http://bugs.winehq.org/show_bug.cgi?id=57569
--- Comment #10 from Hans Leidekker hans@meelstraat.net --- (In reply to Ivo Ivanov from comment #9)
BeamNG has always worked correctly with UseTakeFocus = 'Y'. In any case I tested it with the latest master 647004cd5d7ee93ad8b53abb8939da87be3e25a0 and it worked without any issues (d3d11, fullscreen).
Tested UseTakeFocus = 'N' as well, and it also worked without any issues. Not sure if the mentioned commit has fixed it, or something else. I'll look into it when time permits.
Can we close this?