http://bugs.winehq.org/show_bug.cgi?id=8074
Summary: Dungeon Siege II has a major memory leak Product: Wine Version: 0.9.35. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: floppie@quadra-tec.net
Once I updated WINE to 0.9.35, I noticed that, while playing Dungeon Siege II, the game slowly takes up more and more memory (at a rate of roughly 1MB/sec on my system). Once the OS starts denying it memory, it crashes. I have 1GB of system RAM and a 2GB swap partition, and it starts getting denied once the swap partition is up to roughly 1.6GB. Naturally, once the physical memory fills up the game's frame rate slows to a crawl.
The memory leak seems to occur in some fundamental underlying part of the game's main loop - even sitting still in the middle of a town it occurs.