https://bugs.winehq.org/show_bug.cgi?id=57689
Bug ID: 57689
Summary: Menus misplaced on X11 when using dual monitor with
right monitor as primary
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Created attachment 77877
--> https://bugs.winehq.org/attachment.cgi?id=77877
screenshot of misplaced menu entry
In wine 10.0-rc6, when using two monitors with the *right* one set as primary,
the menus are now misplaced, e.g. when opening a menu entry in a window on the
left monitor, then it opens offset by the monitor size to the right, on the
primary monitor, as shown in the attached screenshot.
When the window is on the right monitor that continues, so the menus are not
shown, since they are likely drawn off screen.
Setting the left monitor as primary fixes this as a workaround.
Also, it only happens on X11 / XWayland (not with the wayland driver, where
menu positioning now works correctly)
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https://bugs.winehq.org/show_bug.cgi?id=57698
Bug ID: 57698
Summary: Reason's (DAW) dialog windows stopped registering
mouse events and open at screen's right edge
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schroedingerscat(a)disroot.org
Distribution: ---
Reason's (DAW) dialog windows like "Save changes to the document before
quitting?" or the authorization/login startup dialog stopped registering mouse
click events with Wine v10.0-rc6. Additionally, affected dialog windows now
open at the screen's right edge instead of the center (on Windows and up to
Wine v10.0-rc5).
Additionally, the authorization/login startup dialog hides the mouse cursor
once the cursor is over its window.
There's a workaround though: you can move the window to the screen's center and
from that point on are able to move the mouse cursor within the window and
perform mouse clicks.
The regression has been introduced with commit
710b94e212501727b3b1b8deea06a7757df43d51
Steps to reproduce:
Follow the download and installation steps from "Additional Comments" here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=42495
Then, just wait for the authorization/login startup window.
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https://bugs.winehq.org/show_bug.cgi?id=57529
Bug ID: 57529
Summary: reMarkable application crash on new winehq-devel 10
RC1
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olivier.pantale(a)uttop.fr
Distribution: ---
reMarkable-3.16.0.898-win64.exe application installs on new RC1 version but
crash on launching while it works very well on other versions upto 9.22.
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https://bugs.winehq.org/show_bug.cgi?id=57191
Bug ID: 57191
Summary: Flickering image on Video-surveilance-Software
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
With rendering set to D3D11, image of my camera-stream is shown with
flickering.
Software is "SemSyCompact" from https://www.dallmeier.com
Log shows:
01d8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
01d8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
01c8:err:d3d:wined3d_debug_callback 0000000002C3F3F0: "GL_INVALID_OPERATION
error generated. Texture is immutable.".
Software-rendering works fine.
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https://bugs.winehq.org/show_bug.cgi?id=47647
Bug ID: 47647
Summary: Laragon hangs while "Initializing data"
Product: Wine
Version: 4.14
Hardware: x86-64
URL: https://github.com/leokhoa/laragon/releases/download/4
.0.15/laragon-full.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 laragon-full.exe
SHA256(laragon-full.exe)=
55f1c421a6631755da5de30dcdc72c361b8dbf688fc8b773bdd5a10f36dd2f73
When trying to start the server in Laragon, it yields the following error
message:
Steps to reproduce:
1. Download and install Laragon from the provided URL.
2. Start the program from the default location (mine was C:/laragon)
3. Click the "Start all" button in the bottom left hand corner.
Laragon hangs while "Initializing data"... C:\laragon\data\mysql
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https://bugs.winehq.org/show_bug.cgi?id=56387
Bug ID: 56387
Summary: Buttons in Laragon not responding to mouse clicks
Product: Wine
Version: 9.3
Hardware: x86-64
URL: https://github.com/leokhoa/laragon/releases/download/6
.0.0/laragon-wamp.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
% wine --version
wine-9.3
% openssl sha256 laragon-wamp.exe
SHA2-256(laragon-wamp.exe)=
333a8eaa06b0d4078027deec2e04fb59c8bbdc06c03398c9253e637aeb2c00d8
When I open Laragon, none of the buttons on the main screen respond to mouse
clicks.
