https://bugs.winehq.org/show_bug.cgi?id=57804
Bug ID: 57804
Summary: cmd: CALL instruction freezes
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Dominik-Home(a)gmx.de
Distribution: ---
Executing the 'CALL'-instruction on a *.bat file may causes freezes when using
e.g. '@echo off' in the called script.
```console
$ wine --version
wine-10.0 (Staging)
```
I inserted two minimal reproducers below that are used in the following
examples. Note that I marked the output of the scripts as comment with the REM
command as well as my own descriptions.
```cmd
C:\>C:\working.bat
REM C:\>echo Test
REM Test
REM Command returns immediately. No issue here
C:\>C:\issue.bat
REM Test
REM Command returns immediately. No issue here
C:\>CALL C:\working.bat
REM C:\>echo Test
REM Test
REM Command returns immediately. No issue here
C:\>CALL C:\issue.bat
REM Test
REM ISSUE: Command freezes here and never returns
```
working.bat:
```cmd
@echo on
echo Test
```
issue.bat:
```cmd
@echo off
echo Test
```
This issue was encountered while trying out PlanAhead, a tool included in the
Xilinx ISE design package. They use multiple batch scripts to configure the
environment before starting the GUI application. Because the batch files do not
work properly the GUI does not start at all. I.e. the application (PlanAhead)
is completely unusable.
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http://bugs.winehq.org/show_bug.cgi?id=18959
Summary: MetaTrader 4 installer hangs at the very end of file
extraction
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.metatrader4.com/files/mt4setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
With today's Git (wine-1.1.23-221-gafce86b), the MetaTrader installer hangs at
the very end of file extraction at "C:\Program Files\MetaTrader
4\mailbox\1190736044.english" with sufficient responsiveness to handle the
Cancel button being pressed, which merely hides the installer window until a
Ctrl+C interrupt is sent to the installer. The installer worked properly in
1.0.1, and the regression test revealed:
1c91d54503f9b2afa513dc4dd79bf19bc9bad51a is first bad commit
commit 1c91d54503f9b2afa513dc4dd79bf19bc9bad51a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Feb 18 14:44:17 2009 +0100
msvcrt: Don't try to duplicate invalid handles. Don't reset std handles if
we didn't set them.
:040000 040000 2abf5f9a82de1d29b1fccadc658fc3a956388ac4
86464380dfe4aca4c5c11ea2a539a1fc5def03b8 M dlls
Reverting the commit in HEAD allows the installer to start.
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https://bugs.winehq.org/show_bug.cgi?id=52714
Bug ID: 52714
Summary: Richard Burns Rally (RallySimFans): Logitech G29 Force
Feedback doesn't work
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: groovestomp+winehq(a)getgoogleoff.me
Distribution: ---
Install the RallySimFans distribution of Richard Burns Rally in a new wine
prefix: https://rallysimfans.hu/rbr/index.php
Run: "wine control" with the prefix and verify the racing wheel inputs all work
correctly and force feedback works.
Now go into the game, configure the wheel and notice force feedback does not
work.
Downgrading to Wine 5 (The latest previous version available before 7 on my
system) works without issue.
