http://bugs.winehq.org/show_bug.cgi?id=58526
Bug ID: 58526
Summary: GetQueuedFinishionStatus bug
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hahamotor(a)126.com
Distribution: ---
The server program adopts Windows' completion port technology. When the remote
client unexpectedly disconnects, on the native Windows operating system, the
GetQueuedFinishionStatus function returns False. At this time, the error code
indicating the remote connection has been disconnected can be queried through
GetLastError. However, in the Wine 10.12 version, this function returns TRUE to
indicate successful operation, causing the program to be unable to detect
remote connection disconnections. Other versions have been tested and all have
the same error.
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http://bugs.winehq.org/show_bug.cgi?id=58546
Bug ID: 58546
Summary: World of Warcraft (Vanilla) (WoW.exe 1.12.1) renders
no ground textures on wine-staging 10.12
Product: Wine-staging
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)ulf-gebhardt.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 79045
--> http://bugs.winehq.org/attachment.cgi?id=79045
wine-10.8 (Staging) rendering ground textures
World of Warcraft (Vanilla) (WoW.exe 1.12.1) renders no ground textures on
wine-staging 10.12 while 10.8 still works as expected.
Running `wine-10.8 (Staging)` everything is running properly (see log), ground
textures are rendered (see screenshot)
```
002c:fixme:winediag:loader_init wine-staging 10.8 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
00bc:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:winediag:loader_init wine-staging 10.8 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
info: Game: WoW_tweaked.exe
info: DXVK: v2.7
info: Build: x86 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x79e61a40
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce 940MX (NVK GM108) (NVK 25.1.6)
info: Found device: Intel(R) HD Graphics 630 (KBL GT2) (Intel open-source Mesa
driver 25.1.6)
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
```
Running `wine-10.12 (Staging)` ground textures are not rendered properly (see
second screenshot) and a warning appears in the log.
```
002c:fixme:winediag:loader_init wine-staging 10.12 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
00c0:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:winediag:loader_init wine-staging 10.12 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
00fc:err:environ:init_peb starting
L"Z:\\home\\dornhoeschen\\.data\\games\\wow-1.12.1-nostalgeek-new\\WoW_tweaked.exe"
in experimental wow64 mode
info: Game: WoW_tweaked.exe
info: DXVK: v2.7
info: Build: x86 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x79e41d70
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce 940MX (NVK GM108) (NVK 25.1.6)
info: Found device: Intel(R) HD Graphics 630 (KBL GT2) (Intel open-source Mesa
driver 25.1.6)
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
00fc:fixme:opengl:wow64_map_buffer Doing a copy of a mapped buffer (expect
performance issues)
```
It seems to be that the ground textures are rendered initially and then
disappear.
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https://bugs.winehq.org/show_bug.cgi?id=37780
Bug ID: 37780
Summary: After running a bash script from cmd, no prompt is
printed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: gm89(a)hotmail.it
Distribution: ---
If I run a bash script from wine's cmd, after execution the prompt is not
printed.
I believe this is the cause of an hang in my use case, I'm trying to interface
a windows program with my android phone by making it use the native adb binary;
the trick I used was to replace the provided "adb.exe" with a similarly named
bash script with this content:
#!/bin/bash
/usr/bin/adb $*
If I manually call adb.exe from cmd, the output of commands is correct but no
prompt is printed afterwards.
Tested with wine 1.7.33 under ubuntu 14.04.
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http://bugs.winehq.org/show_bug.cgi?id=58112
Bug ID: 58112
Summary: Unimplemented function
KERNEL32.dll.InitializeSynchronizationBarrier
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: git.ceeac(a)gmail.com
Distribution: ---
I am developing a cross-platform application that uses barriers as a
synchronization primitive.
This works fine when the application is started on Windows, however when
started on Linux (Arch) + WINE (10.5), the application crashes with
wine: Unimplemented function KERNEL32.dll.InitializeSynchronizationBarrier
called at address 00006FFFFFC695E8 (thread 012c)
Presumably, all of the following functions are unimplemented in WINE:
- InitializeSynchronizationBarrier
- DeleteSynchronizationBarrier
- EnterSynchronizationBarrier
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http://bugs.winehq.org/show_bug.cgi?id=58548
Bug ID: 58548
Summary: user32/menu: Sub‑menus always open instantly –
TrackPopup/TrackMenu code ignores SPI_GETMENUSHOWDELAY
and MenuShowDelay in registry
Product: Wine
Version: 7.7
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: falcon4(a)gmail.com
Observed:
Registry setting HKEY_CURRENT_USER\Control Panel\Desktop\MenuShowDelay is set
to the intended default value (400).
