https://bugs.winehq.org/show_bug.cgi?id=57684
Bug ID: 57684
Summary: Games do not receive keyboard input in virtual desktop
mode
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: lojorix20(a)yandex.ru
Distribution: ---
Tested on wine 8.0, wine 9.0, wine proton 9.0, wine 10.0-rc4, wine staging
10.0-rc4 (On ubuntu noble with x11). Games like Stray, The Forest, and others
may not receive keyboard input, however mouse input is working. This happens in
virtual desktop mode, none of options in winecfg->Graphics have impact, the
registry option UseTakeFocus=N also does not help (but helps in other games).
The problem does not happen if running the game immediately after starting
virtual desktop (without even touching taskbar or opening other windows).
Otherwise the game initially has no keyboard input.
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http://bugs.winehq.org/show_bug.cgi?id=18803
Summary: PokerStars windows disappear on alert
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carl.gherardi(a)gmail.com
Some discussion of this issue here:
http://appdb.winehq.org/commentview.php?iAppId=2029&iVersionId=2899&iThread…
This is a long standing issue that occurs using the Compiz window manager.
Easy enough to trigger.
1. Open table and be seated
2. Change workspace so you can no longer see the table, and wait for the
application to alert you that its your turn.
3. Return to the workspace the table is supposed to be on and you will find it
has disappeared.
The application is definitely still running, and the table window is definitely
still active (you can here the alert sounds and cards being dealt)
When I came across this issue initially, it didn't occur when using metacity as
a window manager.
Using Ubuntu packages from deb http://wine.budgetdedicated.com/apt intrepid
main
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https://bugs.winehq.org/show_bug.cgi?id=54812
Bug ID: 54812
Summary: Wine file dialogs miss button to move up one dir
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
In the file dialog I get a `back` arrow, but not an `up` arrow button. To move
to the parent directory I can put `..` in the filename and press enter, but it
is not so nice.
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https://bugs.winehq.org/show_bug.cgi?id=56576
Bug ID: 56576
Summary: Program error window for Screamer Radio when updating
the aforementioned
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olav.magi(a)hotmail.com
Distribution: ---
Created attachment 76329
--> https://bugs.winehq.org/attachment.cgi?id=76329
Program Error from Wine Debugger
Hi!
I tried to update Screamer Radio from "Stable 2024-04-14" to "Stable
2024-04-15" but the updating was interrupted by the attached dialogue.
"Upgrade timed out" showed up in the Screamer Radio tab/bar where I clicked the
Upgrade button made available under the information of radio station.
How to update this software without the aforementioned error?
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https://bugs.winehq.org/show_bug.cgi?id=57915
Bug ID: 57915
Summary: A bug with weapons in the game Dungeon Siege 2.
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: evil.tyrael.666(a)gmail.com
Created attachment 78156
--> https://bugs.winehq.org/attachment.cgi?id=78156
weapon at the feet
Good morning! I want to report a bug in your program when using it in the game
Dungeon Siege 2. The characters' weapons move from their hands to their feet,
specifically to the very bottom of their legs (screenshot).
I used the following version of the program: WineD3DForWindows_10.2-staging.
There are many complaints about a similar issue in the comments on Steam under
this game (Dungeon Siege 2) when other people also used the WineD3D
application.
I hope my information is useful and helps to fix this issue.
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https://bugs.winehq.org/show_bug.cgi?id=57911
Bug ID: 57911
Summary: TUBERANK JEET AI SOFTWARE NOT OPENING
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
Created attachment 78154
--> https://bugs.winehq.org/attachment.cgi?id=78154
tuberankjeet AI SOFTWARE FOR RANKIN YOUTUBE VIDEO BUG APP NOT OPENING
THE SOFTWARE CALLED TUBERANK JEET AI DOES NOT WORK DUE TO A BUG THAT DOES NOT
ALLOW THE SOFTWARE TO WORK. I'm asking the team to fix this bug. and there's
another program called YouTube By-Click that also doesn't work in Wine because
of a bug. Please fix the bugs of these two programs. Because I gave up on Linux
because these programs don't work. And I've reported their bugs a lot of times
and no one cares. I'm begging the wine team to fix these programs otherwise I'm
not going back to Linux anymore
If you want information about the software, here it is
https://www.byclickdownloader.com/https://tuberankjeet.com/freeversion
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https://bugs.winehq.org/show_bug.cgi?id=57851
Bug ID: 57851
Summary: Program Error Details
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bwa7v393t(a)penicuick.mozmail.com
Distribution: ---
Created attachment 78072
--> https://bugs.winehq.org/attachment.cgi?id=78072
Back Trace File
See back trace.
