http://bugs.winehq.org/show_bug.cgi?id=4915
------- Additional Comments From ivg2@cornell.edu 2006-17-05 03:21 -------
trace:d3d_shader:drawPrimitiveDrawStrided (0x66d47350) : Bound fragment
program 4294967295 and enabled GL_FRAGMENT_PROGRAM_ARB
The shader most likely failed to compile (we should really print fixmes if that happens, and do something to handle the error in a beter way).