Steps to reproduce:
1. Download and install laragon.
2. Open Laragon from C:/laragon/laragon.exe
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https://bugs.winehq.org/show_bug.cgi?id=57801
Bug ID: 57801
Summary: Marble Marcher Community Edition: Startup error
"Compute shader compilation error."
Product: Wine
Version: 10.0
Hardware: x86-64
URL: https://github.com/WAUthethird/Marble-Marcher-Communit
y-Edition/releases/download/1.4.6/MMCEwin64.zip
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
% wine --version
wine-10.0
% openssl sha256 MMCEwin64.zip
SHA2-256(MMCEwin64.zip)=
a4bad1ac87cce73cb71ca718dabb72683af8976bf1ee943ee6e5574325bfb990
Whenever I try to start Marble Marcher Community Edition, I keep getting
multiple error messages that say "Compute shader compilation error."
Steps to reproduce:
1. Download and extract the linked ZIP file.
2. Start `wine MarbleMarcher.exe`
Actual results:
Error message on startup: "Compute shader compilation error."
Expected results:
Startup works properly.
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https://bugs.winehq.org/show_bug.cgi?id=57324
Bug ID: 57324
Summary: Wine compilation fails with "error: ‘PROPF_CONSTR’
undeclared"
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Since commit 9bda4671000 ("mshtml: Add support for host object accessor
props.", 2024-10-03), I get the errors such as the following when I try to
compile Wine:
../wine/dlls/jscript/activex.c: In function ‘create_activex_constr’:
../wine/dlls/jscript/activex.c:199:13: error: ‘PROPF_CONSTR’ undeclared (first
use in this function)
199 | PROPF_CONSTR|1, prototype, ret);
| ^~~~~~~~~~~~
../wine/dlls/jscript/activex.c:199:13: note: each undeclared identifier is
reported only once for each function it appears in
make: *** [Makefile:87406: dlls/jscript/x86_64-windows/activex.o] Error 1
I am using Arch Linux, GCC 14.2.1, and MinGW 13.1.0.
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https://bugs.winehq.org/show_bug.cgi?id=52917
Bug ID: 52917
Summary: d3d11:d3d11 - test_ps_cs_uav_binding() fails in Wine
on cw-rx460
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11's test_ps_cs_uav_binding() fails in Wine on the cw-rx460 machine:
d3d11.c:22459: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22465: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22470: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22478: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22481: Test failed: Got 2.00000000e+000, expected 4.00000000e+000 at
(0, 0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
d3d11:d3d11 already had a cw-rx460-specific failure in Wine (see bug 52563) but
a bisect shows that this group of failures started with this commit:
commit 444a513de0a0b704c210d41cc7c185588d899db9
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Apr 22 15:42:54 2022 -0500
wined3d: Clear the texture BO when loading textures into
WINED3D_LOCATION_BUFFER.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I disabled CSMT with WINE_D3D_CONFIG=csmt=0 just in case but I still got this
new set of failures.
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https://bugs.winehq.org/show_bug.cgi?id=56583
Bug ID: 56583
Summary: Diablo 2 Resurrected does not start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Diablo 2 Resurrected doesn't start with current Wine git. This is a regression
introduced by:
d821ddaa2040d965c9902f5c21ce843125a7f78e is the first bad commit
commit d821ddaa2040d965c9902f5c21ce843125a7f78e
Author: Isaac Marovitz <isaacryu(a)icloud.com>
Date: Sat Apr 13 14:15:10 2024 -0400
ntdll: Implement NtQueueApcThreadEx().
On first sight it appears to die due to a stack corruption:
0154:err:virtual:virtual_setup_exception stack overflow 448 bytes addr
0x6fffffca3e40 stack 0x7f8cb1fd0e40
(0x7f8cb1fd0000-0x7f8cb1fd1000-0x7f8cb20d0000)
I'll investigate some more and post more details as soon as I have them.
Note that Battle.net (needed to install and launch D2R) needs a workaround for
bug 29384.
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