https://bugs.winehq.org/show_bug.cgi?id=51468
Bug ID: 51468
Summary: Crashes after disclaimer - 007: Quantum Of Solace
Product: Wine-staging
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreyren(a)fsfe.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70307
--> https://bugs.winehq.org/attachment.cgi?id=70307
wine.log
Using myabadonware.com version on clean wineprefix the game shows `LOADING` at
the bottom-left of the screen, disclaimer and crashes with [wine.log].
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https://bugs.winehq.org/show_bug.cgi?id=51630
Bug ID: 51630
Summary: "Enemy Territory: Quake Wars SDK 1.5 (EditWorld)" When
typing in dialog forms (values, file names, etc.)
program crashes
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: tx3nl5aq(a)protonmail.com
Distribution: Slackware
Created attachment 70486
--> https://bugs.winehq.org/attachment.cgi?id=70486
console output with WINEDEBUG=+seh,+tid,+loaddll
DESCRIPTION:
-------------
When typing in dialog forms (values, file names, etc.) program crashes on first
character. Pasting text in these forms works with "SHIFT+INS", but confirming
it with "Enter" causes the program crash.
REPRODUCTION:
-------------
# set "Windows Version: Windows XP" with winecfg on new wineprefix
WINEARCH=win32 WINEPREFIX=[WINEPREFIX] winecfg
# install ETQW from disk
WINEPREFIX=[WINEPREFIX] wine /mnt/dvd/setup.exe
# upgrade game to 1.5 version from:
#
https://cdn.splashdamage.com/downloads/games/etqw/ETQW-client-1.0-1.5-updat…
# cfdea517cca5c34eda3100d6097f372e30484118 ETQW-client-1.0-1.5-update.exe
WINEPREFIX=[WINEPREFIX] wine ETQW-client-1.0-1.5-update.exe
# install ETQW-SDK-1.5 from:
# https://cdn.splashdamage.com/downloads/games/etqw/ETQW-SDK-1.5.exe
# 6ef6913398aa37401165328b4886bf5b33bd33f7 ETQW-SDK-1.5.exe
WINEPREFIX=[WINEPREFIX] wine ETQW-SDK-1.5.exe
# launch sdklauncher.exe from "SDK 1.5" installation directory
cd [WINEPREFIX]/[PATH]/SDK\ 1.5
WINEPREFIX=[WINEPREFIX] wine sdklauncher.exe
# set the game path and choose the tool to launch: "editWorld"
# click on "Property Editor" tab inside "Inspectors" window
# type something in "Value" form
# at this point the program crashes
ATTACHMENTS:
------------
console output with WINEDEBUG=+seh,+tid,+loaddll: "console.txt"
corresponding backtrace: "backtrace.txt"
images of windows forms: "save.jpg", "value.jpg"
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https://bugs.winehq.org/show_bug.cgi?id=52150
Bug ID: 52150
Summary: GIANTS Editor new version (9.0.1) crashed
Product: Wine-staging
Version: 6.22
Hardware: x86-64
URL: https://gdn.giants-software.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfor.fun(a)ya.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 71199
--> https://bugs.winehq.org/attachment.cgi?id=71199
terminal and backtrace
This version 9.0.1 editor run, but in dialog crash straightaway with shader
compute/compilate errors. In windows on same device works fine. Older versions
(8.2.2, etc) works fine.
Download editor https://gdn.giants-software.com/index.php (need registration).
Hardware:
CPU amd a8-6410 APU with amd radeon r5 graphics
GPU AMD Radeon R7 M260
amdgpu driver
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http://bugs.winehq.org/show_bug.cgi?id=58337
Bug ID: 58337
Summary: Forum slow to load, frequently times out
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Trying to moderate the forum today, it is taking almost 90 seconds for pages to
load, and half the time they time out.
I did manage to see that there are 42 new posts in the moderation queue, most
of them in Russian, so my guess is the forum is being hammered by spambots. Can
Anubis protection be added to the forum?
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http://bugs.winehq.org/show_bug.cgi?id=28759
Bug #: 28759
Summary: 'start inetcpl.cpl' fails
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Starting inetcpl.cpl directly via the start command doesn't seem to be possible
in Wine. Running 'wineconsole cmd' and then 'start inetcpl.cpl' from within cmd
gives:
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found
start C:/Windows/system32/inetcpl.cpl gives:
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
Both cases bring up the Internet Options control panel applet on Windows XP.
Just running "wine inetcpl.cpl" also fails, with no output except "Segmentation
fault".
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https://bugs.winehq.org/show_bug.cgi?id=57975
Bug ID: 57975
Summary: screen shaders don't work in BigPEmu.exe
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
BigPEmu is an Atari Jaguar emulator, it runs Atari Jaguar games fine under Wine
Stable 10.0 on macOS 11. The problem is there is a "screen effects" feature
(which are like screen shaders in RetroArch, used to emulate old CRTs, etc)
which doesn't work. By default, BigPEmu uses OpenGL (BigPEmu main menu > Video
> Video Plugin > BigPEmu_Video_OpenGL) but can also be changed to use D3D12
which will cause it crash at startup on macOS 11.