Here's a mention of this issue that led me to isolate that 7 is the problem:
https://forum.winehq.org/viewtopic.php?t=36110
And that thread refers to another here:
http://srmz.net/index.php?showtopic=14451#entry162706
Output of lshw -short:
H/W path Device Class Description
=============================================================
system Oryx Pro (Not Applicable)
/0 bus Oryx Pro
/0/0 memory 64KiB BIOS
/0/1d memory 32GiB System Memory
/0/1d/0 memory 16GiB SODIMM DDR4 Synchronous
2400 MHz (0.4 ns)
/0/1d/1 memory [empty]
/0/1d/2 memory 16GiB SODIMM DDR4 Synchronous
2400 MHz (0.4 ns)
/0/1d/3 memory [empty]
/0/23 memory 256KiB L1 cache
/0/24 memory 1MiB L2 cache
/0/25 memory 6MiB L3 cache
/0/26 processor Intel(R) Core(TM) i7-7700HQ
CPU @ 2.80GHz
/0/100 bridge Xeon E3-1200 v6/7th Gen Core
Processor Host Bridge/DRAM Registers
/0/100/1 bridge 6th-10th Gen Core Processor
PCIe Controller (x16)
/0/100/1/0 display GP104BM [GeForce GTX 1070
Mobile]
/0/100/1/0.1 multimedia GP104 High Definition Audio
Controller
/0/100/14 bus 100 Series/C230 Series
Chipset Family USB 3.0 xHCI Controller
/0/100/14/0 usb1 bus xHCI Host Controller
/0/100/14/0/1 input G29 Driving Force Racing
Wheel
/0/100/14/0/4 multimedia Turtle Beach P11 Headset
/0/100/14/0/5 communication Arduino Leonardo
/0/100/14/0/7 generic EgisTec_ES603
/0/100/14/0/8 communication Bluetooth wireless interface
/0/100/14/0/9 multimedia Chicony USB 2.0 Camera
/0/100/14/1 usb2 bus xHCI Host Controller
/0/100/14.2 generic 100 Series/C230 Series
Chipset Family Thermal Subsystem
/0/100/16 communication 100 Series/C230 Series
Chipset Family MEI Controller #1
/0/100/17 storage HM170/QM170 Chipset SATA
Controller [AHCI Mode]
/0/100/1c bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #1
/0/100/1c.4 bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #5
/0/100/1c.4/0 generic RTL8411B PCI Express Card
Reader
/0/100/1c.4/0.1 enp109s0f1 network RTL8111/8168/8411 PCI Express
Gigabit Ethernet Controller
/0/100/1c.6 bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #7
/0/100/1c.6/0 wlp110s0 network Wireless 8265 / 8275
/0/100/1d bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #9
/0/100/1d/0 storage NVMe SSD Controller
SM961/PM961/SM963
/0/100/1d/0/0 /dev/nvme0 storage Samsung SSD 960 EVO 250GB
/0/100/1d/0/0/1 /dev/nvme0n1 disk 250GB NVMe namespace
/0/100/1d/0/0/1/1 /dev/nvme0n1p1 volume 497MiB Windows FAT volume
/0/100/1d/0/0/1/2 /dev/nvme0n1p2 volume 4095MiB Windows FAT volume
/0/100/1d/0/0/1/3 /dev/nvme0n1p3 volume 224GiB EFI partition
/0/100/1d/0/0/1/4 /dev/nvme0n1p4 volume 4095MiB Linux swap volume
/0/100/1f bridge HM175 Chipset LPC/eSPI
Controller
/0/100/1f.2 memory Memory controller
/0/100/1f.3 multimedia CM238 HD Audio Controller
/0/100/1f.4 bus 100 Series/C230 Series
Chipset Family SMBus
/0/1 input PnP device PNP0303
/0/2 generic PnP device SYN1219
/0/3 system PnP device PNP0c02
/0/4 system PnP device PNP0c02
/0/5 system PnP device PNP0b00
/0/6 generic PnP device INT3f0d
/0/7 system PnP device PNP0c02
/0/8 system PnP device PNP0c02
/0/9 system PnP device PNP0c02
/0/a scsi3 storage
/0/a/0.0.0 /dev/sda disk 1TB WDC WD10SPZX-00Z
/0/a/0.0.0/0 /dev/sda volume 931GiB Linux Unified Key
Setup volume
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https://bugs.winehq.org/show_bug.cgi?id=57871
Bug ID: 57871
Summary: InteleViewer appears to crash on quitting.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neurofire80(a)gmail.com
Distribution: ---
Created attachment 78091
--> https://bugs.winehq.org/attachment.cgi?id=78091
The log produced by wine
When quitting InteleViewer (radiology application), the program produces an
error window.
Full size windows also do not work, although that may be a separate issue.
I'm on Manjaro i3, on the latest stable kernel on a Ryzen 7 with plenty of RAM
(128gb).
