http://bugs.winehq.org/show_bug.cgi?id=22650
Summary: Time of Defiance login attempt results in WSAIoctl unsupported WS_IOCTL cmd (9800000c) Product: Wine Version: 1.0.1 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winsock AssignedTo: wine-bugs@winehq.org ReportedBy: sparr0@gmail.com
Created an attachment (id=27862) --> (http://bugs.winehq.org/attachment.cgi?id=27862) trace of 'Connect' results
After launching Time of Defiance , attempting to 'Connect' from the login dialog results in no reaction from the game's UI. Find attached a partial trace, the contents of which are repeated on each click of 'Connect'.
Time of Defiance can be downloaded from http://www.nicelycrafted.com/todc/ and is free to play after creating an account.
http://bugs.winehq.org/show_bug.cgi?id=22650
--- Comment #1 from Clarence Risher sparr0@gmail.com 2010-05-10 16:22:31 --- Winsock IOCTL 0x9800000c would seem to be SIO_UDP_CONNRESET or WS_SIO_UDP_CONNRESET
http://bugs.winehq.org/show_bug.cgi?id=22650
--- Comment #2 from Kai Blin kai.blin@gmail.com 2010-05-10 16:23:21 --- Created an attachment (id=27863) --> (http://bugs.winehq.org/attachment.cgi?id=27863) Hacky patch to stub out WS_SIO_UDP_CONNRESET
Does this patch help?
http://bugs.winehq.org/show_bug.cgi?id=22650
Kai Blin kai.blin@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kai.blin@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=22650
--- Comment #3 from Clarence Risher sparr0@gmail.com 2010-05-10 22:27:55 --- Kai's patch, a stub, does resolve the problem and makes this game playable.
http://bugs.winehq.org/show_bug.cgi?id=22650
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #4 from Austin English austinenglish@gmail.com 2010-05-11 12:14:05 --- (In reply to comment #3)
Kai's patch, a stub, does resolve the problem and makes this game playable.
Committed: http://source.winehq.org/git/wine.git/?a=commitdiff;h=8a00bdddc0490d61e03ac8...
http://bugs.winehq.org/show_bug.cgi?id=22650
Mike Kaplinskiy mike.kaplinskiy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mike.kaplinskiy@gmail.com
--- Comment #5 from Mike Kaplinskiy mike.kaplinskiy@gmail.com 2010-05-11 13:50:57 --- I don't know if there should be a new bug for this, but it is pretty feasible to implement this ioctl - either use SO_BSDCOMPAT or IP_RECVERR (and ignore the error queue).
http://bugs.winehq.org/show_bug.cgi?id=22650
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org 2010-05-21 14:40:14 --- Closing bugs fixed in 1.2-rc1.