http://bugs.winehq.org/show_bug.cgi?id=3292
------- Additional Comments From stefandoesinger@gmx.at 2006-26-07 16:35 ------- Turned out that this was a Direct3D bug, it was caused by "incorrrectly" reporting a supported pixel format. Windows 3D drivers do not list D3DFMT_R8G8B8 as supported for some reason, altough the reference rasterizer does. If BF1942 finds this format it tries to create the font textures with this format and fails to load the texture and falls back to a gray "default" texture. Not listing D3DFMT_R8G8B8 as supported fixed the fonts, patch sent already