http://bugs.winehq.com/show_bug.cgi?id=1448
------- Additional Comments From hatky(a)users.sf.net 2003-05-08 15:01 -------
Created an attachment (id=474)
--debugmsg
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http://bugs.winehq.com/show_bug.cgi?id=1442
------- Additional Comments From hatky(a)users.sf.net 2003-05-08 14:59 -------
Even worse, it repeats some unimplemented functions repetivly from the ntdll.dll and
KERNEL32.dll mostly about rtl... and nt...
do you want the 1MB log?
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------- Additional Comments From hatky(a)users.sf.net 2003-05-08 14:49 -------
Created an attachment (id=473)
Normal output
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http://bugs.winehq.com/show_bug.cgi?id=1448
Summary: Getting Unreal Turnement 2003 (game) working - video
detection probelm
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: test
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: hatky(a)users.sf.net
It seems there is missing some really basic thing that lets this game identify the
video card/driver as it says:
UT2003 Build UT2003_Build_[2002-09-19_17.26]
OS: Windows 98 4.10 (Build: 67766446)
CPU: GenuineIntel Unknown processor @ 1597 MHz with 376MB RAM
Video: No Video
unrecoverable error - bombing out
History: UWindowsClient::UWindowsClient <- UGameEngine::Init <- InitEngine
wine version is today's cvs (9.5.2003)
I will atach the logs in a secound both the normal win output and a --debugmsg
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------- Additional Comments From spetreolle(a)yahoo.fr 2003-05-08 14:10 -------
access to 0xdeadbeef was done, wich means unimpelementeed function has been called.
retry with --dll shell,shell32,advapi32,shlwapi=n
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http://bugs.winehq.com/show_bug.cgi?id=1026
pouech(a)winehq.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From pouech(a)winehq.com 2003-05-08 14:09 -------
made winedbg not to crash on this (nor raise assertions)
but extra long C++ symbols are not supported anyway
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------- Additional Comments From hatky(a)users.sf.net 2003-05-08 13:59 -------
Created an attachment (id=472)
tropico-install-shell,shell32=n crash
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------- Additional Comments From hatky(a)users.sf.net 2003-05-08 13:56 -------
Well it still dosen't woek I will attach the output
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------- Additional Comments From lionel.ulmer(a)free.fr 2003-05-08 09:39 -------
Well, just tried on another application (notepad) and it's the same.
So either it's a regression in the current CVS tree or something is b0rked in my
Wine registry.
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http://bugs.winehq.com/show_bug.cgi?id=1447
Summary: Can not debug application
Product: Wine
Version: CVS
Platform: PC
URL: http://http://download.microsoft.com/download/DungeonSie
ge/Trial/1.0/W982KMeXP/EN-US/D
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: lionel.ulmer(a)free.fr
When trying to start the debugger on DungeonSiege, I get the following :
nexus6:/wine_dos4/DungeonSiege$ winedbg ./DungeonSiegeDemo.exe
Could not stat /mnt/fd0 (No such file or directory), ignoring drive A:
Could not stat /mnt/fd0 (No such file or directory), ignoring drive A:
fixme:console:SetConsoleCtrlHandler (0x404a0990,1) - no error checking or
testing yet
WineDbg starting on pid a
Invalid address, can't set breakpoint
Invalid address, can't set breakpoint
You can turn on deferring breakpoints by address by setting $CanDeferOnBPByAddr to 1
Loaded debug information from ELF 'wine' ((nil))
*** Invalid address 0x3c0016f0 (_DYNAMIC in wine)
And the problem is that DS runs as if no debugger was attached at all (it
basically does NOT stop before starting the application).
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