https://bugs.winehq.org/show_bug.cgi?id=53767
Bug ID: 53767
Summary: vbscript fails to handle ReDim when variable is not
yet created
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While working on leveraging the vbscript engine of Wine for a macos/linux port
of Visual Pinball, I finally have the example table working and am starting to
work through the runtime errors.
Since the table scripts are often copies of copies of copied code, sometimes
bad practices make their way in.
Take the following code:
Const tnob = 5 ' total number of balls
ReDim rolling(tnob)
This works in real vbscript, but fails here.
As a work around, I've updated the script to:
Const tnob = 5 ' total number of balls
Dim rolling()
ReDim rolling(tnob)
According to the rules I've found:
It's possible to create a new dynamic array within a procedure using the ReDim
statement if the array to which it refers doesn't already exist at either
module or level. Typically, this results from an error of omission; the
programmer forgets to explicitly define the array using Dim, Public, or
Private. Since this method of creating an array can cause conflicts if a
variable or array of the same name is subsequently defined explicitly, ReDim
should be used only to redimension an existing array, not to define a new one.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32572
Bug #: 32572
Summary: Alpha Polaris doesn't play well with built-in d3dx9
libraries
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.gamershell.com/download_75822.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42985
--> http://bugs.winehq.org/attachment.cgi?id=42985
terminal output
The game comes with native d3dx9_34.dll installed in the game directory, the
reported problems happen only when you set it to built-in.
wine-1.5.20-57-gdabde6a or newer is needed to test this bug (a follow-up to bug
#27627).
The game starts and loads to the menu fine with the built-in d3dx9_34 but you
will face several issues throughout the game.
Install the demo then start it with AlphaPolaris.exe. Click <OK> in the
launcher and get in the game. Start a new game from the menu, skip the intro
video. Here are some issues I noticed with built-in d3dx:
- anytime you press a key (either in the menu or in mid-game) a black bar
appears in the upper left corner. An error message from the game engine
(Wintermute) is hiding behind those black bars, as I've seen those in the game
from bug #29495. "Script runtime error. View log for details".
- the game begins with a conversation but dialogues/subtitles are displayed so
fast that you can hardly read them. Probably due to this, most of the audio
(speech) is missing from the game.
- when the opening conversation ends you should see the main character standing
in front of his bed. With built-in d3dx the character is missing (invisible).
- the game tends to crash on exit as can be seen in the attached log file.
All those issues are non-existent when d3dx9_34=native.
Saved games that were created with built-in d3dx9_34 are also affected. If you
load a saved game created with built-in, those issues are present, even if the
game was started with native.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50210
Bug ID: 50210
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX11GetImageInfoFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX11)
fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 08D75427, src_data_size 65664,
pump 00000000, img_info 0031D0C0, hresult 00000000 stub!
wine-5.22-195-gcbca9f847f6
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57877
Bug ID: 57877
Summary: CMD: Parsing issue: Mismatch in parentheses provoked
by trailing tab
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Dominik-Home(a)gmx.de
Distribution: ---
Wine has issues in parsing if-statements like the following:
if not [%FOO:~-1%] == [True] ( <----- NOTE THE TRAILING TAB HERE
echo ENTERED IF-EXPRESSION
)
On Windows those kind of expressions execute as expected but on Wine it errors
with a note 'Mismatch in parentheses.'. While playing around with this
construct I realised that the trailing tab may cause this issue. As soon as I
remove it, the code seems to work.
See also the attached reproducers.
For reference this, is the last issue to get the PlanAhead (part of Xilinx ISE)
batch scripts to work. They are responsible for configuring the environment and
starting the GUI.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58700
Bug ID: 58700
Summary: Regression: Direct3D applications show a blank screen
under wined3d in 10.15
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: im.tech.tac+wine(a)gmail.com
Distribution: ---
As of Wine-staging 10.15, all Direct3D applications only render a blank (often
black) screen while still producing sound and reacting to inputs.
This issue was not present in 10.14, downgrading to it fixes the problem.
Multiple Unity games seem to have consistently produced this issue.
Arch Linux, latest packages up to 2025/09/14.
KDE Plasma 6 Wayland session.
Both X11 and Wayland Wine backends seem affected.
AMD A8-5500B with Radeon HD 7560D.
No Vulkan support whatsoever.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #125 from Zeb Figura <z.figura12(a)gmail.com> ---
(In reply to Bob from comment #124)
> This issue is still reproducible in Wine 10.14.
> After the error message is shown, the cutscene audio works with a black
> screen.
> The terminal shows:
>
> 01a8:err:quartz:autoplug Failed to add filter, hr 0x80004005.
Please ensure that your 32-bit GStreamer plugins are installed and try again.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7115
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |b2acf5d8568026715101d4509bb
| |e043889f0aca1
Status|STAGED |RESOLVED
CC| |z.figura12(a)gmail.com
Resolution|--- |FIXED
--- Comment #29 from Zeb Figura <z.figura12(a)gmail.com> ---
Fixed upstream by b2acf5d8568026715101d4509bbe043889f0aca1.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58736
Bug ID: 58736
Summary: Commandos: Behind Enemy Lines screen rotated, when
playing on Xephyr/Wayland with KWin_x11
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: nintyfan19(a)gmail.com
Distribution: ---
Created attachment 79358
--> http://bugs.winehq.org/attachment.cgi?id=79358
Logs from GDI
Game is launched incorrectly. Screen is rotated.
I do not known if GDI is broken or something else. I attached GDI logs, cause I
think it is most suspicious.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57547
Bug ID: 57547
Summary: All HIDRAW devices stop working after pressing extra
button on Logitech G903 mouse
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: dixonte+winehq(a)stc-networks.com
Distribution: ---
Created attachment 77615
--> https://bugs.winehq.org/attachment.cgi?id=77615
WINEDEBUG=+hid,+plugplay,+dinput,+rawinput WINEPREIF=$HOME/Games/star-citizen
/usr/lib/wine-staging-10.0_rc2/bin/wine control
I have my G903 configured such that pressing one of the extra buttons emulates
pressing F14 on a keyboard. I have also built a foot pedal using a
microcontroller that does the same thing. I use this for push-to-talk in
Discord.
When I press the extra button on my mouse, this seems to cause an error in wine
that stops all HIDRAW devices from working until I restart wineserver. Oddly
and importantly, the foot pedal does not cause the same issue. (I'm vaguely
aware this mouse is what Logitech calls 'HID++', so I wouldn't be surprised if
they are doing something weird that is tripping wine up.)
I've attached a log of reproducing the issue by running 'wine control' with
WINEDEBUG=+hid,+plugplay,+dinput,+rawinput
Now that I know how to do it I can reproduce the issue 100% of the time.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57367
Bug ID: 57367
Summary: DLNest crash due to unimplemented function
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
DLNest new 2.0 version use dotnet and shown following message
Unimplemented function ntdll.dll.NtCreateWaitCompletionPacket called at address
00006FFFFFC5F038 (thread 0140), starting debugger...
which is seems like unimplemented in wine
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.