http://bugs.winehq.org/show_bug.cgi?id=58159
Bug ID: 58159
Summary: Forum user reports apt-update redirects to malformed
URL for Ubuntu 24.04 since move to AWS server
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
A user reported this on the forum, and also mentioned they were unable to file
a bug because they were blocked by Cloudflare, so I'm reporting it here.
https://forum.winehq.org/viewtopic.php?p=147056#p147056
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52811
Bug ID: 52811
Summary: Apps starting with wrong non-client area decoration
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leandrohr(a)riseup.net
Distribution: ---
Created attachment 72186
--> https://bugs.winehq.org/attachment.cgi?id=72186
Small client to reproduce the bug
Arch Linux
wine-6.0-rc1-11894-gafd7b319e56
---
# Bug description
During the development of the Wine Wayland driver we've noticed a bug that also
affects the X11 driver when using client-side decorations.
Some applications start with the wrong decoration. It's a visual-only issue, as
the application starts with focus and works nicely. But its non-client area
starts with the decoration of inactive applications (greyed out).
This is how it should start:
https://share.collabora.com/index.php/s/tZQxBEaybgwGgpi
But this is how it looks like:
https://share.collabora.com/index.php/s/bQbASjTXg8oxg3W
---
# How to reproduce
You can easily reproduce this by running notepad with the X11 driver option
"Decorated" set to "N". I wrote some small clients to debug this, and the
simple program attached reproduces the issue. TLDR: it is a program that
activates a window of a non-foreground thread and then tries to show it.
---
# What I think is going on
When we call SetActiveWindow(hwnd), hwnd does not become the foreground window,
as the application thread is not the foreground thread yet (at this point the
desktop window is the foreground window). SetActiveWindow() activates the
non-client area only if the window is the foreground window, so we have
activated the window but didn't activate its non-client area (which is correct
AFAIU).
Next we call ShowWindow(hwnd), and now the thread that owns hwnd should become
foreground and SetActiveWindow(hwnd) is called. But as hwnd is already active
it does nothing and returns, so the non-client area is draw as inactive.
---
# Possible fix
In order to fix this, we could change SetActiveWindow() behavior to the
following:
if (hwnd == current active window)
if (hwnd == NtUserGetForegroundWindow() && non-client area of hwnd not
active)
activate non-client area of hwnd
bail out
I wrote a test for this, and I could see that this fix didn't break any other
tests. I've decided to post here in order to know if the fix seems reasonable
to you.
Also, I had a question while debugging this and still couldn't figure out. I
thought that focus was a global property related to the foreground window. But
it seems that when a window is set to active the function to change the focus
to it may also be called (even when the window does not belong to the
foreground thread). So can a non-foreground window be active and have the
focus?
---
Thanks a lot!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58158
Bug ID: 58158
Summary: Regression: Sacred Gold 2.28 ASE crashes when
initialising multiplayer
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zergling.man42(a)gmail.com
Distribution: ---
Created attachment 78442
--> http://bugs.winehq.org/attachment.cgi?id=78442
git diff 3aa18cc5d01028bda126624ba5f5bfb11ebc4f77
8714eb2fef7182a9c73b9963493935decca89fdc
Can be triggered by running Sacred.exe and navigating multiplayer -> any of the
three options (local network, closed internet, open internet), or by running
GameServer.exe.
Causes an unhandled page fault on read access, probably in tincat2.dll.
After two bisects, I believe it's caused by
3aa18cc5d01028bda126624ba5f5bfb11ebc4f77, but reverting it doesn't fix it.
It's definitely somewhere between 7.2 and 7.3.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56431
Bug ID: 56431
Summary: Dotnet TreeView disappearing plus-sign
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wagner.a18(a)yahoo.com
Distribution: ---
I try to get a dotnet application, which has a treeview element on board,
running.
If I expand a tree node to display the next level of child tree nodes with a
press on the plus-sign and collapse
the child tree node level with the minus-sign after that. The plus-sign
disappears and I am not able to expand the tree node again.
I have to restart the whole application to be able to expand the tree node
again.
