https://bugs.winehq.org/show_bug.cgi?id=43461
--- Comment #14 from Nikolay Sivov bunglehead@gmail.com --- Current version starts fine, but only because it has wine detection logic, and switches to opengl in that case.
Running with --d3d11 switch enabled d3d11 renderer. Immediate shader compilation issues were:
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1036 https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1034
Both fixed now.
Next visible issue is "half" type handling in SM4, it's used for local variables, so no compat mode necessary.
The module it's using is d3dcompiler_43.dll.