https://bugs.winehq.org/show_bug.cgi?id=48049
Bug ID: 48049 Summary: Basemark GPU crashes when using D3D12 Product: vkd3d Version: 1.1 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: vkd3d Assignee: wine-bugs@winehq.org Reporter: cybermax@dexter.no Distribution: ---
Created attachment 65589 --> https://bugs.winehq.org/attachment.cgi?id=65589 Debug log of Basemark
Basemark GPU - https://www.basemark.com/benchmarks/basemark-gpu/ - crashes when selecting D3D12.
Vulkan and OpenGL works.
Ran D3D12 test with logging: VKD3D_DEBUG=trace VKD3D_CONFIG=vk_debug VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation
Let me know if there are other logging options needed.
PS. The benchmark is free to download.
https://bugs.winehq.org/show_bug.cgi?id=48049
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |https://www.basemark.com/be | |nchmarks/basemark-gpu/
http://bugs.winehq.org/show_bug.cgi?id=48049
--- Comment #1 from Henri Verbeet hverbeet@gmail.com --- As far as vkd3d is concerned, this seems to run fine with current vkd3d-git.
It needs the native C runtime or it'll crash, regardless of which graphics API is selected, and I imagine we'd like a bug to be filed for that if one doesn't already exist. The benchmark is also very slow to start without native d3dcompiler, due to what is essentially bug 58622. Once those two issues are worked around though, the benchmark seems to run correctly.