http://bugs.winehq.org/show_bug.cgi?id=30544
Bug #: 30544 Summary: Unreal Tournament 3 : Game hangs when is tries to draw Product: Wine Version: 1.5.2 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: lithegnolie@aol.com Classification: Unclassified
Created attachment 39955 --> http://bugs.winehq.org/attachment.cgi?id=39955 UT3 log
My configuration is Ubuntu 10.04 with an ATI Mobility Radeon 5400 series with the propriety drivers in stalled.
I don't know when the problems started occuring, but I could play it once. Well now the game starts, shows the videos and logos, but when it reaches the menu / tries to draw something it plays a few milliseconds of sound and just hangs.
The last log messages are err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x1cdfb218, last error 0x591 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1562
I tried disabling sound, reinstalling old graphics drivers, old wine versions, reinstalling the game...all to no avail :\
I'm willing to follow instructions given to help solve this issue :)