http://bugs.winehq.org/show_bug.cgi?id=4915
------- Additional Comments From hverbeet@gmail.com 2006-17-05 06:05 ------- 4294967295 is -1, so yes, the shader failed to compile. We do print a FIXME if the shader fails to compile, but usually that happens long before drawStridedFast is called, so it's not obvious the two are connected. We should probably detect -1 shaders, print something, and perhaps just skip enabling the relevant vertex/fragment program.