https://bugs.winehq.org/show_bug.cgi?id=40495
Bug ID: 40495
Summary: Impossible to function at 64 bit on FreeBSD
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandrosperdikomatis(a)gmail.com
Created attachment 54269
--> https://bugs.winehq.org/attachment.cgi?id=54269
the regular backtrace report
I've compiled wine64 several times in many ways at FreeBSD.
32 bit version always works fine.
This is the port emulators/wine-devel from RELEASE ports collection at FreeBSD
10.2
Application tried was Wow-64.exe
I am really disappointed with wine64 at FreeBSD. On Linux it flies.
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https://bugs.winehq.org/show_bug.cgi?id=57788
Bug ID: 57788
Summary: "You have been unsubscribed from the wine-bugs mailing
list"
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: austinenglish(a)gmail.com, jnewman(a)codeweavers.com
Distribution: ---
Twice now, I've gotten an email that I've been unsubscribed from the wine-bugs
mailing list (I've been subscribed for years without issue).
The first time was January 22, and again just now.
@Newman, is this related to recent site upgrades?
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https://bugs.winehq.org/show_bug.cgi?id=42308
Bug ID: 42308
Summary: LTspice XVII: some checkboxes not shown or being
overlapped by labels
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rakusan2(a)gmail.com
Distribution: ---
Created attachment 57042
--> https://bugs.winehq.org/attachment.cgi?id=57042
Missing checkboxes and their labels bellow the textboxes
In LTspice XVII when opening "Edit Simulation cmd" the checkboxes and their
labels are not shown. After switching tabs the labels appear but some slightly
overlap their checkbox
This problem does not occur in native windows
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https://bugs.winehq.org/show_bug.cgi?id=57596
Bug ID: 57596
Summary: Chessbase 17 no board sounds
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Even when board sounds are enabled, no sound is made when expected - would
expect probably piece moves and illegal move to sound. Illegal move on CBase11
was an annoying shrill whistle, so maybe it's actually a blessing.
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https://bugs.winehq.org/show_bug.cgi?id=55257
Bug ID: 55257
Summary: Excel Viewer 2007 title bar is not rendered correctly
Product: Wine
Version: 8.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74869
--> https://bugs.winehq.org/attachment.cgi?id=74869
With Wine native decoration
Files to download and install (md5sum):
ExcelViewer2007.exe (cb4f2202fc368af9476effed5cc7b8a4)
ExcelViewer2007sp3-kb2526302-fullfile-en-us.exe
(df16f0c83d87465e5f7ee332c64f7861)
Check the attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=57246
Bug ID: 57246
Summary: TeraTerm 5.3 / Serial communication not functional
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
When data is sent to serial port that is opened with TeraTerm, GUI becomes very
sluggish and data received is not shown on the terminal.
When sending data is stopped. Received data is shown and GUI responsiveness
becomes normal.
This behavior seems very similar that is described in bug 50591.
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https://bugs.winehq.org/show_bug.cgi?id=57450
Bug ID: 57450
Summary: The cursor position does not match the position in
application’s . Invisible borders of the wine wayland
full screen
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicoloverwhelming(a)rustyload.com
Distribution: ---
Created attachment 77447
--> https://bugs.winehq.org/attachment.cgi?id=77447
log
Hello. when the game is started in fullscreen mode via wine wayland, the cursor
position on the screen does not match where the game thinks it is.For example,
to select a menu item you need to place the cursor in a different place than
above it.The cursor cannot be moved to the bottom or right of the screen.
This problem only occurs in a full screen game, if you start the game in window
mode, everything works well. Enabling desktop emulation does not solve the
problem.
Unfortunately I can not add a screenshot (when creating the application goes
into window mode and position of the cursor changes).
