http://bugs.winehq.org/show_bug.cgi?id=58973
--- Comment #5 from Rémi Bernon rbernon@codeweavers.com --- Thanks, what is weird though is that from your log there's a crash but it doesn't happen within the call to wglQueryCurrentRendererStringWINE but rather *after* it, when the string is copied to the list of WOW64 strings. It doesn't happen for me for some reason.
From the same log, the returned string comes from `egl->device_name` of the device #0, which according to the `init_device_info` traces is a valid string.
It'll probably need some additional traces in opengl32, for instance around and within return_wow64_string to better understand where the crash comes from.