but I'll note it anyway), Map 5 of
Loomings ("Extermination") does seem to have the same graphics crash previously
reported when I build a Machine Shop off the Factory or try to attack the first
base.
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https://bugs.winehq.org/show_bug.cgi?id=52244
Bug ID: 52244
Summary: starcraft2 crashes while loading arcade game
e_gfxErrorShaderCompileFailed
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 71352
--> https://bugs.winehq.org/attachment.cgi?id=71352
console messages
[cedric@cedric ~]$ wine --version
wine-6.23
[cedric@cedric ~]$ uname -a
Linux cedric 5.15.8-arch1-1 #1 SMP PREEMPT Tue, 14 Dec 2021 12:28:02 +0000
x86_64 GNU/Linux
[cedric@cedric ~]$ rm -rf ~/.wine
[cedric@cedric ~]$ wineboot
[cedric@cedric ~]$ wine ~/.wine-sc2-ok/drive_c/Program\ Files\
\(x86\)/StarCraft\ II/StarCraft\ II.exe
Install battle.net (it finds starcraft2), close
click Play
choose custom -> arcade. Type in "coop" into the search field, and click on
"Wings of liberty coop 1. Liberation day", and click create lobby, and then
click "start game".
After the countdown, the loading screen shows up, and the progress bar goes
about to half full. Then this error dialog shows up:
"Starcraft II
e_gfxErrorShaderCompileFailed
To help us identify the problem, please describe what you were doing when the
error occurred.
Please use the Report ID below when communicating with Blizzard about the
issue.
DF97FB56-8356-44A6-A960-5BEA033C44DA
[X] Send to Blizzard [Reopen] [Close]"
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https://bugs.winehq.org/show_bug.cgi?id=44920
Bug ID: 44920
Summary: Starcraft II Arcade Crash during load
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonio.e.russo(a)gmail.com
Distribution: ---
Created attachment 61011
--> https://bugs.winehq.org/attachment.cgi?id=61011
WINEDEBUG=warn+all log of crash (gzipped)
Starcraft II is a moving target. After the most recent patch, I was unable to
use wine-staging 2.21, which had been working excellently for me. Wine 3.5 has
trouble: loading the "Hero Attack 3X" (popular) arcade game, the game crashes.
I've attached a "WINEDEBUG=warn+all" log, and can help debug.
I checked "use 32-bit version", and I am using a clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=58443
Bug ID: 58443
Summary: x11 'minimized' windows not re-fullscreening (fallout
3 / new vegas)
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
c67bfdbeba1860c891e53c64379f5e86d8e8b664 /
https://gitlab.winehq.org/wine/wine/-/commit/c67bfdbeba1860c891e53c64379f5e…
reading the title of the mr makes sense, however this completely breaks
fullscreen for fallout 3 and new vegas, and im sure other older games
as mentioned https://bugs.winehq.org/show_bug.cgi?id=58442 - there have been a
lot of fullscreen/focus/window bugs so it's hard to tell what all is what
i spent a bunch of time to just bisect so i'll have to look for what is going
on tomorrow
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https://bugs.winehq.org/show_bug.cgi?id=56447
Bug ID: 56447
Summary: PlayOnline Viewer: The "splash screen" is blank/grey
without its image.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
This is a very old one, but as far as I can tell, not reported until now (aside
from some side-mentions).
PlayOnline Viewer, which is used to launch Final Fantasy XI Online, has a
blank/grey window for its "splash screen".
It has been working in Wine Staging for some time.
Not sure if related, but comparing the logging between runs, each of these show
up twice with Vanilla but only once with Staging:
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x2, ret 0x4.
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http://bugs.winehq.org/show_bug.cgi?id=58833
Bug ID: 58833
Summary: PlayOnline Viewer: Excessive virtual memory size
possibly leading into a crash.
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 63e6cfa106a0b12351e8d01eb5bfefd925c3a74e
Distribution: Gentoo
After 63e6cfa106a [1] which fixes bug 58812 [2], the PlayOnline Viewer / Final
Fantasy XI Online use an excessive amount of virtual memory space, leading into
a crash with a debug build of Wine.
Non-debug builds also show the problem, but so far have avoided crashing
(virtual memory size still gets over 4 G though).
Without the mentioned commit, the virtual memory usage goes like this on 'top',
in stages.
PlayOnline Viewer before log-in:
3343040
Final Fantasy XI started, in the first screen before title:
3401136
Title screen:
3421604
Back to PlayOnline Viewer from Final Fantasy XI:
3390496
Now the same with the commit applied:
3828208
3987620
4015256
4027220
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/63e6cfa106a0b12351e8d01eb5bfef…
2. https://bugs.winehq.org/show_bug.cgi?id=58812
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http://bugs.winehq.org/show_bug.cgi?id=58880
Bug ID: 58880
Summary: Winecfg in wine 10.17 can not create
controls(buttons,links ...) in some configurations
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 79542
--> http://bugs.winehq.org/attachment.cgi?id=79542
Running winecfg with WINEDEBUG=warn+all on WINEPREFIX from previous wine
version
When wine 10.17 compiled not in wow64 mode can't create controls
(buttons,links). So winecfg is not working on WINEPREFIX'es from previous
versions. Running winecfg with WINEDEBUG=warn+all shows error:
0124:warn:dialog:DIALOG_CreateControls32 control L"Button" L"OK" creation
failed
When creating winecfg new WINEPREFIX it shows window but exits when switching
to "About" tab with error:
0120:warn:dialog:DIALOG_CreateControls32 control L"SysLink" L"<a
href=\"https://www.winehq.org\">https://www.winehq.org</a>" creation failed
After some investigations I found that problem in comctl32 and new component
comctl32_v6 that appeared in 10.17. When I replace comctl32 from 10.16 all
works as earlier.
