https://bugs.winehq.org/show_bug.cgi?id=57175
Bug ID: 57175
Summary: Multiple issues with Audacity after upgrading to Wine
9.17
Product: Wine
Version: 9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 77073
--> https://bugs.winehq.org/attachment.cgi?id=77073
Audacity 3.6.3 in Wine 9.17 with DPI=144 and classic Windows theme
After I upgraded Wine from version 9.10 to 9.17, Audacity has become horrible
to use and look at.
I've always been using DPI=144 because I have a High DPI 14" monitor.
So,
* Fonts in Audacity have become much smaller than they were before
* Fonts now look very blurry
A screenshot will be attached.
On the outside of Audacity you can see IrfanView which continues to scale
properly and fonts are rendered just fine.
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https://bugs.winehq.org/show_bug.cgi?id=57866
Bug ID: 57866
Summary: Missing pages tree
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 78089
--> https://bugs.winehq.org/attachment.cgi?id=78089
Missing pages tree in .chm viewer
Missing pages tree in .chm viewer
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http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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http://bugs.winehq.org/show_bug.cgi?id=27594
Summary: Indiana Jones and the emperor's tomb crashes
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
05589-indiana-jones-et-le-tombeau-de-l-empereur-pc.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: julliard(a)winehq.org
Indiana Jones and the tomb of emperor crash. It is a regression caused by
commit a8d8e4a3679d7b81466e1e010add25948bd11c8a
THe attached console output is in 2 parts since it is 1.8M after compressed.
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http://bugs.winehq.org/show_bug.cgi?id=21359
Summary: Windows 7 Platform SDK can't restart installer
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once the installer has gone a ways and aborted,
starting it again aborts fairly quickly with a dialog
box saying there was a problem. I'll attach the last
zillion lines of a +seh,+relay,+text log; looks like
it has something to do with a service not being available?
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https://bugs.winehq.org/show_bug.cgi?id=57422
Bug ID: 57422
Summary: Winecfg DPI issue with games
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: LiveFreeDead(a)hotmail.com
Distribution: ---
I have an NVIDIA card and a 4k screen
To make my wine apps readable I use winecfg Graphics tab and set the DPI to
192, which works great for windowed desktop apps, but as soon as I run a game,
it only shows the top left of my game and crops the mouse area even smaller
than that. I changed the DPI back to 96 (default) and they work as
expected/intended.
This even occurs if I use a virtual desktop.
The other issue with 4k screens on NVIDIA is it can't mode set at all, I need
to preset the mode using xrandr and pass the new res to the virtual desktop. If
I leave it to change the mode itself, 8 get a black screen and it powers the
screen off. I can get the terminal back by pressing ctrl + alt + F2. Or get the
login screen with ctrl alt backspace. But nothing else I do can change the mode
back or turn the screen back on.
So to be clear, I need to sety wine DPI to 96dpi and preset my screen res to
run games (full screen). I do not get the same issue on my NVIDIA graphics
laptop and I don't on AMD graphics. Just my 3060to and a 4k screen.
I no longer have a 1080p screen to test if that works. But changing my desktop
to 1080p doesn't fix things except for games that are 1080p. 800x600 and
1024x768 will cause the black screen issue.
I noticed that wine v9.0 (mint v22 default) doesn't have the doi glitch 9ny 4k
screen. It does still have the black screen bug if I don't pre modest.
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https://bugs.winehq.org/show_bug.cgi?id=57960
Bug ID: 57960
Summary: ChessBase 18 hangs / stops accepting input a few
seconds after launch
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)brobston.com
Regression SHA1: fd539487b7860ff0a53474aa6fbcbe229f3f42c1
Distribution: Ubuntu
Created attachment 78212
--> https://bugs.winehq.org/attachment.cgi?id=78212
Log from first bad commit with most warnings enabled
I'm running with "Emulate a virtual desktop" active. I can start ChessBase 18
from the command line with `WINEDEBUG="-warn+all,warn-dpa" wine start
"C:\\Program Files\\ChessBase\\CBase18\\CBase18.exe"` in a 64-bit prefix. The
application launches as usual, but after a few seconds, it stops responding to
the mouse altogether. The CBase18.exe process consumes around 200% CPU as
shown in `top` when this situation occurs. The log output does show new log
entries when I focus or unfocus the virtual-desktop window, but otherwise, it
does not typically appear to be logging anything. I then stop the process from
the command line with, for instance, `killall CBase18.exe`.
I will attach a log from the first bad commit and, shortly thereafter, the last
good commit.
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https://bugs.winehq.org/show_bug.cgi?id=56596
Bug ID: 56596
Summary: Keyboard keypress generates NumLock keypress for all
keys
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: m.kolesinski(a)gmail.com
Distribution: ---
When playing an old Quake III engine based game (Medal of Honor: Allied
Assault) on Wine 9.4 thru 9.7, the game is no longer playable. All keyboard
keypress events also send a duplicate 'NumLock' keypress. I previously had
NumLock mapped (in-game) to perform some action, and remapping keys is now not
possible because every attempt binds to NumLock.
I believe the actual keypress AND NumLock keypress events are sent continuously
while any keyboard key is held down (I tried various keys, they all do it).
This was not an issue in Wine 9.2 and prior, and possibly 9.3 (I don't have
that package to test with, but I've tested with 9.4, 9.5, 9.6, and 9.7 on Arch
Linux).
There are no DLL overrides, it's a "stock" 64-bit prefix.
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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