http://bugs.winehq.org/show_bug.cgi?id=8540
Sven catnip@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |catnip@web.de
--- Comment #8 from Sven catnip@web.de 2007-12-19 04:13:09 --- Same problem with Radeon HD2600 and newest ATI drivers. Have to set UseGLSL=disabled for now.
What's the meaning of "0:1:"? My DISPLAY is ":0.0"
fglrx 8.43.2 wine 0.9.51
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2: "Vertex shader was successfully compiled to run on hardware.\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked."
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