I installed this packages
- WINEPREFIX=~/.wine-32 winetricks vcrun2005 vcrun2008 vcrun2010 vcrun2012
vcrun2013 vcrun2015
- WINEPREFIX=~/.wine-32 winetricks msxml3
- WINEPREFIX=~/.wine-32 winetricks msxml4
- WINEPREFIX=~/.wine-32 winetricks msxml6
- WINEPREFIX=~/.wine-32 winetricks mdac28
- WINEPREFIX=~/.wine-32 winetricks jet40
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58155
Bug ID: 58155
Summary: Use space-saving APFS clones instead of copying file
data blocks to each WINEPREFIX on macOS
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
CC: dimesio(a)earthlink.net
When a WINEPREFIX is created using Wine on macOS, files from the Wine .app are
copied using actual copying of data blocks, instead of the space-saving
Copy-on-Write cloning mechanism of APFS (Apple File System), which only
references the already existing data blocks.
When using Gcenx's macOS package builds, the data blocks of files are copied
(from I believe Wine.app/Contents/Resources/wine/lib/wine/) to
$WINEPREFIX/drive_c/windows/. This wastes over 300 MB of space for each
WINEPREFIX created, which can add up, especially as it's recommended to install
each Windows app in its own WINEPREFIX. They should instead use APFS CoW clones
(similar to Linux btrfs reflinks).
Solution: use APFS Copy-on-Write when creating WINEPREFIXes, so it is faster
and saves space
How?: using the macOS terminal command `cp -c` uses CoW
see macOS's man pages for `cp(1)` and `clonefile(2)`
macOS 10.14 Mojave man pages online:
https://www.unix.com/man_page/mojave/1/cphttps://www.unix.com/man_page/mojave/2/clonefile/
A Stack Exchange answer mentioning that macOS's "`cp -c` is equivalent to
[Linux] `cp --reflink=always` (not `auto`), and will fail when copy-on-write is
not possible":
https://unix.stackexchange.com/a/504330
APFS was released for macOS devices on September 25, 2017, with the release of
macOS 10.13 High Sierra.
(https://en.wikipedia.org/wiki/Apple_File_System#History)
Gcenx's Wine 10.0 and later package releases for macOS
(https://github.com/Gcenx/macOS_Wine_builds/releases) only support macOS 10.15
Catalina and later. (macOS 10.12 Sierra though macOS 10.14 Mojave can be
installed via MacPorts).
How to test that Wine is not currently using APFS CoW clones: open Disk Utility
before creating a new WINEPREFIX, click on your Container disk and look at the
free space. Now create a new WINEPREFIX, the free space will decrease by about
300 MB. Delete the WINEPREFIX and empty the trash, watch the free space grow
back
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40994
Bug ID: 40994
Summary: Exits only from pull-down menu, then reports error.
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslarkin(a)aim.com
Distribution: ---
Created attachment 55155
--> https://bugs.winehq.org/attachment.cgi?id=55155
Program error dump after program exit
I can't exit by clicking on the 'x' in the red circle in the upper left corner
of the app window. I also can't exit by right-clicking on the Wine icon in my
Launcher bar, and clicking 'Quit'. The only way to exit is by clicking the
app's 'Settings' pull-down menu, then clicking 'Exit'.
After an apparently successful exit, I get an error window with the attached
bactrace.txt file.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14738
Summary: Sacred Underworld crashes when opening a lan game
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=15232)
--> (http://bugs.winehq.org/attachment.cgi?id=15232)
Sacred Underworld crash output when opening a lan game
Sacred Underworld crashes when clicking "Multiplayer" -> "Local Network". The
game version is 2.28.
