http://bugs.winehq.org/show_bug.cgi?id=58460
--- Comment #5 from Zeb Figura z.figura12@gmail.com --- (In reply to Svyatpro from comment #4)
Adding registry key "renderer=GDI" helps. But it should always return no3D if the device has poor OGL capabilities. Despite this current WineD3D implementation tries to load GL renderer. Why is it so?
That's indeed the confusing part, we should be failing GL and falling back to the no3d renderer if the GL is missing certain extensions.
Again, is that +d3d log complete? Was any part of it cut off?