http://bugs.winehq.org/show_bug.cgi?id=5526
------- Additional Comments From stefandoesinger@gmx.at 2006-10-07 08:43 ------- Is it specially slow when moving the mouse pointer? The problem is that with the currect synchronous surface updates unlocking or flipping blocks the app while blitting the surface to the screen.
I will implement this in wined3d using the code from old ddraw, now that my tests are over :-) Still the best fix would be to get opengl rendering working correctly for 2D games, even if they use 8bpp