System:
- Fedora 9 x86_64 (2.6.25.11-97.fc9.x86_64)
- NVIDIA Geforce 8800GTS, proprietary driver 173.14.09
- Firewall disabled
The game runs fine in single player mode. There is a demo version available but
I think it doesn't have the multiplayer part.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58157
Bug ID: 58157
Summary: Lollipop Chainsaw dont use all virtual desktop area
(1024x768)
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Lollipop Chainsaw dont use all virtual desktop area (1024x768 in my case)
In wine 10.0 and before work correctly using all virtual desktop area but in
lastest wine dont use all area like wine 10.0
I leave some screenshots showing this problem
Seeking some commits i think could have a relation with this commits:
https://gitlab.winehq.org/wine/wine/-/merge_requests/7354https://gitlab.winehq.org/wine/wine/-/merge_requests/6947
Thanks
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57925
Bug ID: 57925
Summary: winewayland.drv: Games are not filled to my monitor's
resolution
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78178
--> https://bugs.winehq.org/attachment.cgi?id=78178
SWAT 4 output log (in this log I opened the settings and tried to set the
maximum resolution that the game supports)
Old games (specifically Ghost Recon, Splinter Cell 1, Splinter Cell 2 and SWAT
4) won't fill to my monitor's resolution, even if I switch to a higher
resolution in the game settings.
This MR (https://gitlab.winehq.org/wine/wine/-/merge_requests/6804) was
supposed to work with winewayland.drv and fix this issue, but it doesn't work
or fix it. However, this MR
(https://gitlab.winehq.org/wine/wine/-/merge_requests/5057) does work and fixes
that issue.
There is a workaround (at least for SWAT 4): which is to take the game window
out of fullscreen, then toggle the maximization state of the game window and
put the game window back into fullscreen (In labwc/openbox terms:
ToggleFullscreen > ToggleMaximize > ToggleFullscreen). I think it also works
for Ghost Recon.
Splinter Cell 1 even supports 16:9 resolutions, but only in game (in the menus,
loadings and cut-scenes are still not filled in for my monitor's resolution)
and Splinter Cell 2 is worse, there's no support for 16:9 resolutions or even a
workaround.
- I use labwc/wlroots as WM.
- I'm using the new WoW64 mode. I did some tests with normal wine, but it's
been a few weeks or months, so I'm not sure if the new WoW64 mode has any
impact here, but I don't think so.
(Sorry if the paraphrases seem disconnected from each other, if I'm not very
clear or if I'm giving too little information. I've been doing a lot of testing
over the last few hours and my mind isn't in a good place to come up with a
good text here :/)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58156
Bug ID: 58156
Summary: Star Wars: Jedi Knight - Dark Forces II Demo: won't
launch, "smackw32.DLL" failed to initialize
Product: Wine
Version: 10.6
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78437
--> http://bugs.winehq.org/attachment.cgi?id=78437
Wine-devel 10.6 log for "wine jkdemo.exe -windowgui"
the Star Wars: Jedi Knight - Dark Forces II Demo: won't launch, it says
"smackw32.DLL" failed to initialize. This is a Windows 95 game demo
I tried setting the Windows Version to Windows 10, Windows 95, and Windows 98
in winecfg. I also tried launching the demo with and without the windowgui
flag: `wine jkdemo.exe -windowgui` as mentioned in AppDB HowTo section.
This is a regression because a lot of users report this game demo as Gold in
AppDB, including on macOS
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=10948)
The jedi.exe file is a launcher GUI which works fine, but when clicking "Play
Jedi Knight Demo" it fails with the error:
`file` command info for: jkdemo.exe
PE32 executable (GUI) Intel 80386, for MS Windows
Unable to start the Jedi Knight Demo game program. Try running JK.EXE where you
installed the Demo directly. Also make sure you have the latest DirectX drivers
installed on your system.
The macOS terminal shows this error as one of the last things in the log:
"err:module:loader_init "smackw32.DLL" failed to initialize, aborting"
(the module is normally unzipped next to the jkdemo.exe executable)
tested with Gcenx's Wine-devel 10.6
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.6) on macOS 11
and Wine-devel 9.21
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/9.21)
and Gcenx's Wine CrossOverFOSS 23.7.1-1 based on Wine 8.0.1
(https://github.com/Gcenx/winecx/releases/tag/crossover-wine-23.7.1-1)
download page (choose Download this File > Agree > Jedi Knight Demo.zip):
https://community.pcgamingwiki.com/files/file/1308-jedi-knight-dark-forces-…
sha256: 7bc013918cf79879a086a10c27306f2f3511852726f4b4a9fec09668ed221d18
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.