SystemParametersInfoW(SPI_GETMENUSHOWDELAY) returns the configured value (e.g.
400 ms).
Yet any Win32 app (Task Manager, Notepad++, etc.) opens sub‑menus with zero
delay; mousing past them collapses/opens instantly.
Expected:
Menu pop‑ups wait <MenuShowDelay> ms before showing, matching Windows behaviour
since Win 95.
This bug leads to having to "tightrope" sub-menu selections, carefully moving
the cursor along a selection to prevent the sub-menu from collapsing.
This was reported back in 2009 by a user that was advised to file a Bugzilla
report, but none seems to have ever been made:
https://forum.winehq.org/viewtopic.php?t=4147
At a quick glance through /wine/dlls/win32u/menu.c, it seems like menu-show
delays were never implemented at all, and I can only hope this is worth fixing
to improve user experience after all these years :)
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https://bugs.winehq.org/show_bug.cgi?id=51847
Bug ID: 51847
Summary: fixme:advapi
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: danielrosario92(a)gmail.com
Distribution: ---
Created attachment 70741
--> https://bugs.winehq.org/attachment.cgi?id=70741
problems
not installing programs
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https://bugs.winehq.org/show_bug.cgi?id=56921
Bug ID: 56921
Summary: MusicBee: Random moments of lag when scrolling,
seemingly related to rendering of rating stars.
Product: Wine-staging
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76742
--> https://bugs.winehq.org/attachment.cgi?id=76742
Log from terminal
Tested on Wine 9.5-staging, on Fedora 40 KDE Plasma Spin
MusicBee will have these random moments of lag when scrolling on views and
playlists that have rating stars enabled. It seems to be related to how the
stars are being rendered, since when they are hidden the lag goes away, and
this lag is not present when running MusicBee under Windows. To make it worse,
this lag persists after the app is restarted.
Attached is a log from the terminal done while using MusicBee with the lag.
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http://bugs.winehq.org/show_bug.cgi?id=58545
Bug ID: 58545
Summary: Wine preloader always crashes if I run under nix
develop shell, no programs work
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xvroad(a)gmail.com
Distribution: ---
wine64-preloader always crashes with "Segmentation fault" error at startup if
started under nix develop environment, which I created for developing
yabridge-based C++ app.
The command, nix develop, is a command of nix package manager. It automatically
download tools and libraries needed for developing my C++ app, and creates a
temporary shell with all required environment variables set for development. I
ran the command on NixOS 25.05.
If I understand correctly, nix develop command just sets environment variables.
I have no idea how that lead to a difficult to diagnose crash.
I attached the gdb debugger to debug wine64 and wine64-preloader. It seems that
it's crashing somewhere after wld_start, but I'm not sure exactly where the
issue is.
https://gitlab.winehq.org/wine/wine/-/blob/wine-10.0/loader/preloader.c?ref…
I uploaded the flake.nix for reproducing the issue to a GitHub repo.
https://github.com/vroad/wine-crash-test
I can't reproduce the issue by
* Sourcing environment variables dumped and running wine outside nix develop
shell.
* Setting really long environment variables and running wine outside nix
develop shell. wine can just handle it fine.
* Running wine inside nix develop, but with a different set of packages.
The issue is reproducible on wine built from current latest master commit
(https://gitlab.winehq.org/wine/wine/-/commit/5b5f7fa104582c08e860f84c6fb361…).
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https://bugs.winehq.org/show_bug.cgi?id=42741
Bug ID: 42741
Summary: StarCraft I: 1.18 PTR fails to initialize
ClientSdk.dll
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: li.davidm96(a)gmail.com
Distribution: ---
Created attachment 57743
--> https://bugs.winehq.org/attachment.cgi?id=57743
stderr output of Wine when running StarCraft.exe
The 1.18 public test release of the upcoming version of StarCraft I does not
launch, as ClientSdk.dll fails to initialize.
Tested with Wine 2.4 (latest from Arch repositories), in a fresh 64-bit
wineprefix. Architecture is AMD64.
The download is here:
https://us.battle.net/forums/en/starcraft/topic/20753915707
sha1sum:
2d6702a425f13659227814fbc903568d63daeb08
/home/lidavidm/Downloads/Starcraft+1.18+PTR+1202.zip
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http://bugs.winehq.org/show_bug.cgi?id=58544
Bug ID: 58544
Summary: Forums are crippingly slow
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://forum.winehq.org/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
The forums are crippingly slow.
https://forum.winehq.org/
It is currently taking minutes to load a single page, or it is just timing out
with the Cloudflare 504.
I'm going to take a wild guess here and say.... AI crawlers.
Hopefully not though and there's something simpler going on?
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