https://bugs.winehq.org/show_bug.cgi?id=52391
--- Comment #6 from j-r@online.de --- (In reply to Rémi Bernon from comment #4)
The problem is likely that the game uses WMA/XMA audio, and the Win32 port of FAudio uses Media Foundation WMA decoder transform for that. Wine's Media Foundation doesn't currently implement any decoder transform.
Makes sense, thanks. I can appreciate the architectural improvement of the win32 build, but am still a bit sad to have effectively wasted my yearly open source time budget on chasing after this. Adding the info that this is a functional downgrade to the commit message might have helped to direct me towards something more productive.
See you next year:-)