When wine compiled in wow64 mode winecfg shows main window and switching on
About tab also ok.
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http://bugs.winehq.org/show_bug.cgi?id=58881
Bug ID: 58881
Summary: Linux: static link with libvkd3d-utils.a works, but
libvkd3d-shader.a - doesn't
Product: vkd3d
Version: 1.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: q4arus(a)ya.ru
Distribution: ---
Created attachment 79543
--> http://bugs.winehq.org/attachment.cgi?id=79543
Full CI log - static link libvkd3d-utils.a works
I want to create simple app with static link of vkd3d on Linux. Test app with
only 1 call of D3DCreateBlob and static link with libvkd3d-utils.a works fine.
Example:
```
#include <iostream>
#include <vkd3d_utils.h>
int main() {
ID3DBlob* codeBufferBlob = nullptr;
D3DCreateBlob(5760, &codeBufferBlob);
}
```
Full source code and CI here:
https://github.com/q4a/vkd3d-test/tree/16ec3647cb403ecd78c1d79e8d7e0a9bfdaa…
Build instructions:
https://github.com/q4a/vkd3d-test/blob/16ec3647cb403ecd78c1d79e8d7e0a9bfdaa…
Log is here:
https://github.com/q4a/vkd3d-test/actions/runs/18818259522/job/53689750023
and same in file `libvkd3d-utils-static.txt`
If I add 1 call of and add static link with libvkd3d-shader.a I got error:
```
/usr/bin/g++ -g -Wl,--dependency-file=CMakeFiles/dxvk-test.dir/link.d
CMakeFiles/dxvk-test.dir/source.cpp.o -o Debug/dxvk-test
/home/runner/work/dxvk-test/dxvk-test/build/vkd3d-src/.libs/libvkd3d.a
/home/runner/work/dxvk-test/dxvk-test/build/vkd3d-src/.libs/libvkd3d-shader.a
/home/runner/work/dxvk-test/dxvk-test/build/vkd3d-src/.libs/libvkd3d-utils.a:
/usr/bin/ld: /tmp/cc0FiCe9.ltrans0.ltrans.o: in function `D3DStripShader':
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:921:(.text+0xb88):
undefined reference to `vkd3d_shader_parse_dxbc'
/usr/bin/ld:
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:945:(.text+0xe05):
undefined reference to `vkd3d_shader_serialize_dxbc'
/usr/bin/ld:
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:956:(.text+0xe4d):
undefined reference to `vkd3d_shader_free_shader_code'
/usr/bin/ld:
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:960:(.text+0xe5f):
undefined reference to `vkd3d_shader_free_dxbc'
/usr/bin/ld:
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:930:(.text+0x127e):
undefined reference to `vkd3d_shader_free_dxbc'
collect2: error: ld returned 1 exit status
```
Example:
```
#include <iostream>
#include <vkd3d_utils.h>
int main() {
ID3DBlob* codeBufferBlob = nullptr;
D3DCreateBlob(5760, &codeBufferBlob);
ID3DBlob* stripBuffer = nullptr;
D3DStripShader(codeBufferBlob->GetBufferPointer(),
codeBufferBlob->GetBufferSize(), D3DCOMPILER_STRIP_PRIVATE_DATA, &stripBuffer);
}
```
Full source code and CI here:
https://github.com/q4a/vkd3d-test/tree/6f8f6f45b68a0ac21c2c11041bffba0c7641…
Build instructions:
https://github.com/q4a/vkd3d-test/blob/6f8f6f45b68a0ac21c2c11041bffba0c7641…
Log is here:
https://github.com/q4a/vkd3d-test/actions/runs/18818628712/job/53690638034
and same in file `libvkd3d-shader-static.txt`
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https://bugs.winehq.org/show_bug.cgi?id=57955
Bug ID: 57955
Summary: Ableton Live 12.1.10: Main interface is unusable
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrodarch15b(a)gmail.com
Distribution: ---
On both GNOME and KDE Plasma, the latest Live 12.1 window does very weird
things with it's main window. What I can best describe it as is, for some
reason it stretches itself down vertically by what's seemingly the size of what
would be the title bar of the application. When running Live with window
manager decorations / control enabled under Wine configuration, this causes the
application window to bounce up and down very rapidly, bringing most of my
machine's CPU time with it. This makes the whole application practically
unusable.
When running on a virtual desktop, the stretch-up-and-down-sorta movement does
not happen, however, with the main window stretched downwards, mouse clicks and
things respond a few pixels off vertically, and the application is not usable
in this state. Interestingly, the same doesn't happen on Live's subwindows,
such as the settings window or anything else really
Prior to Live 12.1.5 this could be mitigated by using a hotkey to make Ableton
run full screen. With recent Ableton updates this doesn't seem to work anymore.
Note: disabling HiDPI mode in Live's settings doesn't make the problem go away
Note: dxvk had to be installed on the prefix so that non-main windows aren't
rendered black (this should probably be reported in another bug)
Tested on Live Trial 12.1.10, download URL is
https://cdn-downloads.ableton.com/channels/12.1.10/ableton_live_trial_12.1.…
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