http://bugs.winehq.org/show_bug.cgi?id=48049
--- Comment #1 from Henri Verbeet hverbeet@gmail.com --- As far as vkd3d is concerned, this seems to run fine with current vkd3d-git.
It needs the native C runtime or it'll crash, regardless of which graphics API is selected, and I imagine we'd like a bug to be filed for that if one doesn't already exist. The benchmark is also very slow to start without native d3dcompiler, due to what is essentially bug 58622. Once those two issues are worked around though, the benchmark seems to run correctly.