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https://bugs.winehq.org/show_bug.cgi?id=8532
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |plaes(a)plaes.org
--- Comment #16 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
*** Bug 35349 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=57865
Bug ID: 57865
Summary: The Sims 4 won't start when using the EA app on Ubuntu
24.04.2 LTS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ashleighjunk89(a)gmail.com
Distribution: ---
Created attachment 78088
--> https://bugs.winehq.org/attachment.cgi?id=78088
backtrace, but I can provide a screenshot of the issue also if needed
When I click play in the EA app, Wine gives me an error and the game doesn't
even start. When I click close, it just brings me back to the EA app and the
game is not running.
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http://bugs.winehq.org/show_bug.cgi?id=17743
Summary: Undocked toolbars are displayed incorrectly
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19959)
--> (http://bugs.winehq.org/attachment.cgi?id=19959)
Text toolbar
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is with undocked toolbars which are incorrectly displayed.
The problem is also with dragging them. They should be also draggable when I
click and hold mouse pointer over title of the toolbar.
Problem exists in AutoCAD 2008 and AutoCAD Mechanical 2008.
I attached image that shows the problem. All cuttings were done with unchecked
option "Allow the window manager to decorate the windows". Last cutting was
done in MS Windows XP running AutoCAD 2007. The problem exists also in Wine
1.0.1
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https://bugs.winehq.org/show_bug.cgi?id=57857
Bug ID: 57857
Summary: Unable to run 32bit applications after loader changes
in 10.2
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
This happens when wine is build using the PKGBUILD from achlinux:
https://gitlab.archlinux.org/archlinux/packaging/packages/wine/-/blob/main/…
i.e. buildin the 64bit libraries using `--enable-win64` and then the 32bit
libraries separately.
Arch uses /usr/lib32 for the 32bit libraries, and therfore builds them with
`--libdir=/usr/lib32`
It does work when testing it directly from the build directory, but not after
installing.
According to strace, the new loader tries to execute wine-preloader when
running a 32bit program from:
/usr/lib/wine/i386-unix/wine-preloader
which fails, since it doesn't exist.
The binary now would need to look for the preloader relative to the the 32bit
libdir, so it would need to know what's being used for that in the 32bit
compilation.
When building with in the new WOW mode with `--enable-archs=i386,x86_64` then
everything works fine.
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https://bugs.winehq.org/show_bug.cgi?id=56556
Bug ID: 56556
Summary: Empires by Conspiracy fails to start
Product: Wine
Version: 9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Without native d3dcompiler_47.dll:
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:3:637: E5000: syntax error,
unexpected NEW_IDENTIFIER
0024:err:d3dcompiler:D3DCompile2
With native d3dcompiler_47.dll:
0024:fixme:d3d_shader:shader_sm4_read_instruction Unrecognized opcode 0xc7,
opcode_token 0x080000c7.
0108:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0108:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#3:
Followed by a billion of errors.
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https://bugs.winehq.org/show_bug.cgi?id=57862
Bug ID: 57862
Summary: Pixelated and low resolution fonts in dnSpy and
UndertaleModTool
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vse.stopchanskyi(a)gmail.com
Distribution: ---
Created attachment 78083
--> https://bugs.winehq.org/attachment.cgi?id=78083
Demo of all apps
# Links to UndertaleModTool and dnSpy:
https://github.com/UnderminersTeam/UndertaleModToolhttps://github.com/dnSpy/dnSpy
# Description
In both, small fonts look very low resolution and pixelated, or/and blurry. In
Notepad++ and RaftModLoader fonts don't look nearly as bad.
# Additional notes
UndertaleModTool has the same issue with WineWayland. dnSpy and UMT were
launched with WINE_D3D_CONFIG=renderer=vulkan, because otherwise they don't
work well with WineWayland and have pitch black dropdowns with Xwayland, but
that doens't affect fonts.
Screen resolution: 1920x1080
DPI in Wine: 96
Fonts used in dnSpy: Courier New
Fonts used in UndertaleModTool: idk
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