https://bugs.winehq.org/show_bug.cgi?id=42792
Bug ID: 42792
Summary: SQL Server 2012/2014: Installer requires
ChangeServiceConfig2 with
SERVICE_CONFIG_SERVICE_SID_INFO support
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
Currently, during the installation of SQL Server 2012 or 2014, the setup fails
during the configuration of the SqlWriter component, because
ChangeServiceConfig2 (svcctl_ChangeServiceConfig2W) does not implement
SERVICE_CONFIG_SERVICE_SID_INFO.
Relevant part of SqlWriter_Cpu32_1.log:
Doing Action: Do_sqlServiceSidType
PerfTime Start: Do_sqlServiceSidType : Sun Apr 09 11:15:55 2017
<Func Name='Do_sqlServiceSidType'>
SQLWriter
Configuring service:
Name: SQLWriter
SID type: 0x1
Failed:
Unable to set the SID type for service SQLWriter to 1. Error code: 124.
Error Code: 0x80077377 (29559)
Windows Error Text: Source File Name: sqlca\sqlsddlca.cpp
Compiler Timestamp: Fri Feb 10 17:29:21 2012
Function Name: ExceptionInSDDL
Source Line Number: 65
Error Code: 29559
1: 29559
2: SQLWriter
3: pgkos
<Failure Type='Fatal' Error='29559'>
<EndFunc Name='LaunchFunction' Return='29559' GetLastError='0'>
1: 29528
2: Setting Service SID Type
3: Installation failed.
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https://bugs.winehq.org/show_bug.cgi?id=57980
Bug ID: 57980
Summary: Adobe Creative Cloud requires unimplemented function
KERNEL32.dll.SetThreadpoolTimerEx
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Every so often I test installing Adobe CC on Wine to see if it will work. With
the recent fixes relating to libcef/edge/chromium sandboxing, I gave it another
go. Seems like this is now an issue:
```
wine: Call from 00006FFFFFC75D38 to unimplemented function
KERNEL32.dll.SetThreadpoolTimerEx, aborting
```
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https://bugs.winehq.org/show_bug.cgi?id=57972
Bug ID: 57972
Summary: Certain display modes (e.g. 1152x864) not available in
virtual desktop mode
Product: Wine
Version: 10.2
Hardware: x86-64
URL: https://archive.org/download/BloodRayne2Demo/BloodRayn
e2Demo.rar
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 8f85c444596154c876c7aff3a2866407ea508974
Distribution: ArchLinux
In Bloodrayne 2 video options the display mode 1152x864 is available as a valid
mode, yet the game fails to start with the error "Can't find valid video mode
for 1152x864".
This happens in virtual desktop mode when the size of the VD is set to anything
but 1152x864.
In other games the display mode 1152x864 is now completely missing from their
video options.
This used to work before
commit 8f85c444596154c876c7aff3a2866407ea508974
win32u: Generate fake resolution list from the host modes.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.124.04
wine-10.3-101-g245d3230271
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https://bugs.winehq.org/show_bug.cgi?id=44948
Bug ID: 44948
Summary: fixme:file:CreateSymbolicLinkW() is not implemented
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
Distribution: ---
Spine is a Mod-starter for Gothic which supports easy patching and installation
of Mods. It uses CreateSymbolicLinkW() to copy files into the game directory.
This function is not implemented
005e:fixme:file:CreateSymbolicLinkW
(L"C:/games/Gothic-Spine/system/GothicGame.ini"
L"C:/users/gottfried/Application Data/Clockwork
Origins/Spine/mods/37/system/GothicGame.ini" 0): stub
hence the game cannot be started via Spine, it crashes with an access
violation.
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https://bugs.winehq.org/show_bug.cgi?id=41034
Bug ID: 41034
Summary: TomTom MyDrive Connect needs implementation of
KERNEL32.dll.SetVolumeMountPointW and others
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: h.mth(a)web.de
Distribution: ---
Created attachment 55207
--> https://bugs.winehq.org/attachment.cgi?id=55207
snipped of application log
Starting TomTom MyDrive Connect with Wine 1.9.15 its tray icon appears. Though,
left-, right- and double-click will not present its context(drop-down) menu.
