http://bugs.winehq.org/show_bug.cgi?id=58358
--- Comment #12 from Zeb Figura z.figura12@gmail.com --- (In reply to Chris Cooksey from comment #9)
Attached logs. The first material difference I could see is at line 12800, after which the "bad" run ends the game before the first screen comes up:
0024:fixme:d3d9:d3dformat_from_wined3dformat Unhandled wined3d format 0x77.
Are you doing something like replacing *only* wined3d.dll? That line should be impossible unless you have a mismatch between d3d9.dll and wined3d.dll.
(In reply to Chris Cooksey from comment #11)
That should rule out any possibility of cross contamination from Apple's Game Porting Toolkit.
It's not the Game Porting Toolkit, it's a patch to Wine itself. Unfortunately, it turns out that our official Mac Wine builds started using external patches, which I was quite unaware about, and as far as I can tell caused a regression in this case. I'll try to make the case to stop doing this.