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https://bugs.winehq.org/show_bug.cgi?id=57944
Bug ID: 57944
Summary: wininet:InternetCheckConnectionW Error
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d.astra(a)yopmail.com
Distribution: ---
Created attachment 78191
--> https://bugs.winehq.org/attachment.cgi?id=78191
Error captured with winedebug=+all
No download with embedded browsers (gecko or IE8) possible.
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http://bugs.winehq.org/show_bug.cgi?id=29758
Bug #: 29758
Summary: Wrong font after freeing link labels
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs(a)jn-games.de
Classification: Unclassified
Created attachment 38634
--> http://bugs.winehq.org/attachment.cgi?id=38634
Minimal example, including Delphi source code
You can't remove link labels from the memory. I added a minimal example along
with its Delphi source code.
How to use the minimal example:
- Click create
- Click free
- (optional) Click create again
Actual result:
Font of the application changes to "System"
Expected result:
Font should stay like it was before
Notes:
- I did not have the chance to test this with the most recent version of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=57982
Bug ID: 57982
Summary: 0758:err:virtual:virtual_setup_exception nested
exception on signal stack in thread 0758 addr
0x3f0003f4af stack 0x7fedf170
Product: Wine
Version: 7.0.2
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liunixfinal(a)gmail.com
Distribution: ---
Created attachment 78235
--> https://bugs.winehq.org/attachment.cgi?id=78235
debugging logs generated after running the application under Wine
My program uses WaitForMultipleObjects to monitor multiple pipes. It runs
normally in a Windows environment, but under Wine, after running for some time,
WaitForMultipleObjects stops working. When data is written to the pipe, it does
not return, and simultaneously, the Wine debug log reports the following error:
0758:err:virtual:virtual_setup_exception nested exception on signal stack in
thread 0758 addr 0x3f0003f4af stack 0x7fedf170
After that, it continuously prints the following log:
04b8:err:sync:RtlpWaitForCriticalSection section 0308D388 "?" wait timed out in
thread 04b8, blocked by 048c, retrying (60 sec)
01f8:err:sync:RtlpWaitForCriticalSection section 0308D388 "?" wait timed out in
thread 01f8, blocked by 048c, retrying (60 sec)
and this is my code:
while (true)
{
DWORD dwWait = WaitForMultipleObjects(pPipeThread->chnNum + 1, // number
of event objects
pPipeThread->hEvents, // array of event objects
FALSE, // does not wait for all
INFINITE); // waits indefinitely
if (dwWait == WAIT_FAILED)
{
DWORD dwError = GetLastError();
char errorMsg[512];
FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwError, 0, errorMsg, sizeof(errorMsg), NULL);
cerror("CPipeWrapper WaitForMultipleObjects failed, Error Code: %u,
Error Message: %s", dwError, errorMsg);
}
int i = dwWait - WAIT_OBJECT_0; // determines which pipe
if (i < 0 || i > PIPE_NUM_PER_THREAD)
{
_dout("WaitForMultipleObjects threadidx(%d) chnNum(%d) Index out of
range(%d).", pPipeThread->threadIdx, pPipeThread->chnNum, i);
continue;
}
if (i == 0)
{
if (CPipeMgr::Instance()->IsQuit())
{
_dout("PipeReadThread quit threadidx(%d) chnNum(%d)",
pPipeThread->threadIdx, pPipeThread->chnNum);
return 0;
}
HandleChnCfgUpdate(pPipeThread);
_dout("PipeReadThread config update threadidx(%d) chnNum(%d)",
pPipeThread->threadIdx, pPipeThread->chnNum);
continue;
}
--i;
unsigned int chnID = pPipeThread->chnIDs[i];
CNamePipe* pPipe = CPipeMgr::Instance()->GetPipe(chnID);
int rdLen = pPipe->GetOverlapReadedNum();
int reminderLen = pPipe->GetReminderLen();
if (rdLen > 0)
{
reminderLen = CMemDataMgr::Instance()->DecodeDrvData(chnID,
pPipe->GetReadedBuf(), reminderLen + rdLen);
}
int readed = 0;
pPipe->ReadPipe(reminderLen, readed);
}
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