http://bugs.winehq.org/show_bug.cgi?id=58662
--- Comment #8 from Zowie zowie+wine@vandillen.io --- I suspect it's something different for Moyo Go Studio, but it could be. 24-bit and 32-bit OpenGL bitmap rendering should already render pretty OK, so I wouldn't expect the vertical lines for those. Nevertheless, I'll take a quick look at it once I've got this fix merged.