Attached is a snipped of the application log. The application tries to mount a
volume at 'E:\', then queries NotifyAddrChange multiple times and finally
retries to mount volume again. This goes on endlessly.
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https://bugs.winehq.org/show_bug.cgi?id=51537
Bug ID: 51537
Summary: Mouse does not work in civilization VI
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: voker57(a)gmail.com
Distribution: ---
Created attachment 70376
--> https://bugs.winehq.org/attachment.cgi?id=70376
complete log
Mouse does not work in Sid Meier's Civilization VI, menu loads but it is not
possible to do anything further.
This comment https://bugs.winehq.org/show_bug.cgi?id=49315#c9 suggests a cause
of this bug.
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https://bugs.winehq.org/show_bug.cgi?id=57584
Bug ID: 57584
Summary: 8-bit color mode is broken in Wine 9.11 and later
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77694
--> https://bugs.winehq.org/attachment.cgi?id=77694
Regedit on Wine 9.22 in Xephyr
Similar to Bug 48088, palette colors are being mapped incorrectly again. Steps
to reproduce:
1. In one terminal, run `Xephyr :2 -ac -screen 800x600x8`
2. In a second terminal, run `DISPLAY=:2 openbox`
3. In a third terminal, run `DISPLAY=:2 wine regedit`
`git bisect` says:
commit 6ace92e0cafcc381f324fc831f3006fb15db4b4e (HEAD)
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Mon Jun 3 17:48:30 2024 +0200
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Mon Jun 3 23:24:59 2024 +0200
winex11: Create a HBITMAP for the allocated surface pixels.
dlls/winex11.drv/bitblt.c | 77
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-------------------
1 file changed, 58 insertions(+), 19 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=54352
Bug ID: 54352
Summary: Performance tanks when looking at occluded part of the
level
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
https://github.com/doitsujin/dxvk/issues/1845
This is basically the equivalent of the missed optimization I had already
reported to dxvk (except wined3d had like half the framerate to begin with).
With the native nvidia d3d9 driver, you barely can spot a difference in the
Mass Effect comm room between looking at the emptiest wall in human history, or
the closed door behind that gives access to the rest of the ship.
With wined3d, I go from like 220fps to ~70.
Btw there's an apitrace in the thread above, if it can help.
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https://bugs.winehq.org/show_bug.cgi?id=56470
Bug ID: 56470
Summary: Wined3d has windows always sitting in background
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
So.. as I always do every few month, I try to see if wined3d finally holds a
candle for helping with games in Windows. This time I was surprised by a
constant 30FPS lock, despite the fact both my game of choice settings and the
external tools profiles for its executable didn't have one (indeed if I removed
wine's dlls, native d3d9 could easily get almost 10 times as much framerate)
Long story short, after some time banging my head I figured this was happening
because "Background Application Max Frame Rate" was enabled in the nvidia
control panel.
Problem being of course that a foreground fullscreen window definitively isn't
supposed to be affected by that.
This does not happen with normal opengl games (even after I renamed their exe,
just to be extra safe about whitelisting and whatnot) so it seems something on
your side of things.
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https://bugs.winehq.org/show_bug.cgi?id=44021
Bug ID: 44021
Summary: LiveMaker engine fails to find font despite overrides
set up
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Going by https://github.com/xupefei/Locale-Emulator/issues/80, doesn't access
the font in question (MS Gothic) directly, yet despite its overrides being set
up correctly (HKEY_LOCAL_MACHINE\Software\Microsoft\Windows
NT\CurrentVersion\FontSubstitutes: both English and Japanese names), the engine
crashes unless that font is actually present in drive_c/windows/Fonts.
It might be that this can't be done as font matching/replacing takes place at
much later stage, yet would be nice if someone could verify one way or the
other.
Perhaps those names should simply hardcoded to be returned in Japanese locale,
regardless of the fonts being actually present ? Cause before Windows 10 (which
has a different Japanese font), they couldn't not be there after a proper
Japanese Windows install.
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