https://bugs.winehq.org/show_bug.cgi?id=57980
Bug ID: 57980
Summary: Adobe Creative Cloud requires unimplemented function
KERNEL32.dll.SetThreadpoolTimerEx
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Every so often I test installing Adobe CC on Wine to see if it will work. With
the recent fixes relating to libcef/edge/chromium sandboxing, I gave it another
go. Seems like this is now an issue:
```
wine: Call from 00006FFFFFC75D38 to unimplemented function
KERNEL32.dll.SetThreadpoolTimerEx, aborting
```
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https://bugs.winehq.org/show_bug.cgi?id=57936
Bug ID: 57936
Summary: Incorrect audio volume level read by app from the
system - 100% all the time.
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: greblus(a)gmail.com
Distribution: ---
Hi guys.
I'm trying to use Yousician on Linux and it works amazingly well, maybe even
smoother than on W11, but there is one small problem: It's impossible to
preform latency calibration as the app is checking global system volume, if
it's too high, it disallows calibration to prevent hearing damage if the sounds
it produces are too loud.
On wine and wine-staging the volume in Yousician is always 100%. I use
pipewire-pulse backend and plasma-pa, I'm changing volume from plasma settings
or alsamixer, or pulsemixer but it stays 100% in Yousician.
Hope there's an easy fix for it :).
Regards,
W.
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https://bugs.winehq.org/show_bug.cgi?id=57754
Bug ID: 57754
Summary: GUI offset in VST plugins
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: project.music(a)web.de
Distribution: ---
VST plugins, that are loaded through tools like yabridge or LinVST can't be
used. If I try to click a button or some other element in the plugins
interface, I have to click way up and way left of the actual displayed thing
(button, knob...).
This occurs in all distros I tested (fedora, endeavouros, openSuse, kubuntu),
from wine version 9.22 up to version 10, stable or staging.
The only way to use windows vst plugins since then is to downgrade to an older
wine version.
If there is anything I can provide to help, please tell me what and how.
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http://bugs.winehq.org/show_bug.cgi?id=19561
Summary: Very large memory leak when doing overlapped reads
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ronfischler(a)gmail.com
Created an attachment (id=22796)
--> (http://bugs.winehq.org/attachment.cgi?id=22796)
Program compiled and ready to run using mingw
WINE is buffering serial ports which is in conflict with using overlapped
reads. Additionally, when using overlapped reads on a serial port, there is a
large memory leak. Every time we receive a block of data on the port, (say 800
bytes in our case,) wineserver allocates many pages on the heap and does not
free them afterwards. We are seeing as many as 21 pages lost to the heap every
time we read a small block of data.
My company is creating a Monitor & Control product that works through serial
ports, and we want it to be able to run on Linux netbooks (using USB to serial
port adapters.) This memory leak is the only thing holding us up. The memory
leak is too large for us to recommend to customers that our application can be
used on Linux platforms using WINE.
We are including an attachment for a small program that captures the leak. The
problem is a result of our call to readfile() in the do-while loop. It is using
the overlappedRead feature. Every time this Win32 function call is made, 84K
bytes disappears forever.
-Ron F.
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http://bugs.winehq.org/show_bug.cgi?id=58079
Bug ID: 58079
Summary: AppDB: Potential problems with printing (non-ASCII?)
characters.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=2739
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
There might be some issues regarding character encoding, or something that
happened during a conversion of sorts, but probably not during the PHP8 upgrade
since going by archive org, this seems to have started between 2024-03-03 and
2024-05-19, which seems a bit too long ago for that.
See for example one of the maintainer names here, where an 'é' renders as '�':
https://appdb.winehq.org/objectManager.php?sClass=version&iId=2739
Not sure if there is really anything that can be done, aside from re-entering
such characters somewhere...
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=58102
Bug ID: 58102
Summary: Anarch: Regression in wine-devel 10.3 (21 Mar 2025
repack): game crashes on startup
Product: Wine
Version: 10.3
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
The game Anarch crashes on startup since the wine-devel 10.3 (21 Mar 2025
repack) for macOS. It will load the fullscreen game window and play the
background music for around 1 second before crashing.
The last lines in the macOS Terminal before the crash with wine-devel 10.3 (21
Mar 2025 repack) are:
0124:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back
buffer 0 (00014AA0).
0124:fixme:vulkan:wine_vkAllocateMemory Using VK_EXT_external_memory_host
0140:fixme:d3d:wined3d_sampler_vk_cs_init Unhandled srgb_decode 0.
