http://bugs.winehq.org/show_bug.cgi?id=5247
------- Additional Comments From jave27@gmail.com 2006-27-07 15:57 ------- Oh, right, that was you. :-)
There are 3 places in wined3d/drawprim.c where it flips the MODELVIEW or PROJECTION matrix when (This->renderState == TRUE). Try disabling each one of those independently, and see which one fixes it (if any).
Also, humor me, and change the line in device.c which says "pbuffer_support == FALSE;" to TRUE instead, and see if that does anything (I doubt it, but it's worth a try).
Is there a demo for this game?