I didn’t find a suitable topic and created a new one, sorry if this is a
duplicate.
info:
game: bg3_dx11.exe
run command: DISPLAY= wine bg3_dx11.exe
wine: 9.22 wow64
NVIDIA GeForce RTX 3060
Driver : NVIDIA 565.57.1
DE: KDE Plasma 6.2.3 wayland
vulkan: Vulkan Instance Version: 1.3.295
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https://bugs.winehq.org/show_bug.cgi?id=57891
Bug ID: 57891
Summary: Wine 10.2 can't find ntdll.so under linux.
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Note: Not sure if this is a dupe of Bug 57874 or not given it's Linux and not a
Mac....
After building wine with a custom --prefix, (E.x. configure
--prefix=/opt/wine-git-build/wine_10.2), running wine from a home directory
fails to find ntdll.so.
:~$ wine explorer
wine: could not load ntdll.so: /opt/wine-git-build/wine_10.2/bin/ntdll.so:
cannot open shared object file: No such file or directory
:~$
Running strace shows that no attempt is made to use the prefix's /lib directory
at all for ntdll.so. It goes straight to using the wine binary's install
directory, fails, then tries to read a wine symlink in the current working
directory, before giving up.
Given that it's blatantly ignoring FHS and using the wine binary's install
directory as a root, I assumed there was something wrong with the given prefix
argument. The generated Makefile has the exec_prefix variable emitted _before_
the prefix variable despite using it.
I.e.:
exec_prefix = ${prefix}
prefix = /opt/wine-git-build/wine_10.2
I assume this won't work. Notably bindir and libdir are defined afterwards, and
both use exec_prefix, which because I assume it's empty here, means they get a
value of "/bin" and "/lib" respectively.
I might be way off, but this bug occurs regardless of arch. I.e. Using a i686
or x86_64 build fails in the exact same way.
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https://bugs.winehq.org/show_bug.cgi?id=57893
Bug ID: 57893
Summary: Progress is not going until you move a mouse
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 78123
--> https://bugs.winehq.org/attachment.cgi?id=78123
Progress bar
This is a Game Editor which I had to launch under wine in the bug 57733.
It is not really a wine-9.0, it is crossover-base v24.0.7 which is based on
wine-9 but I don't know where it is better to report.
The application is X64, DirectX9 using .Net 4.0 (dotnet48) and .Net Runtime
(dotnet9). Not sure if other patches by CX or by me somehow influence.
The is a new strange bug:
At the program start it doesn't show toolbar waiting indefinite. But when I
touch the mouse the interface became fullfilled.
Then I choose to create a random map and wait. It requires 2 minutes in real
windows but I wait very long with wine. Than I touch the mouse and the progress
bar begin moving. To make the work I have to move mouse again and again.
It looks like the game or the wine going to sleep every 2 seconds and wakes
after I move the mouse. How it possible?
I can't check with any other wine version or flavour as the my engine the only
working for this game.
The log contains very many shaders errors but I see nothing concerning the bug.
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https://bugs.winehq.org/show_bug.cgi?id=57516
Bug ID: 57516
Summary: Heroes of Might and Magic 4 campaign editor: can't
cycle through hero's portrait with left mouse button
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: d42888f07c6e3e491c99bb5c8b62b568264e990c
Distribution: ArchLinux
Created attachment 77550
--> https://bugs.winehq.org/attachment.cgi?id=77550
short video depicting the problem
In the campaign editor for HoMM4 I can't use the left mouse button to select
from the available portraits because only 2 of images can be selected: the
first one and the last one.That is when clicking on the up and down arrows with
the mouse button, next to the hero's portrait.
However if I use the mouse wheel to cycle through the available images then any
of the available portraits can be selected.
The last Wine version where the mouse button still worked: Wine-7.5.
This is the commit where the problem first occured:
commit d42888f07c6e3e491c99bb5c8b62b568264e990c
user32: Use NtUserMessageCall for SendMessageA implementation.
Plain terminal output doesn't show anything related.
Demo version is not available. I tested with the GOG.com version of the game.
Still present in Wine-10.0-rc1.
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