http://bugs.winehq.org/show_bug.cgi?id=8313
------- Additional Comments From vit.hrachovy@sandbox.cz 2007-14-05 00:33 ------- In 0.9.37 there is important Wine trace message on game start: 'fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible.'
And during the actual game there are lots of 'fixme:d3d_draw:depth_copy Not supported with fixed up depth stencil'.
I've tried using fbo, backbuffer and pbuffer outputs. Only fbo and backbuffer goes to menu.
I cannot find the way to configure LOTR for Double Buffering.