http://bugs.winehq.org/show_bug.cgi?id=7097
Summary: Heroes of Might and Magic III crashes after starting video Product: Wine Version: 0.9.28. Platform: PC OS/Version: FreeBSD Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-misc AssignedTo: wine-bugs@winehq.org ReportedBy: netstat@mail.ru
Hi!
Wine 0.9.28 compiled from FreeBSD ports. FreeBSD 6.2-PRERELEASE. I've run wine Heroes3.exe Few minutes later I've got following text in console:
======== fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x174578) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x172ff0)->(0x10024,00000013) fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not registered err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a} could be created for context 0x1 fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now. err:ntdll:RtlpWaitForCriticalSection section 0x9c1ca1c0 "server.c: fd_cache_section" wait timed out in thread 000c, blocked by 0000, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x9c1ca1c0 "server.c: fd_cache_section" wait timed out in thread 0009, blocked by 0000, retrying (60 sec) wine: Critical section 9c1ca1c0 wait failed at address 0x9c1830a8 (thread 000c), starting debugger... err:ntdll:RtlpWaitForCriticalSection section 0x9c1ca1c0 "server.c: fd_cache_section" wait timed out in thread 000c, blocked by 0000, retrying (60 sec) err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr 0x9c1830a8 ========
Earlier versions of wine can run Heroes3. I'll give any debug info if anybody will need it. Thanks a lot!