Steps to reproduce:
1. launch BigPEmu 1.18 with the following options (also opens a console):
wine ~/BigPEmu_v118/BigPEmu.exe * -conout
2. use backspace/enter to navigate backward/forward in BigPEmu, go back to the
main menu, then Video > Screen Effect > choose any screen effect
3. an error message pops up: "Failed to set the selected screen effect. It may
be incompatible with your hardware or video plugin. You can enable logging and
check the log for more details."
4. check the console which shows this error: "[1;31mError: Graphics hardware
isn't equipped to run screen effects. If this error occurs with
SM5.0-compatible hardware, try updating your graphics drivers."
tested with BigPEmu 1.18 for Windows x64
download link: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.zip
SHA-256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
tested on macOS 11.7.10
Intel CPU (Haswell), integrated Intel GPU (HD Graphics 5000)
Wine Stable 10.0 with GStreamer 1.24.12 from homebrew
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https://bugs.winehq.org/show_bug.cgi?id=57988
Bug ID: 57988
Summary: BigPEmu 1.18: D3D12 rendering issues
Product: Wine
Version: 10.3
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78238
--> https://bugs.winehq.org/attachment.cgi?id=78238
intro with D3D12
In BigPEmu (an Atari Jaguar emulator), .png images are not loaded/rendered
correctly when using the D3D12 renderer
Steps to reproduce:
1. launch BigPEmu 1.18 as follows and note how the intro animation looks using
the default OpenGL renderer:
wine ~/BigPEmu_v118/BigPEmu.exe
2. use backspace/enter to navigate backward/forward in BigPEmu, go to main menu
> Input > Input Device 1 > Set Bindings, and note how the controller image
looks in the top right
3. change to D3D12 renderer: go back to the main menu > Video > Video Plugin >
BigPEmu_Video_D3D12
4. exit and relaunch BigPEmu, note how the intro looks, and once inside the app
note how the background looks. Go back to the Set Bindings menu and note how
the controller image looks. Check the attached screenshots
tested with BigPEmu 1.18 for Windows x64
download link: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.ziparchive.org link: https://archive.org/download/bigpemu-v1.00/BigPEmu_v118.zip
SHA-256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
tested on macOS 11.7.10
Intel CPU (Haswell), integrated Intel GPU (HD Graphics 5000)
Wine Devel 10.3 from homebrew
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http://bugs.winehq.org/show_bug.cgi?id=58267
Bug ID: 58267
Summary: BigPEmu (game emulator): regression in Wine 10.8,
won't launch, error: "Failed to create an OpenGL
context" (macOS)
Product: Wine
Version: 10.8
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78613
--> http://bugs.winehq.org/attachment.cgi?id=78613
macOS Terminal log, wine-devel 10.8
On macOS, there is a regression in Wine-devel 10.8 that causes the BigPEmu
Atari Jaguar emulator not to launch, with the following error message on
startup:
> One or more vital systems failed to initialize. Enable logging and check the log for details.
These are the lines from the BigPEmu log
> Error: Failed to create an OpenGL context. This indicates a driver problem.
> Error: Video init failure: BigPEmu_Video_OpenGL
(to enabled logging, launch with `wine ~/BigPEmu/BigPEmu.exe * -logging`, then
check the log in ~/BigPEmu/debug_log.txt)
This program launched fine in Wine-devel 10.7 and lower
tested with Wine-devel 10.8 binary release from Gcenx
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.8) on macOS 11.7.10
tested with BigPEmu 1.18 for Windows x64
download: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.zip
sha256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
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http://bugs.winehq.org/show_bug.cgi?id=22273
Summary: CDBurnerXP doesn't start with Mono
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://cdburnerxp.se/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
The summary basically says it all... with winetricks mono26, the program
installs but won't start. With winetricks dotnet20, it's buggy but at least
somewhat usable. There's not much terminal output:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Native.CDBXP" (1.0.4.0)
fixme:reg:GetNativeSystemInfo (0x9c9bf58) using GetSystemInfo()
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http://bugs.winehq.org/show_bug.cgi?id=30018
Bug #: 30018
Summary: Creative Writer 2 fails to open RTF and plain text
files
Product: Wine
Version: 1.4-rc5
Platform: x86-64
URL: ftp://ftp.microsoft.com/deskapps/kids/cw2install.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 39086
--> http://bugs.winehq.org/attachment.cgi?id=39086
terminal output
Creative Writer 2 fails to open files in plain text or RTF format with the
message "Oops! An unexpected error 0x80030050 occurred." Files in its native
format (.max) can be opened successfully.
In older Wine versions, it was possible to work around this with native ole32
from DCOM98.
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