[mvk-warn] VK_ERROR_FEATURE_NOT_PRESENT: Metal does not support disabling
primitive restart.
[mvk-info] Created 2 swapchain images with size (1440, 900) and contents scale
1.0 in layer CAMetalLayer: WineMetalView (0x20a61cb80) on screen Main Screen.
0140:err:msvcrt:_wassert (L"!status &&
\"vkQueueSubmit\"",L"/tmp/wine-devel-10.3/dlls/winevulkan/loader_thunks.c",6260)
Assertion failed: !status && "vkQueueSubmit", file
/tmp/wine-devel-10.3/dlls/win
evulkan/loader_thunks.c, line 6260
It appears Vulkan was updated to version 1.1.0 with the wine-devel 10.3 (21 Mar
2025 repack) compared to the original wine-devel 10.3 release
game: Anarch v1-01 (Anarch_winshitxp_sdl_1-1.exe)
download link:
https://gitlab.com/drummyfish/anarch/-/raw/master/bin/Anarch_winshitxp_sdl_…
sha256: b8d109102e7cd012f34ba59ef4a89f07e6db9e5edfe9ed476b63158b19141a67
Wine downloaded from Homebrew sources, with GStreamer 1.26.0 installed.
Wine versions tested working (macOS):
- wine CrossOverFOSS 23.7.1-1 (based on wine 8.0.1)
- wine-stable 10.0
- wine-devel 10.3 (original release - now renamed
"wine-devel-10.3-osx64_20240320.tar.xz")
download link:
https://github.com/Gcenx/macOS_Wine_builds/releases/download/10.3/wine-deve…
sha256: aa7016e7e2461e2357e42526554fea03a745ee6cc71f8401351e47c0367ea709
Wine versions tested broken (macOS):
- wine-devel 10.3 (21 Mar 2025 repack)
download link:
https://github.com/Gcenx/macOS_Wine_builds/releases/download/10.3/wine-deve…
sha256: 0f3f75dce91f189ae0125cd7dcd5a2adc633330f03fb5bf231b92b44835ea884
- wine-devel 10.4
- wine-devel 10.5
- wine-staging 10.5
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https://bugs.winehq.org/show_bug.cgi?id=57489
Bug ID: 57489
Summary: GetPointerPenInfo not located in USER32.dll when
attempting to run Clip Studio Paint 3.0
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: juliarodrigues70(a)outlook.com
Distribution: ---
As mentioned in the bug 56709 comment
https://bugs.winehq.org/show_bug.cgi?id=56709#c22 the application continues to
not start now with the error "The procedure point GetPointerPenInfo could not
be located in the dynamic link library USER32.dll"
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https://bugs.winehq.org/show_bug.cgi?id=54858
Bug ID: 54858
Summary: Multiple games call for
"Windows.System.DispatcherQueue" (Tannenberg, The Last
Stand: Aftermath, The Long Dark)
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Lots of
0e8c:fixme:combase:RoGetActivationFactory (L"Windows.System.DispatcherQueue",
{00000035-0000-0000-c000-000000000046}, 00007FEEE4A0FA00): semi-stub
0e8c:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.System.DispatcherQueue"
8.6-29-ga19c1ff1697
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https://bugs.winehq.org/show_bug.cgi?id=48746
Bug ID: 48746
Summary: Null_DC stops with error on Emulator Startup (not
opening the application)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: starfirehyper(a)gmail.com
Distribution: ---
Hello,
I am having issues with Wine and Null DC
I do have Crossover on a Chromebook, but whatever I start the emulator (not
opening the application) I get a error that tells me " The program (the full
name of the exe) has encountered a serious problem and needs to close." The
link on the error wasn't very helpful. (I am running nullDC 1.0.4 and I don't
know what is causing it)
Thank you and good bye.
Have a nice day! :)
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https://bugs.winehq.org/show_bug.cgi?id=48771
Bug ID: 48771
Summary: SoulWorker from Official Launcher
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: full01(a)linuxmail.org
Distribution: ---
I can't start the game from the Official Launcher. The launcher starts with
Wine-staging but I get the error (The Directory is Invalid) when I try to start
the game client.
The game worked flawlessly before they changed the launcher.
I think the problem is the second launcher called "Soulworkerlauncher.exe".
The game is free to play: https://en.soulworker.gameforge.com/landingpage/
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